/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.World.Environment;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Calendar;
import java.util.Date;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.UUID;
//represents a player claim
//creating an instance doesn't make an effective claim
//only claims which have been added to the datastore have any effect
public class Claim
{
//two locations, which together define the boundaries of the claim
//note that the upper Y value is always ignored, because claims ALWAYS extend up to the sky
Location lesserBoundaryCorner;
Location greaterBoundaryCorner;
//modification date. this comes from the file timestamp during load, and is updated with runtime changes
public Date modifiedDate;
//id number. unique to this claim, never changes.
Long id = null;
//ownerID. for admin claims, this is NULL
//use getOwnerName() to get a friendly name (will be "an administrator" for admin claims)
public UUID ownerID;
//list of players who (beyond the claim owner) have permission to grant permissions in this claim
public ArrayList managers = new ArrayList();
//permissions for this claim, see ClaimPermission class
private HashMap playerIDToClaimPermissionMap = new HashMap();
//whether or not this claim is in the data store
//if a claim instance isn't in the data store, it isn't "active" - players can't interract with it
//why keep this? so that claims which have been removed from the data store can be correctly
//ignored even though they may have references floating around
public boolean inDataStore = false;
public boolean areExplosivesAllowed = false;
//parent claim
//only used for claim subdivisions. top level claims have null here
public Claim parent = null;
// intended for subclaims - they inherit no permissions
private boolean inheritNothing = false;
//children (subdivisions)
//note subdivisions themselves never have children
public ArrayList children = new ArrayList();
//information about a siege involving this claim. null means no siege is impacting this claim
public SiegeData siegeData = null;
//following a siege, buttons/levers are unlocked temporarily. this represents that state
public boolean doorsOpen = false;
//whether or not this is an administrative claim
//administrative claims are created and maintained by players with the griefprevention.adminclaims permission.
public boolean isAdminClaim()
{
if (this.parent != null) return this.parent.isAdminClaim();
return (this.ownerID == null);
}
//accessor for ID
public Long getID()
{
return this.id;
}
//basic constructor, just notes the creation time
//see above declarations for other defaults
Claim()
{
this.modifiedDate = Calendar.getInstance().getTime();
}
//players may only siege someone when he's not in an admin claim
//and when he has some level of permission in the claim
public boolean canSiege(Player defender)
{
if (this.isAdminClaim()) return false;
if (this.allowAccess(defender) != null) return false;
return true;
}
//removes any lava above sea level in a claim
//exclusionClaim is another claim indicating an sub-area to be excluded from this operation
//it may be null
public void removeSurfaceFluids(Claim exclusionClaim)
{
//don't do this for administrative claims
if (this.isAdminClaim()) return;
//don't do it for very large claims
if (this.getArea() > 10000) return;
//only in creative mode worlds
if (!GriefPrevention.instance.creativeRulesApply(this.lesserBoundaryCorner)) return;
Location lesser = this.getLesserBoundaryCorner();
Location greater = this.getGreaterBoundaryCorner();
