Improved performance for player interact handler, fluid flow handler, and scheduled claim block deliveries.
103 lines
4.5 KiB
Java
103 lines
4.5 KiB
Java
/*
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GriefPrevention Server Plugin for Minecraft
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Copyright (C) 2012 Ryan Hamshire
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package me.ryanhamshire.GriefPrevention;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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//FEATURE: give players claim blocks for playing, as long as they're not away from their computer
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//runs every 5 minutes in the main thread, grants blocks per hour / 12 to each online player who appears to be actively playing
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class DeliverClaimBlocksTask implements Runnable
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{
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private Player player;
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public DeliverClaimBlocksTask(Player player)
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{
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this.player = player;
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}
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@Override
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public void run()
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{
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//if no player specified, this task will create a player-specific task for each online player, scheduled one tick apart
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if(this.player == null)
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{
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Player [] players = GriefPrevention.instance.getServer().getOnlinePlayers();
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long i = 0;
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for(Player onlinePlayer : players)
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{
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DeliverClaimBlocksTask newTask = new DeliverClaimBlocksTask(onlinePlayer);
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GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, newTask, i++);
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}
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}
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//otherwise, deliver claim blocks to the specified player
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else
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{
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int accruedBlocks = GriefPrevention.instance.config_claims_blocksAccruedPerHour / 12;
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if(accruedBlocks < 0) accruedBlocks = 1;
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DataStore dataStore = GriefPrevention.instance.dataStore;
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PlayerData playerData = dataStore.getPlayerData(player.getUniqueId());
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Location lastLocation = playerData.lastAfkCheckLocation;
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try //distance squared will throw an exception if the player has changed worlds
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{
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//if he's not in a vehicle and has moved at least three blocks since the last check
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//and he's not being pushed around by fluids
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if(!player.isInsideVehicle() &&
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(lastLocation == null || lastLocation.distanceSquared(player.getLocation()) >= 9) &&
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!player.getLocation().getBlock().isLiquid())
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{
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//if player is over accrued limit, accrued limit was probably reduced in config file AFTER he accrued
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//in that case, leave his blocks where they are
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if(playerData.getAccruedClaimBlocks() > GriefPrevention.instance.config_claims_maxAccruedBlocks) return;
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//add blocks
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playerData.setAccruedClaimBlocks(playerData.getAccruedClaimBlocks() + accruedBlocks);
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//respect limits
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if(playerData.getAccruedClaimBlocks() > GriefPrevention.instance.config_claims_maxAccruedBlocks)
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{
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playerData.setAccruedClaimBlocks(GriefPrevention.instance.config_claims_maxAccruedBlocks);
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}
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//intentionally NOT saving data here to reduce overall secondary storage access frequency
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//many other operations will cause this players data to save, including his eventual logout
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//dataStore.savePlayerData(player.getName(), playerData);
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}
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}
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catch(IllegalArgumentException e) //can't measure distance when to/from are different worlds
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{
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}
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catch(Exception e)
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{
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GriefPrevention.AddLogEntry("Problem delivering claim blocks to player " + player.getName() + ":");
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e.printStackTrace();
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}
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//remember current location for next time
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playerData.lastAfkCheckLocation = player.getLocation();
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}
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}
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}
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