/* GriefPrevention Server Plugin for Minecraft Copyright (C) 2012 Ryan Hamshire This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ package me.ryanhamshire.GriefPrevention; import org.bukkit.entity.Player; //applies a visualization for a player by sending him block change packets class VisualizationApplicationTask implements Runnable { private Visualization visualization; private Player player; private PlayerData playerData; public VisualizationApplicationTask(Player player, PlayerData playerData, Visualization visualization) { this.visualization = visualization; this.playerData = playerData; this.player = player; } @Override public void run() { //for each element (=block) of the visualization for(int i = 0; i < visualization.elements.size(); i++) { VisualizationElement element = visualization.elements.get(i); //send the player a fake block change event if(!element.location.getChunk().isLoaded()) continue; //cheap distance check player.sendBlockChange(element.location, element.visualizedMaterial, element.visualizedData); } //remember the visualization applied to this player for later (so it can be inexpensively reverted) playerData.currentVisualization = visualization; //schedule automatic visualization reversion in 60 seconds. GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask( GriefPrevention.instance, new VisualizationReversionTask(player, playerData, visualization), 20L * 60); //60 seconds } }