if (lesser.getWorld().getEnvironment() == Environment.NETHER) return; //don't clean up lava in the nether
int seaLevel = 0; //clean up all fluids in the end
//respect sea level in normal worlds
if (lesser.getWorld().getEnvironment() == Environment.NORMAL)
seaLevel = GriefPrevention.instance.getSeaLevel(lesser.getWorld());
for (int x = lesser.getBlockX(); x <= greater.getBlockX(); x++)
{
for (int z = lesser.getBlockZ(); z <= greater.getBlockZ(); z++)
{
for (int y = seaLevel - 1; y <= lesser.getWorld().getMaxHeight(); y++)
{
//dodge the exclusion claim
Block block = lesser.getWorld().getBlockAt(x, y, z);
if (exclusionClaim != null && exclusionClaim.contains(block.getLocation(), true, false)) continue;
if (block.getType() == Material.LAVA || block.getType() == Material.WATER)
{
block.setType(Material.AIR);
}
}
}
}
}
//determines whether or not a claim has surface lava
//used to warn players when they abandon their claims about automatic fluid cleanup
boolean hasSurfaceFluids()
{
Location lesser = this.getLesserBoundaryCorner();
Location greater = this.getGreaterBoundaryCorner();
//don't bother for very large claims, too expensive
if (this.getArea() > 10000) return false;
int seaLevel = 0; //clean up all fluids in the end
//respect sea level in normal worlds
if (lesser.getWorld().getEnvironment() == Environment.NORMAL)
seaLevel = GriefPrevention.instance.getSeaLevel(lesser.getWorld());
for (int x = lesser.getBlockX(); x <= greater.getBlockX(); x++)
{
for (int z = lesser.getBlockZ(); z <= greater.getBlockZ(); z++)
{
for (int y = seaLevel - 1; y <= lesser.getWorld().getMaxHeight(); y++)
{
//dodge the exclusion claim
Block block = lesser.getWorld().getBlockAt(x, y, z);
if (block.getType() == Material.WATER || block.getType() == Material.LAVA)
{
return true;
}
}
}
}
return false;
}
//main constructor. note that only creating a claim instance does nothing - a claim must be added to the data store to be effective
Claim(Location lesserBoundaryCorner, Location greaterBoundaryCorner, UUID ownerID, List builderIDs, List containerIDs, List accessorIDs, List managerIDs, boolean inheritNothing, Long id)
{
//modification date
this.modifiedDate = Calendar.getInstance().getTime();
//id
this.id = id;
//store corners
this.lesserBoundaryCorner = lesserBoundaryCorner;
this.greaterBoundaryCorner = greaterBoundaryCorner;
//owner
this.ownerID = ownerID;
//other permissions
for (String builderID : builderIDs)
{
this.setPermission(builderID, ClaimPermission.Build);
}
for (String containerID : containerIDs)
{
this.setPermission(containerID, ClaimPermission.Inventory);
}
for (String accessorID : accessorIDs)
{
this.setPermission(accessorID, ClaimPermission.Access);
}
for (String managerID : managerIDs)
{
if (managerID != null && !managerID.isEmpty())
{
this.managers.add(managerID);
}
}
this.inheritNothing = inheritNothing;
}
Claim(Location lesserBoundaryCorner, Location greaterBoundaryCorner, UUID ownerID, List builderIDs, List containerIDs, List accessorIDs, List managerIDs, Long id)
{
this(lesserBoundaryCorner, greaterBoundaryCorner, ownerID, builderIDs, containerIDs, accessorIDs, managerIDs, false, id);
}
//produces a copy of a claim.
public Claim(Claim claim) {
this.modifiedDate = claim.modifiedDate;
this.lesserBoundaryCorner = claim.greaterBoundaryCorner.clone();
this.greaterBoundaryCorner = claim.greaterBoundaryCorner.clone();
this.id = claim.id;
this.ownerID = claim.ownerID;
this.managers = new ArrayList<>(claim.managers);
this.playerIDToClaimPermissionMap = new HashMap<>(claim.playerIDToClaimPermissionMap);
this.inDataStore = false; //since it's a copy of a claim, not in datastore!
