/* GriefPrevention Server Plugin for Minecraft Copyright (C) 2012 Ryan Hamshire This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ package me.ryanhamshire.GriefPrevention; import java.util.Collection; import org.bukkit.Location; import org.bukkit.entity.Player; //FEATURE: give players claim blocks for playing, as long as they're not away from their computer //runs every 5 minutes in the main thread, grants blocks per hour / 12 to each online player who appears to be actively playing class DeliverClaimBlocksTask implements Runnable { private Player player; public DeliverClaimBlocksTask(Player player) { this.player = player; } @Override public void run() { //if no player specified, this task will create a player-specific task for each online player, scheduled one tick apart if(this.player == null && GriefPrevention.instance.config_claims_blocksAccruedPerHour > 0) { Collection players = (Collection)GriefPrevention.instance.getServer().getOnlinePlayers(); long i = 0; for(Player onlinePlayer : players) { DeliverClaimBlocksTask newTask = new DeliverClaimBlocksTask(onlinePlayer); GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, newTask, i++); } } //otherwise, deliver claim blocks to the specified player else { DataStore dataStore = GriefPrevention.instance.dataStore; PlayerData playerData = dataStore.getPlayerData(player.getUniqueId()); //if player is over accrued limit, accrued limit was probably reduced in config file AFTER he accrued //in that case, leave his blocks where they are int currentTotal = playerData.getAccruedClaimBlocks(); if(currentTotal >= GriefPrevention.instance.config_claims_maxAccruedBlocks) return; Location lastLocation = playerData.lastAfkCheckLocation; try { //if he's not in a vehicle and has moved at least three blocks since the last check //and he's not being pushed around by fluids if(!player.isInsideVehicle() && (lastLocation == null || lastLocation.distanceSquared(player.getLocation()) >= 9) && !player.getLocation().getBlock().isLiquid()) { //add blocks int accruedBlocks = GriefPrevention.instance.config_claims_blocksAccruedPerHour / 12; if(accruedBlocks < 0) accruedBlocks = 1; int newTotal = currentTotal + accruedBlocks; //respect limits if(newTotal > GriefPrevention.instance.config_claims_maxAccruedBlocks) newTotal = GriefPrevention.instance.config_claims_maxAccruedBlocks; playerData.setAccruedClaimBlocks(newTotal); //intentionally NOT saving data here to reduce overall secondary storage access frequency //many other operations will cause this players data to save, including his eventual logout //dataStore.savePlayerData(player.getName(), playerData); } } catch(IllegalArgumentException e) //can't measure distance when to/from are different worlds { } catch(Exception e) { GriefPrevention.AddLogEntry("Problem delivering claim blocks to player " + player.getName() + ":"); e.printStackTrace(); } //remember current location for next time playerData.lastAfkCheckLocation = player.getLocation(); } } }