AlttdGriefPrevention/src/me/ryanhamshire/GriefPrevention/Claim.java
Ryan Hamshire 2e39b36f1b 4.7
2012-06-20 17:10:07 -07:00

733 lines
27 KiB
Java

/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.Date;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.Set;
import org.bukkit.*;
import org.bukkit.World.Environment;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
//represents a player claim
//creating an instance doesn't make an effective claim
//only claims which have been added to the datastore have any effect
public class Claim
{
//two locations, which together define the boundaries of the claim
//note that the upper Y value is always ignored, because claims ALWAYS extend up to the sky
//IF MODIFIED, THE CLAIM DATA FILE'S NAME WILL CHANGE. ANY MODIFICATIONS MUST BE HANDLED VERY CAREFULLY
Location lesserBoundaryCorner;
Location greaterBoundaryCorner;
//modification date. this comes from the file timestamp during load, and is updated with runtime changes
public Date modifiedDate;
//ownername. for admin claims, this is the empty string
//use getOwnerName() to get a friendly name (will be "an administrator" for admin claims)
public String ownerName;
//list of players who (beyond the claim owner) have permission to grant permissions in this claim
public ArrayList<String> managers = new ArrayList<String>();
//permissions for this claim, see ClaimPermission class
private HashMap<String, ClaimPermission> playerNameToClaimPermissionMap = new HashMap<String, ClaimPermission>();
//whether or not this claim is in the data store
//if a claim instance isn't in the data store, it isn't "active" - players can't interract with it
//why keep this? so that claims which have been removed from the data store can be correctly
//ignored even though they may have references floating around
public boolean inDataStore = false;
//parent claim
//only used for claim subdivisions. top level claims have null here
public Claim parent = null;
//children (subdivisions)
//note subdivisions themselves never have children
public ArrayList<Claim> children = new ArrayList<Claim>();
//information about a siege involving this claim. null means no siege is impacting this claim
public SiegeData siegeData = null;
//following a siege, buttons/levers are unlocked temporarily. this represents that state
public boolean doorsOpen = false;
//whether or not this is an administrative claim
//administrative claims are created and maintained by players with the griefprevention.adminclaims permission.
public boolean isAdminClaim()
{
return this.ownerName.isEmpty();
}
//basic constructor, just notes the creation time
//see above declarations for other defaults
Claim()
{
this.modifiedDate = Calendar.getInstance().getTime();
}
//players may only siege someone when he's not in an admin claim
//and when he has some level of permission in the claim
public boolean canSiege(Player defender)
{
if(this.isAdminClaim()) return false;
if(this.allowAccess(defender) != null) return false;
return true;
}
//removes any fluids above sea level in a claim
//exclusionClaim is another claim indicating an sub-area to be excluded from this operation
//it may be null
public void removeSurfaceFluids(Claim exclusionClaim)
{
//don't do this for administrative claims
if(this.isAdminClaim()) return;
Location lesser = this.getLesserBoundaryCorner();
Location greater = this.getGreaterBoundaryCorner();
if(lesser.getWorld().getEnvironment() == Environment.NETHER) return; //don't clean up lava in the nether
int seaLevel = 0; //clean up all fluids in the end
//respect sea level in normal worlds
if(lesser.getWorld().getEnvironment() == Environment.NORMAL) seaLevel = lesser.getWorld().getSeaLevel();
for(int x = lesser.getBlockX(); x <= greater.getBlockX(); x++)
{
for(int z = lesser.getBlockZ(); z <= greater.getBlockZ(); z++)
{
for(int y = seaLevel - 1; y <= lesser.getWorld().getMaxHeight(); y++)
{
//dodge the exclusion claim
Block block = lesser.getWorld().getBlockAt(x, y, z);
if(exclusionClaim != null && exclusionClaim.contains(block.getLocation(), true, false)) continue;
