/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.entity.Player;
import java.util.Collection;
//secures a claim after a siege looting window has closed
class SecureClaimTask implements Runnable
{
private final SiegeData siegeData;
public SecureClaimTask(SiegeData siegeData)
{
this.siegeData = siegeData;
}
@Override
public void run()
{
//for each claim involved in this siege
for (int i = 0; i < this.siegeData.claims.size(); i++)
{
//lock the doors
Claim claim = this.siegeData.claims.get(i);
claim.doorsOpen = false;
//eject bad guys
@SuppressWarnings("unchecked")
Collection onlinePlayers = (Collection) GriefPrevention.instance.getServer().getOnlinePlayers();
for (Player player : onlinePlayers)
{
if (claim.contains(player.getLocation(), false, false) && claim.checkPermission(player, ClaimPermission.Access, null) != null)
{
GriefPrevention.sendMessage(player, TextMode.Err, Messages.SiegeDoorsLockedEjection);
GriefPrevention.instance.ejectPlayer(player);
}
}
}
}
}