this.areExplosivesAllowed = claim.areExplosivesAllowed;
this.parent = claim.parent;
this.inheritNothing = claim.inheritNothing;
this.children = new ArrayList<>(claim.children);
this.siegeData = claim.siegeData;
this.doorsOpen = claim.doorsOpen;
}
//measurements. all measurements are in blocks
public int getArea()
{
int claimWidth = this.greaterBoundaryCorner.getBlockX() - this.lesserBoundaryCorner.getBlockX() + 1;
int claimHeight = this.greaterBoundaryCorner.getBlockZ() - this.lesserBoundaryCorner.getBlockZ() + 1;
return claimWidth * claimHeight;
}
public int getWidth()
{
return this.greaterBoundaryCorner.getBlockX() - this.lesserBoundaryCorner.getBlockX() + 1;
}
public int getHeight()
{
return this.greaterBoundaryCorner.getBlockZ() - this.lesserBoundaryCorner.getBlockZ() + 1;
}
public boolean getSubclaimRestrictions()
{
return inheritNothing;
}
public void setSubclaimRestrictions(boolean inheritNothing)
{
this.inheritNothing = inheritNothing;
}
//distance check for claims, distance in this case is a band around the outside of the claim rather then euclidean distance
public boolean isNear(Location location, int howNear)
{
Claim claim = new Claim
(new Location(this.lesserBoundaryCorner.getWorld(), this.lesserBoundaryCorner.getBlockX() - howNear, this.lesserBoundaryCorner.getBlockY(), this.lesserBoundaryCorner.getBlockZ() - howNear),
new Location(this.greaterBoundaryCorner.getWorld(), this.greaterBoundaryCorner.getBlockX() + howNear, this.greaterBoundaryCorner.getBlockY(), this.greaterBoundaryCorner.getBlockZ() + howNear),
null, new ArrayList(), new ArrayList(), new ArrayList(), new ArrayList(), null);
return claim.contains(location, false, true);
}
//permissions. note administrative "public" claims have different rules than other claims
//all of these return NULL when a player has permission, or a String error message when the player doesn't have permission
public String allowEdit(Player player)
{
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
if (player == null) return "";
//special cases...
//admin claims need adminclaims permission only.
if (this.isAdminClaim())
{
if (player.hasPermission("griefprevention.adminclaims")) return null;
}
//anyone with deleteclaims permission can modify non-admin claims at any time
else
{
if (player.hasPermission("griefprevention.deleteclaims")) return null;
}
//no resizing, deleting, and so forth while under siege
if (player.getUniqueId().equals(this.ownerID))
{
if (this.siegeData != null)
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoModifyDuringSiege);
}
//otherwise, owners can do whatever
return null;
}
//permission inheritance for subdivisions
if (this.parent != null)
{
if (player.getUniqueId().equals(this.parent.ownerID))
return null;
if (!inheritNothing)
return this.parent.allowEdit(player);
}
//error message if all else fails
return GriefPrevention.instance.dataStore.getMessage(Messages.OnlyOwnersModifyClaims, this.getOwnerName());
}
private List placeableFarmingBlocksList = Arrays.asList(
Material.PUMPKIN_STEM,
Material.WHEAT,
Material.MELON_STEM,
Material.CARROTS,
Material.POTATOES,
Material.NETHER_WART,
Material.BEETROOTS);
private boolean placeableForFarming(Material material)
{
return this.placeableFarmingBlocksList.contains(material);
}
//build permission check
public String allowBuild(Player player, Material material)
{
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
if (player == null) return "";
//when a player tries to build in a claim, if he's under siege, the siege may extend to include the new claim
GriefPrevention.instance.dataStore.tryExtendSiege(player, this);
//admin claims can always be modified by admins, no exceptions
if (this.isAdminClaim())
{
if (player.hasPermission("griefprevention.adminclaims")) return null;
}
//no building while under siege
if (this.siegeData != null)
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoBuildUnderSiege, this.siegeData.attacker.getName());
}
//no building while in pvp combat
PlayerData playerData = GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId());
if (playerData.inPvpCombat())
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoBuildPvP);
}
//owners can make changes, or admins with ignore claims mode enabled
if (player.getUniqueId().equals(this.ownerID) || GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId()).ignoreClaims)
return null;
//anyone with explicit build permission can make changes
if (this.hasExplicitPermission(player, ClaimPermission.Build)) return null;
//also everyone is a member of the "public", so check for public permission
if (ClaimPermission.Build.isGrantedBy(this.playerIDToClaimPermissionMap.get("public"))) return null;