if(block.getType() == Material.STATIONARY_WATER || block.getType() == Material.STATIONARY_LAVA || block.getType() == Material.LAVA || block.getType() == Material.WATER)
{
block.setType(Material.AIR);
}
}
}
}
}
//determines whether or not a claim has surface fluids (lots of water blocks, or any lava blocks)
//used to warn players when they abandon their claims about automatic fluid cleanup
boolean hasSurfaceFluids()
{
Location lesser = this.getLesserBoundaryCorner();
Location greater = this.getGreaterBoundaryCorner();
int seaLevel = 0; //clean up all fluids in the end
//respect sea level in normal worlds
if(lesser.getWorld().getEnvironment() == Environment.NORMAL) seaLevel = lesser.getWorld().getSeaLevel();
int waterCount = 0;
for(int x = lesser.getBlockX(); x <= greater.getBlockX(); x++)
{
for(int z = lesser.getBlockZ(); z <= greater.getBlockZ(); z++)
{
for(int y = seaLevel - 1; y <= lesser.getWorld().getMaxHeight(); y++)
{
//dodge the exclusion claim
Block block = lesser.getWorld().getBlockAt(x, y, z);
if(block.getType() == Material.STATIONARY_WATER || block.getType() == Material.WATER)
{
waterCount++;
if(waterCount > 10) return true;
}
else if(block.getType() == Material.STATIONARY_LAVA || block.getType() == Material.LAVA)
{
return true;
}
}
}
}
return false;
}
//main constructor. note that only creating a claim instance does nothing - a claim must be added to the data store to be effective
Claim(Location lesserBoundaryCorner, Location greaterBoundaryCorner, String ownerName, String [] builderNames, String [] containerNames, String [] accessorNames, String [] managerNames)
{
//modification date
this.modifiedDate = Calendar.getInstance().getTime();
//store corners
this.lesserBoundaryCorner = lesserBoundaryCorner;
this.greaterBoundaryCorner = greaterBoundaryCorner;
//owner
this.ownerName = ownerName;
//other permissions
for(int i = 0; i < builderNames.length; i++)
{
String name = builderNames[i];
if(name != null && !name.isEmpty())
{
this.playerNameToClaimPermissionMap.put(name, ClaimPermission.Build);
}
}
for(int i = 0; i < containerNames.length; i++)
{
String name = containerNames[i];
if(name != null && !name.isEmpty())
{
this.playerNameToClaimPermissionMap.put(name, ClaimPermission.Inventory);
}
}
for(int i = 0; i < accessorNames.length; i++)
{
String name = accessorNames[i];
if(name != null && !name.isEmpty())
{
this.playerNameToClaimPermissionMap.put(name, ClaimPermission.Access);
}
}
for(int i = 0; i < managerNames.length; i++)
{
String name = managerNames[i];
if(name != null && !name.isEmpty())
{
this.managers.add(name);
}
}
}
//measurements. all measurements are in blocks
public int getArea()
{
int claimWidth = this.greaterBoundaryCorner.getBlockX() - this.lesserBoundaryCorner.getBlockX() + 1;
int claimHeight = this.greaterBoundaryCorner.getBlockZ() - this.lesserBoundaryCorner.getBlockZ() + 1;
return claimWidth * claimHeight;
}
public int getWidth()
{
return this.greaterBoundaryCorner.getBlockX() - this.lesserBoundaryCorner.getBlockX() + 1;
}
public int getHeight()
{
return this.greaterBoundaryCorner.getBlockZ() - this.lesserBoundaryCorner.getBlockZ() + 1;
}
//distance check for claims, distance in this case is a band around the outside of the claim rather then euclidean distance
public boolean isNear(Location location, int howNear)
{
Claim claim = new Claim
(new Location(this.lesserBoundaryCorner.getWorld(), this.lesserBoundaryCorner.getBlockX() - howNear, this.lesserBoundaryCorner.getBlockY(), this.lesserBoundaryCorner.getBlockZ() - howNear),
new Location(this.greaterBoundaryCorner.getWorld(), this.greaterBoundaryCorner.getBlockX() + howNear, this.greaterBoundaryCorner.getBlockY(), this.greaterBoundaryCorner.getBlockZ() + howNear),
"", new String[] {}, new String[] {}, new String[] {}, new String[] {});
return claim.contains(location, false, true);
}
//permissions. note administrative "public" claims have different rules than other claims
//all of these return NULL when a player has permission, or a String error message when the player doesn't have permission
public String allowEdit(Player player)
{
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
if(player == null) return "";
//special cases...
