1) Performance for pistons outside of land claims when they're allowed
to move blocks. 2) When not allowed to move blocks, now allowing
pistons outside land claims to retract when they can't pulling a block.
3) When allowed to move blocks, auto-break sticky pistons for sake of
perf just like I've been doing for non-sticky pistons for a long time.
Wait longer before deciding the player is trapped, since some players
stand still and wait longer while chunks load around them. (10 seconds
-> 60 seconds)
If they log out while trapped but before the auto-rescue task runs, this
will save them when they log back in as long as the plugin hasn't
rebooted since they left.
Previously transferred all items from defender to attacker if the
defender was killed. Will now transfer only those which would have been
dropped (other plugins can remove from and otherwise change the drop
list before GP does anything with it).
Easily replaced if 'stolen', and might actually belong to a player who
drove the boat into the land claim. Allow well meaning visitors to take
their boats with them when they go rather than leave boat litter behind.
This may also improve performance for the block place/break events. If
the world claims disable is permanent, server owners can use the new
/DeleteClaimsInWorld command to conveniently delete all of them.
Previously, no crop trampling - now it's possible if the player has
build permission. Non-players (animals/monsters) still can't trample
because it's possible they may be manipulated by griefers to do that.
Horses were keeping their owner info and inventories, even though they
were marked as "wild". This somehow prevents them from being tamed by
another player, and also their inventories can't be accessed by anyone.
Will work on retroactively fixing the existing horses in this odd state
in another commit.