/* GriefPrevention Server Plugin for Minecraft Copyright (C) 2012 Ryan Hamshire This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ package me.ryanhamshire.GriefPrevention; import java.util.Collection; import org.bukkit.entity.Player; //secures a claim after a siege looting window has closed class SecureClaimTask implements Runnable { private SiegeData siegeData; public SecureClaimTask(SiegeData siegeData) { this.siegeData = siegeData; } @Override public void run() { //for each claim involved in this siege for(int i = 0; i < this.siegeData.claims.size(); i++) { //lock the doors Claim claim = this.siegeData.claims.get(i); claim.doorsOpen = false; //eject bad guys @SuppressWarnings("unchecked") Collection onlinePlayers = (Collection)GriefPrevention.instance.getServer().getOnlinePlayers(); for(Player player : onlinePlayers) { if(claim.contains(player.getLocation(), false, false) && claim.allowAccess(player) != null) { GriefPrevention.sendMessage(player, TextMode.Err, Messages.SiegeDoorsLockedEjection); GriefPrevention.instance.ejectPlayer(player); } } } } }