//admin claims need adminclaims permission only.
if(this.isAdminClaim())
{
if(player.hasPermission("griefprevention.adminclaims")) return null;
}
//anyone with deleteclaims permission can modify non-admin claims at any time
else
{
if(player.hasPermission("griefprevention.deleteclaims")) return null;
}
//no resizing, deleting, and so forth while under siege
if(this.ownerName.equals(player.getName()))
{
if(this.siegeData != null)
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoModifyDuringSiege);
}
//otherwise, owners can do whatever
return null;
}
//permission inheritance for subdivisions
if(this.parent != null)
return this.parent.allowBuild(player);
//error message if all else fails
return GriefPrevention.instance.dataStore.getMessage(Messages.OnlyOwnersModifyClaims, this.getOwnerName());
}
//build permission check
public String allowBuild(Player player)
{
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
if(player == null) return "";
//when a player tries to build in a claim, if he's under siege, the siege may extend to include the new claim
GriefPrevention.instance.dataStore.tryExtendSiege(player, this);
//admin claims can always be modified by admins, no exceptions
if(this.isAdminClaim())
{
if(player.hasPermission("griefprevention.adminclaims")) return null;
}
//no building while under siege
if(this.siegeData != null)
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoBuildUnderSiege, this.siegeData.attacker.getName());
}
//no building while in pvp combat
PlayerData playerData = GriefPrevention.instance.dataStore.getPlayerData(player.getName());
if(playerData.inPvpCombat())
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoBuildPvP);
}
//owners can make changes, or admins with ignore claims mode enabled
if(this.ownerName.equals(player.getName()) || GriefPrevention.instance.dataStore.getPlayerData(player.getName()).ignoreClaims) return null;
//anyone with explicit build permission can make changes
if(this.hasExplicitPermission(player, ClaimPermission.Build)) return null;
//also everyone is a member of the "public", so check for public permission
ClaimPermission permissionLevel = this.playerNameToClaimPermissionMap.get("public");
if(ClaimPermission.Build == permissionLevel) return null;
//subdivision permission inheritance
if(this.parent != null)
return this.parent.allowBuild(player);
//failure message for all other cases
return GriefPrevention.instance.dataStore.getMessage(Messages.NoBuildPermission, this.getOwnerName());
}
private boolean hasExplicitPermission(Player player, ClaimPermission level)
{
String playerName = player.getName();
Set<String> keys = this.playerNameToClaimPermissionMap.keySet();
Iterator<String> iterator = keys.iterator();
while(iterator.hasNext())
{
String identifier = iterator.next();
if(playerName.equalsIgnoreCase(identifier) && this.playerNameToClaimPermissionMap.get(identifier) == level) return true;
else if(identifier.startsWith("[") && identifier.endsWith("]"))
{
//drop the brackets
String permissionIdentifier = identifier.substring(1, identifier.length() - 1);
//defensive coding
if(permissionIdentifier == null || permissionIdentifier.isEmpty()) continue;
//check permission
if(player.hasPermission(permissionIdentifier) && this.playerNameToClaimPermissionMap.get(identifier) == level) return true;
}
}
return false;
}
//break permission check
public String allowBreak(Player player, Material material)
{
//if under siege, some blocks will be breakable
if(this.siegeData != null)
{
boolean breakable = false;
//search for block type in list of breakable blocks
for(int i = 0; i < GriefPrevention.instance.config_siege_blocks.size(); i++)
{
Material breakableMaterial = GriefPrevention.instance.config_siege_blocks.get(i);
if(breakableMaterial.getId() == material.getId())
{
breakable = true;
break;
}
}
//custom error messages for siege mode
if(!breakable)
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NonSiegeMaterial);
}
else if(this.ownerName.equals(player.getName()))
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoOwnerBuildUnderSiege);
}
else
{
return null;
}
}
//if not under siege, build rules apply
return this.allowBuild(player);
}
//access permission check
public String allowAccess(Player player)
{
//everyone always has access to admin claims
if(this.isAdminClaim()) return null;
//following a siege where the defender lost, the claim will allow everyone access for a time
if(this.doorsOpen) return null;
//claim owner and admins in ignoreclaims mode have access