//allow for farming with /containertrust permission
if (this.allowContainers(player) == null)
{
//do allow for farming, if player has /containertrust permission
if (this.placeableForFarming(material))
{
return null;
}
}
//subdivision permission inheritance
if (this.parent != null)
{
if (player.getUniqueId().equals(this.parent.ownerID))
return null;
if (!inheritNothing)
return this.parent.allowBuild(player, material);
}
//failure message for all other cases
String reason = GriefPrevention.instance.dataStore.getMessage(Messages.NoBuildPermission, this.getOwnerName());
if (player.hasPermission("griefprevention.ignoreclaims"))
reason += " " + GriefPrevention.instance.dataStore.getMessage(Messages.IgnoreClaimsAdvertisement);
return reason;
}
public boolean hasExplicitPermission(UUID uuid, ClaimPermission level)
{
return level.isGrantedBy(this.playerIDToClaimPermissionMap.get(uuid.toString()));
}
public boolean hasExplicitPermission(Player player, ClaimPermission level)
{
// Check explicit ClaimPermission for UUID
if (this.hasExplicitPermission(player.getUniqueId(), level)) return true;
// Check permission-based ClaimPermission
for (Map.Entry stringToPermission : this.playerIDToClaimPermissionMap.entrySet())
{
String node = stringToPermission.getKey();
// Ensure valid permission format for permissions - [permission.node]
if (node.length() < 3 || node.charAt(0) != '[' || node.charAt(node.length() - 1) != ']')
{
continue;
}
// Check if level is high enough and player has node
if (level.isGrantedBy(stringToPermission.getValue())
&& player.hasPermission(node.substring(1, node.length() - 1)))
{
return true;
}
}
return false;
}
//break permission check
public String allowBreak(Player player, Material material)
{
//if under siege, some blocks will be breakable
if (this.siegeData != null || this.doorsOpen)
{
boolean breakable = false;
//search for block type in list of breakable blocks
for (int i = 0; i < GriefPrevention.instance.config_siege_blocks.size(); i++)
{
Material breakableMaterial = GriefPrevention.instance.config_siege_blocks.get(i);
if (breakableMaterial == material)
{
breakable = true;
break;
}
}
//custom error messages for siege mode
if (!breakable)
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NonSiegeMaterial);
}
else if (player.getUniqueId().equals(this.ownerID))
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoOwnerBuildUnderSiege);
}
else
{
return null;
}
}
//if not under siege, build rules apply
return this.allowBuild(player, material);
}
//access permission check
public String allowAccess(Player player)
{
//following a siege where the defender lost, the claim will allow everyone access for a time
if (this.doorsOpen) return null;
//admin claims need adminclaims permission only.
if (this.isAdminClaim())
{
if (player.hasPermission("griefprevention.adminclaims")) return null;
}
//claim owner and admins in ignoreclaims mode have access
if (player.getUniqueId().equals(this.ownerID) || GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId()).ignoreClaims)
return null;
//look for explicit individual access, inventory, or build permission
if (this.hasExplicitPermission(player, ClaimPermission.Access)) return null;
//also check for public permission
if (ClaimPermission.Access.isGrantedBy(this.playerIDToClaimPermissionMap.get("public"))) return null;
//permission inheritance for subdivisions
if (this.parent != null)
{
if (player.getUniqueId().equals(this.parent.ownerID))
return null;
if (!inheritNothing)
return this.parent.allowAccess(player);
}
//catch-all error message for all other cases
String reason = GriefPrevention.instance.dataStore.getMessage(Messages.NoAccessPermission, this.getOwnerName());
if (player.hasPermission("griefprevention.ignoreclaims"))
reason += " " + GriefPrevention.instance.dataStore.getMessage(Messages.IgnoreClaimsAdvertisement);
return reason;
}
//inventory permission check
public String allowContainers(Player player)
{
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
if (player == null) return "";
//trying to access inventory in a claim may extend an existing siege to include this claim
GriefPrevention.instance.dataStore.tryExtendSiege(player, this);
//if under siege, nobody accesses containers
if (this.siegeData != null)
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoContainersSiege, siegeData.attacker.getName());
}
//owner and administrators in ignoreclaims mode have access
if (player.getUniqueId().equals(this.ownerID) || GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId()).ignoreClaims)
return null;
//admin claims need adminclaims permission only.
