Much easier to understand and customize, especially for server owners
who are new to GP and have both survival and creative worlds. Also, a
performance improvement - when claim creation is disabled in a world, GP
will not protect any existing claims in that world.
Used to leave current visualization in place. This is clearer, and
gives players a handy strategy for erasing visualizations when standing
inside a large claim - just point up at the sky and right click.
Shortened new player messages to emphasize the tutorial link. Questions
asked on the test server over the years indicate many players try to
muddle through using only the text rather than watching the video, or
don't read the entire text and see the video link.
Building outside of land claims now triggers many fewer warnings, and
those warnings are now always on. They're also more helpful - a link to
the claims tutorial video is included for players with less than 2
claims.
Disabling this results in a big time opportunity for griefers, who can
just move their land claims around to build without limits. Now it is
always on, so any builds left behind will vanish.
Using multi-faceted strategy to better resolve UUIDs, and do it faster.
Fixed dispensers putting fluids in a neighboring claim.
Automatically deleting claims for worlds which no longer exist.
Streamlined visualization code, hopefully will reduce or eliminate weird
visualizations for VERY big land claims.
Removed option to disallow un-claiming land in creative mode.
Better default for last login date for new players or players who've had
their data deleted or lost.
Introduced new default mode which doesn't allow pistons to move blocks
outside of land claims. This is a huge performance savings. The
original mode (still available on an opt-in basis) is also optimized for
better performance.
Admins still see the confirmation for the ban, and notifications for any
auto-bans (with reasons). Players just aren't bothered with the leave
message. Important for spam using lots of different accounts.
This is a performance enhancement - the cost of limiting tree growth is
way too high considering the VERY low risk of "tree grief". Also a
positive side effect - no more weird-looking "sliced" trees.
Mutes/bans bots used by a human player to send lots of identical
messages using different accounts while varying the message and limiting
message speed to work around anti-spam measures.