if(this.ownerName.equals(player.getName()) || GriefPrevention.instance.dataStore.getPlayerData(player.getName()).ignoreClaims) return null;
//look for explicit individual access, inventory, or build permission
if(this.hasExplicitPermission(player, ClaimPermission.Access)) return null;
if(this.hasExplicitPermission(player, ClaimPermission.Inventory)) return null;
if(this.hasExplicitPermission(player, ClaimPermission.Build)) return null;
//also check for public permission
ClaimPermission permissionLevel = this.playerNameToClaimPermissionMap.get("public");
if(ClaimPermission.Build == permissionLevel || ClaimPermission.Inventory == permissionLevel || ClaimPermission.Access == permissionLevel) return null;
//permission inheritance for subdivisions
if(this.parent != null)
return this.parent.allowAccess(player);
//catch-all error message for all other cases
return GriefPrevention.instance.dataStore.getMessage(Messages.NoAccessPermission, this.getOwnerName());
}
//inventory permission check
public String allowContainers(Player player)
{
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
if(player == null) return "";
//trying to access inventory in a claim may extend an existing siege to include this claim
GriefPrevention.instance.dataStore.tryExtendSiege(player, this);
//if under siege, nobody accesses containers
if(this.siegeData != null)
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoContainersSiege, siegeData.attacker.getName());
}
//containers are always accessible in admin claims
if(this.isAdminClaim()) return null;
//owner and administrators in ignoreclaims mode have access
if(this.ownerName.equals(player.getName()) || GriefPrevention.instance.dataStore.getPlayerData(player.getName()).ignoreClaims) return null;
//check for explicit individual container or build permission
if(this.hasExplicitPermission(player, ClaimPermission.Inventory)) return null;
if(this.hasExplicitPermission(player, ClaimPermission.Build)) return null;
//check for public container or build permission
ClaimPermission permissionLevel = this.playerNameToClaimPermissionMap.get("public");
if(ClaimPermission.Build == permissionLevel || ClaimPermission.Inventory == permissionLevel) return null;
//permission inheritance for subdivisions
if(this.parent != null)
return this.parent.allowContainers(player);
//error message for all other cases
return GriefPrevention.instance.dataStore.getMessage(Messages.NoContainersPermission, this.getOwnerName());
}
//grant permission check, relatively simple
public String allowGrantPermission(Player player)
{
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
if(player == null) return "";
//anyone who can modify the claim can do this
if(this.allowEdit(player) == null) return null;
//anyone who's in the managers (/PermissionTrust) list can do this
for(int i = 0; i < this.managers.size(); i++)
{
String managerID = this.managers.get(i);
if(player.getName().equalsIgnoreCase(managerID)) return null;
else if(managerID.startsWith("[") && managerID.endsWith("]"))
{
managerID = managerID.substring(1, managerID.length() - 1);
if(managerID == null || managerID.isEmpty()) continue;
if(player.hasPermission(managerID)) return null;
}
}
//permission inheritance for subdivisions
if(this.parent != null)
return this.parent.allowGrantPermission(player);
//generic error message
return GriefPrevention.instance.dataStore.getMessage(Messages.NoPermissionTrust, this.getOwnerName());
}
//grants a permission for a player or the public
public void setPermission(String playerName, ClaimPermission permissionLevel)
{
this.playerNameToClaimPermissionMap.put(playerName.toLowerCase(), permissionLevel);
}
//revokes a permission for a player or the public
public void dropPermission(String playerName)
{
this.playerNameToClaimPermissionMap.remove(playerName.toLowerCase());
}
//clears all permissions (except owner of course)
public void clearPermissions()
{
this.playerNameToClaimPermissionMap.clear();
}
//gets ALL permissions
//useful for making copies of permissions during a claim resize and listing all permissions in a claim
public void getPermissions(ArrayList<String> builders, ArrayList<String> containers, ArrayList<String> accessors, ArrayList<String> managers)
{
//loop through all the entries in the hash map
Iterator<Map.Entry<String, ClaimPermission>> mappingsIterator = this.playerNameToClaimPermissionMap.entrySet().iterator();
while(mappingsIterator.hasNext())
{
Map.Entry<String, ClaimPermission> entry = mappingsIterator.next();
//build up a list for each permission level