if (this.isAdminClaim())
{
if (player.hasPermission("griefprevention.adminclaims")) return null;
}
//check for explicit individual container or build permission
if (this.hasExplicitPermission(player, ClaimPermission.Inventory)) return null;
//check for public container or build permission
if (ClaimPermission.Inventory.isGrantedBy(this.playerIDToClaimPermissionMap.get("public"))) return null;
//permission inheritance for subdivisions
if (this.parent != null)
{
if (player.getUniqueId().equals(this.parent.ownerID))
return null;
if (!inheritNothing)
return this.parent.allowContainers(player);
}
//error message for all other cases
String reason = GriefPrevention.instance.dataStore.getMessage(Messages.NoContainersPermission, this.getOwnerName());
if (player.hasPermission("griefprevention.ignoreclaims"))
reason += " " + GriefPrevention.instance.dataStore.getMessage(Messages.IgnoreClaimsAdvertisement);
return reason;
}
//grant permission check, relatively simple
public String allowGrantPermission(Player player)
{
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
if (player == null) return "";
//anyone who can modify the claim can do this
if (this.allowEdit(player) == null) return null;
//anyone who's in the managers (/PermissionTrust) list can do this
for (int i = 0; i < this.managers.size(); i++)
{
String managerID = this.managers.get(i);
if (player.getUniqueId().toString().equals(managerID)) return null;
else if (managerID.startsWith("[") && managerID.endsWith("]"))
{
managerID = managerID.substring(1, managerID.length() - 1);
if (managerID == null || managerID.isEmpty()) continue;
if (player.hasPermission(managerID)) return null;
}
}
//permission inheritance for subdivisions
if (this.parent != null)
{
if (player.getUniqueId().equals(this.parent.ownerID))
return null;
if (!inheritNothing)
return this.parent.allowGrantPermission(player);
}
//generic error message
String reason = GriefPrevention.instance.dataStore.getMessage(Messages.NoPermissionTrust, this.getOwnerName());
if (player.hasPermission("griefprevention.ignoreclaims"))
reason += " " + GriefPrevention.instance.dataStore.getMessage(Messages.IgnoreClaimsAdvertisement);
return reason;
}
public ClaimPermission getPermission(String playerID)
{
if (playerID == null || playerID.isEmpty())
{
return null;
}
return this.playerIDToClaimPermissionMap.get(playerID.toLowerCase());
}
//grants a permission for a player or the public
public void setPermission(String playerID, ClaimPermission permissionLevel)
{
if (playerID == null || playerID.isEmpty())
{
return;
}
this.playerIDToClaimPermissionMap.put(playerID.toLowerCase(), permissionLevel);
}
//revokes a permission for a player or the public
public void dropPermission(String playerID)
{
this.playerIDToClaimPermissionMap.remove(playerID.toLowerCase());
for (Claim child : this.children)
{
child.dropPermission(playerID);
}
}
//clears all permissions (except owner of course)
public void clearPermissions()
{
this.playerIDToClaimPermissionMap.clear();
this.managers.clear();
for (Claim child : this.children)
{
child.clearPermissions();
}
}
//gets ALL permissions
//useful for making copies of permissions during a claim resize and listing all permissions in a claim
