/* GriefPrevention Server Plugin for Minecraft Copyright (C) 2012 Ryan Hamshire This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ package me.ryanhamshire.GriefPrevention; import org.bukkit.Location; import org.bukkit.entity.Player; //FEATURE: give players claim blocks for playing, as long as they're not away from their computer //runs every 5 minutes in the main thread, grants blocks per hour / 12 to each online player who appears to be actively playing class DeliverClaimBlocksTask implements Runnable { @Override public void run() { Player [] players = GriefPrevention.instance.getServer().getOnlinePlayers(); //ensure players get at least 1 block (if accrual is totally disabled, this task won't even be scheduled) int accruedBlocks = GriefPrevention.instance.config_claims_blocksAccruedPerHour / 12; if(accruedBlocks < 0) accruedBlocks = 1; //for each online player for(int i = 0; i < players.length; i++) { Player player = players[i]; DataStore dataStore = GriefPrevention.instance.dataStore; PlayerData playerData = dataStore.getPlayerData(player.getUniqueId()); Location lastLocation = playerData.lastAfkCheckLocation; try //distance squared will throw an exception if the player has changed worlds { //if he's not in a vehicle and has moved at least three blocks since the last check //and he's not being pushed around by fluids if(!player.isInsideVehicle() && (lastLocation == null || lastLocation.distanceSquared(player.getLocation()) >= 9) && !player.getLocation().getBlock().isLiquid()) { //if player is over accrued limit, accrued limit was probably reduced in config file AFTER he accrued //in that case, leave his blocks where they are if(playerData.accruedClaimBlocks > GriefPrevention.instance.config_claims_maxAccruedBlocks) continue; //add blocks playerData.accruedClaimBlocks += accruedBlocks; //respect limits if(playerData.accruedClaimBlocks > GriefPrevention.instance.config_claims_maxAccruedBlocks) { playerData.accruedClaimBlocks = GriefPrevention.instance.config_claims_maxAccruedBlocks; } //intentionally NOT saving data here to reduce overall secondary storage access frequency //many other operations will cause this players data to save, including his eventual logout //dataStore.savePlayerData(player.getName(), playerData); } } catch(Exception e) { } //remember current location for next time playerData.lastAfkCheckLocation = player.getLocation(); } } }