This may also improve performance for the block place/break events. If
the world claims disable is permanent, server owners can use the new
/DeleteClaimsInWorld command to conveniently delete all of them.
Previously, no crop trampling - now it's possible if the player has
build permission. Non-players (animals/monsters) still can't trample
because it's possible they may be manipulated by griefers to do that.
Horses were keeping their owner info and inventories, even though they
were marked as "wild". This somehow prevents them from being tamed by
another player, and also their inventories can't be accessed by anyone.
Will work on retroactively fixing the existing horses in this odd state
in another commit.
New problem in 1.9. Fix: GP's claim modification tool now exclusively
works with GP and doesn't have any other functionality (Vanilla or other
plugins, unless other plugins subscribe to cancelled player interact
events).
Mostly these are deprecations from the Spigot team which I believe
shouldn't be deprecated. For example, players refer to each other by
name, not UUID - so there will always be a need for player lookup by
name. Also the block IDs are a well-documented standard that everyone
understands, even if they're not very human-friendly. Plugins use those
IDs and data values to specify block types for example in config files.
As for the rest of the ignores, I either decided the warnings are just
noise based on the situation, or that I'm comfortable with the risks.
Possibly for the first time in 5 years of dev work on this plugin, I
just compiled without any warnings. :)
Some blocks use CPU cycles whenever their chunks are loaded, which is a
griefing opportunity in creative mode worlds. Similar to entity limits,
this limits number of active blocks based on the total area of the land
claim.
Cost to check a claim for inactivity greatly reduced. Increased
frequency of checks to make inactive claims disappear closer to their
expiration times. Enabled claim expiration for all servers (can be
disabled), added configurable exclusions with generous defaults for
players who've been playing on the server a long time and/or have
somehow earned a significant amount of bonus claim blocks.