public void getPermissions(ArrayList builders, ArrayList containers, ArrayList accessors, ArrayList managers)
{
//loop through all the entries in the hash map
Iterator> mappingsIterator = this.playerIDToClaimPermissionMap.entrySet().iterator();
while (mappingsIterator.hasNext())
{
Map.Entry entry = mappingsIterator.next();
//build up a list for each permission level
if (entry.getValue() == ClaimPermission.Build)
{
builders.add(entry.getKey());
}
else if (entry.getValue() == ClaimPermission.Inventory)
{
containers.add(entry.getKey());
}
else
{
accessors.add(entry.getKey());
}
}
//managers are handled a little differently
for (int i = 0; i < this.managers.size(); i++)
{
managers.add(this.managers.get(i));
}
}
//returns a copy of the location representing lower x, y, z limits
public Location getLesserBoundaryCorner()
{
return this.lesserBoundaryCorner.clone();
}
//returns a copy of the location representing upper x, y, z limits
//NOTE: remember upper Y will always be ignored, all claims always extend to the sky
public Location getGreaterBoundaryCorner()
{
return this.greaterBoundaryCorner.clone();
}
//returns a friendly owner name (for admin claims, returns "an administrator" as the owner)
public String getOwnerName()
{
if (this.parent != null)
return this.parent.getOwnerName();
if (this.ownerID == null)
return GriefPrevention.instance.dataStore.getMessage(Messages.OwnerNameForAdminClaims);
return GriefPrevention.lookupPlayerName(this.ownerID);
}
//whether or not a location is in a claim
//ignoreHeight = true means location UNDER the claim will return TRUE
//excludeSubdivisions = true means that locations inside subdivisions of the claim will return FALSE
public boolean contains(Location location, boolean ignoreHeight, boolean excludeSubdivisions)
{
//not in the same world implies false
if (!location.getWorld().equals(this.lesserBoundaryCorner.getWorld())) return false;
double x = location.getX();
double y = location.getY();
double z = location.getZ();
//main check
boolean inClaim = (ignoreHeight || y >= this.lesserBoundaryCorner.getY()) &&
x >= this.lesserBoundaryCorner.getX() &&
x < this.greaterBoundaryCorner.getX() + 1 &&
z >= this.lesserBoundaryCorner.getZ() &&
z < this.greaterBoundaryCorner.getZ() + 1;
if (!inClaim) return false;
//additional check for subdivisions
//you're only in a subdivision when you're also in its parent claim
//NOTE: if a player creates subdivions then resizes the parent claim, it's possible that
//a subdivision can reach outside of its parent's boundaries. so this check is important!
if (this.parent != null)
{
return this.parent.contains(location, ignoreHeight, false);
}
//code to exclude subdivisions in this check
else if (excludeSubdivisions)
{
//search all subdivisions to see if the location is in any of them
for (int i = 0; i < this.children.size(); i++)
{
//if we find such a subdivision, return false
if (this.children.get(i).contains(location, ignoreHeight, true))
{
return false;
}
}
}
//otherwise yes
return true;
}
//whether or not two claims overlap
//used internally to prevent overlaps when creating claims
boolean overlaps(Claim otherClaim)
{
//NOTE: if trying to understand this makes your head hurt, don't feel bad - it hurts mine too.
//try drawing pictures to visualize test cases.
