/* GriefPrevention Server Plugin for Minecraft Copyright (C) 2012 Ryan Hamshire This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ package me.ryanhamshire.GriefPrevention; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.entity.Player; //players can be "trapped" in a portal frame if they don't have permission to break //solid blocks blocking them from exiting the frame //if that happens, we detect the problem and send them back through the portal. class CheckForPortalTrapTask implements Runnable { //player who recently teleported via nether portal private Player player; //where to send the player back to if he hasn't left the portal frame private Location returnLocation; public CheckForPortalTrapTask(Player player, Location location) { this.player = player; this.returnLocation = location; } @Override public void run() { //if player has logged out, do nothing if(!this.player.isOnline()) return; //otherwise if still standing in a portal frame, teleport him back through if(this.player.getLocation().getBlock().getType() == Material.PORTAL) { this.player.teleport(this.returnLocation); } } }