Mostly these are deprecations from the Spigot team which I believe
shouldn't be deprecated. For example, players refer to each other by
name, not UUID - so there will always be a need for player lookup by
name. Also the block IDs are a well-documented standard that everyone
understands, even if they're not very human-friendly. Plugins use those
IDs and data values to specify block types for example in config files.
As for the rest of the ignores, I either decided the warnings are just
noise based on the situation, or that I'm comfortable with the risks.
Possibly for the first time in 5 years of dev work on this plugin, I
just compiled without any warnings. :)
Previously could cause clients to see blank signs until they refreshed
the sign block (on relog or right click). Now signs won't be replaced
with visualization blocks.
Using multi-faceted strategy to better resolve UUIDs, and do it faster.
Fixed dispensers putting fluids in a neighboring claim.
Automatically deleting claims for worlds which no longer exist.
Streamlined visualization code, hopefully will reduce or eliminate weird
visualizations for VERY big land claims.
Removed option to disallow un-claiming land in creative mode.
Better default for last login date for new players or players who've had
their data deleted or lost.
Rewrote and retested parts of the plugin to use UUIDs instead of player
names to uniquely identify players. Added data migration code to
convert old data to the new (UUID) format.