if (!this.lesserBoundaryCorner.getWorld().equals(otherClaim.getLesserBoundaryCorner().getWorld())) return false;
//first, check the corners of this claim aren't inside any existing claims
if (otherClaim.contains(this.lesserBoundaryCorner, true, false)) return true;
if (otherClaim.contains(this.greaterBoundaryCorner, true, false)) return true;
if (otherClaim.contains(new Location(this.lesserBoundaryCorner.getWorld(), this.lesserBoundaryCorner.getBlockX(), 0, this.greaterBoundaryCorner.getBlockZ()), true, false))
return true;
if (otherClaim.contains(new Location(this.lesserBoundaryCorner.getWorld(), this.greaterBoundaryCorner.getBlockX(), 0, this.lesserBoundaryCorner.getBlockZ()), true, false))
return true;
//verify that no claim's lesser boundary point is inside this new claim, to cover the "existing claim is entirely inside new claim" case
if (this.contains(otherClaim.getLesserBoundaryCorner(), true, false)) return true;
//verify this claim doesn't band across an existing claim, either horizontally or vertically
if (this.getLesserBoundaryCorner().getBlockZ() <= otherClaim.getGreaterBoundaryCorner().getBlockZ() &&
this.getLesserBoundaryCorner().getBlockZ() >= otherClaim.getLesserBoundaryCorner().getBlockZ() &&
this.getLesserBoundaryCorner().getBlockX() < otherClaim.getLesserBoundaryCorner().getBlockX() &&
this.getGreaterBoundaryCorner().getBlockX() > otherClaim.getGreaterBoundaryCorner().getBlockX())
return true;
if (this.getGreaterBoundaryCorner().getBlockZ() <= otherClaim.getGreaterBoundaryCorner().getBlockZ() &&
this.getGreaterBoundaryCorner().getBlockZ() >= otherClaim.getLesserBoundaryCorner().getBlockZ() &&
this.getLesserBoundaryCorner().getBlockX() < otherClaim.getLesserBoundaryCorner().getBlockX() &&
this.getGreaterBoundaryCorner().getBlockX() > otherClaim.getGreaterBoundaryCorner().getBlockX())
return true;
if (this.getLesserBoundaryCorner().getBlockX() <= otherClaim.getGreaterBoundaryCorner().getBlockX() &&
this.getLesserBoundaryCorner().getBlockX() >= otherClaim.getLesserBoundaryCorner().getBlockX() &&
this.getLesserBoundaryCorner().getBlockZ() < otherClaim.getLesserBoundaryCorner().getBlockZ() &&
this.getGreaterBoundaryCorner().getBlockZ() > otherClaim.getGreaterBoundaryCorner().getBlockZ())
return true;
if (this.getGreaterBoundaryCorner().getBlockX() <= otherClaim.getGreaterBoundaryCorner().getBlockX() &&
this.getGreaterBoundaryCorner().getBlockX() >= otherClaim.getLesserBoundaryCorner().getBlockX() &&
this.getLesserBoundaryCorner().getBlockZ() < otherClaim.getLesserBoundaryCorner().getBlockZ() &&
this.getGreaterBoundaryCorner().getBlockZ() > otherClaim.getGreaterBoundaryCorner().getBlockZ())
return true;
return false;
}
//whether more entities may be added to a claim
public String allowMoreEntities(boolean remove)
{
if (this.parent != null) return this.parent.allowMoreEntities(remove);
//this rule only applies to creative mode worlds
if (!GriefPrevention.instance.creativeRulesApply(this.getLesserBoundaryCorner())) return null;
//admin claims aren't restricted
if (this.isAdminClaim()) return null;
//don't apply this rule to very large claims
if (this.getArea() > 10000) return null;
//determine maximum allowable entity count, based on claim size
int maxEntities = this.getArea() / 50;
if (maxEntities == 0) return GriefPrevention.instance.dataStore.getMessage(Messages.ClaimTooSmallForEntities);
//count current entities (ignoring players)
int totalEntities = 0;
ArrayList chunks = this.getChunks();
for (Chunk chunk : chunks)
{
Entity[] entities = chunk.getEntities();
for (int i = 0; i < entities.length; i++)
{
Entity entity = entities[i];
if (!(entity instanceof Player) && this.contains(entity.getLocation(), false, false))
{
totalEntities++;
if (remove && totalEntities > maxEntities) entity.remove();
}
}
}
if (totalEntities >= maxEntities)
return GriefPrevention.instance.dataStore.getMessage(Messages.TooManyEntitiesInClaim);
return null;
}
public String allowMoreActiveBlocks()
{
if (this.parent != null) return this.parent.allowMoreActiveBlocks();
//determine maximum allowable entity count, based on claim size
int maxActives = this.getArea() / 100;
if (maxActives == 0)
return GriefPrevention.instance.dataStore.getMessage(Messages.ClaimTooSmallForActiveBlocks);
//count current actives
int totalActives = 0;
ArrayList chunks = this.getChunks();
for (Chunk chunk : chunks)
{
BlockState[] actives = chunk.getTileEntities();
for (int i = 0; i < actives.length; i++)
{
BlockState active = actives[i];
if (BlockEventHandler.isActiveBlock(active))
{
if (this.contains(active.getLocation(), false, false))
{
totalActives++;
}
}
}
}
if (totalActives >= maxActives)
return GriefPrevention.instance.dataStore.getMessage(Messages.TooManyActiveBlocksInClaim);
return null;
}
//implements a strict ordering of claims, used to keep the claims collection sorted for faster searching
boolean greaterThan(Claim otherClaim)
{
Location thisCorner = this.getLesserBoundaryCorner();
Location otherCorner = otherClaim.getLesserBoundaryCorner();
if (thisCorner.getBlockX() > otherCorner.getBlockX()) return true;
if (thisCorner.getBlockX() < otherCorner.getBlockX()) return false;
if (thisCorner.getBlockZ() > otherCorner.getBlockZ()) return true;
if (thisCorner.getBlockZ() < otherCorner.getBlockZ()) return false;
return thisCorner.getWorld().getName().compareTo(otherCorner.getWorld().getName()) < 0;
}
long getPlayerInvestmentScore()
{
//decide which blocks will be considered player placed
Location lesserBoundaryCorner = this.getLesserBoundaryCorner();
ArrayList playerBlocks = RestoreNatureProcessingTask.getPlayerBlocks(lesserBoundaryCorner.getWorld().getEnvironment(), lesserBoundaryCorner.getBlock().getBiome());
//scan the claim for player placed blocks
double score = 0;
boolean creativeMode = GriefPrevention.instance.creativeRulesApply(lesserBoundaryCorner);
for (int x = this.lesserBoundaryCorner.getBlockX(); x <= this.greaterBoundaryCorner.getBlockX(); x++)
{
for (int z = this.lesserBoundaryCorner.getBlockZ(); z <= this.greaterBoundaryCorner.getBlockZ(); z++)
{
int y = this.lesserBoundaryCorner.getBlockY();
for (; y < GriefPrevention.instance.getSeaLevel(this.lesserBoundaryCorner.getWorld()) - 5; y++)
{
Block block = this.lesserBoundaryCorner.getWorld().getBlockAt(x, y, z);
if (playerBlocks.contains(block.getType()))
{
if (block.getType() == Material.CHEST && !creativeMode)
{
score += 10;
}
else
{
score += .5;
}
}
}
for (; y < this.lesserBoundaryCorner.getWorld().getMaxHeight(); y++)
{
Block block = this.lesserBoundaryCorner.getWorld().getBlockAt(x, y, z);
if (playerBlocks.contains(block.getType()))
{
if (block.getType() == Material.CHEST && !creativeMode)
{
score += 10;
}
else if (creativeMode && (block.getType() == Material.LAVA))
{
score -= 10;
}
else
{
score += 1;
}
}
}
}
}
return (long) score;
}
public ArrayList getChunks()
{
ArrayList chunks = new ArrayList();
World world = this.getLesserBoundaryCorner().getWorld();
Chunk lesserChunk = this.getLesserBoundaryCorner().getChunk();
Chunk greaterChunk = this.getGreaterBoundaryCorner().getChunk();
for (int x = lesserChunk.getX(); x <= greaterChunk.getX(); x++)
{
for (int z = lesserChunk.getZ(); z <= greaterChunk.getZ(); z++)
{
chunks.add(world.getChunkAt(x, z));
}
}
return chunks;
}
ArrayList getChunkHashes()
{
return DataStore.getChunkHashes(this);
}
}