if(entry.getValue() == ClaimPermission.Build)
{
builders.add(entry.getKey());
}
else if(entry.getValue() == ClaimPermission.Inventory)
{
containers.add(entry.getKey());
}
else
{
accessors.add(entry.getKey());
}
}
//managers are handled a little differently
for(int i = 0; i < this.managers.size(); i++)
{
managers.add(this.managers.get(i));
}
}
//returns a copy of the location representing lower x, y, z limits
public Location getLesserBoundaryCorner()
{
return this.lesserBoundaryCorner.clone();
}
//returns a copy of the location representing upper x, y, z limits
//NOTE: remember upper Y will always be ignored, all claims always extend to the sky
public Location getGreaterBoundaryCorner()
{
return this.greaterBoundaryCorner.clone();
}
//returns a friendly owner name (for admin claims, returns "an administrator" as the owner)
public String getOwnerName()
{
if(this.parent != null)
return this.parent.getOwnerName();
if(this.ownerName.length() == 0)
return GriefPrevention.instance.dataStore.getMessage(Messages.OwnerNameForAdminClaims);
return this.ownerName;
}
//whether or not a location is in a claim
//ignoreHeight = true means location UNDER the claim will return TRUE
//excludeSubdivisions = true means that locations inside subdivisions of the claim will return FALSE
public boolean contains(Location location, boolean ignoreHeight, boolean excludeSubdivisions)
{
//not in the same world implies false
if(!location.getWorld().equals(this.lesserBoundaryCorner.getWorld())) return false;
int x = location.getBlockX();
int y = location.getBlockY();
int z = location.getBlockZ();
//main check
boolean inClaim = (ignoreHeight || y >= this.lesserBoundaryCorner.getBlockY()) &&
x >= this.lesserBoundaryCorner.getBlockX() &&
x <= this.greaterBoundaryCorner.getBlockX() &&
z >= this.lesserBoundaryCorner.getBlockZ() &&
z <= this.greaterBoundaryCorner.getBlockZ();
if(!inClaim) return false;
//additional check for subdivisions
//you're only in a subdivision when you're also in its parent claim
//NOTE: if a player creates subdivions then resizes the parent claim, it's possible that
//a subdivision can reach outside of its parent's boundaries. so this check is important!
if(this.parent != null)
{
return this.parent.contains(location, ignoreHeight, false);
}
//code to exclude subdivisions in this check
else if(excludeSubdivisions)
{
//search all subdivisions to see if the location is in any of them
for(int i = 0; i < this.children.size(); i++)
{
//if we find such a subdivision, return false
if(this.children.get(i).contains(location, ignoreHeight, true))
{
return false;
}
}
}
//otherwise yes
return true;
}
//whether or not two claims overlap
//used internally to prevent overlaps when creating claims
boolean overlaps(Claim otherClaim)
{
//NOTE: if trying to understand this makes your head hurt, don't feel bad - it hurts mine too.
//try drawing pictures to visualize test cases.
if(!this.lesserBoundaryCorner.getWorld().equals(otherClaim.getLesserBoundaryCorner().getWorld())) return false;
//first, check the corners of this claim aren't inside any existing claims
if(otherClaim.contains(this.lesserBoundaryCorner, true, false)) return true;
if(otherClaim.contains(this.greaterBoundaryCorner, true, false)) return true;
if(otherClaim.contains(new Location(this.lesserBoundaryCorner.getWorld(), this.lesserBoundaryCorner.getBlockX(), 0, this.greaterBoundaryCorner.getBlockZ()), true, false)) return true;
if(otherClaim.contains(new Location(this.lesserBoundaryCorner.getWorld(), this.greaterBoundaryCorner.getBlockX(), 0, this.lesserBoundaryCorner.getBlockZ()), true, false)) return true;
//verify that no claim's lesser boundary point is inside this new claim, to cover the "existing claim is entirely inside new claim" case
if(this.contains(otherClaim.getLesserBoundaryCorner(), true, false)) return true;
//verify this claim doesn't band across an existing claim, either horizontally or vertically
if( this.getLesserBoundaryCorner().getBlockZ() <= otherClaim.getGreaterBoundaryCorner().getBlockZ() &&
this.getLesserBoundaryCorner().getBlockZ() >= otherClaim.getLesserBoundaryCorner().getBlockZ() &&
this.getLesserBoundaryCorner().getBlockX() < otherClaim.getLesserBoundaryCorner().getBlockX() &&
this.getGreaterBoundaryCorner().getBlockX() > otherClaim.getGreaterBoundaryCorner().getBlockX() )
return true;
if( this.getGreaterBoundaryCorner().getBlockZ() <= otherClaim.getGreaterBoundaryCorner().getBlockZ() &&
this.getGreaterBoundaryCorner().getBlockZ() >= otherClaim.getLesserBoundaryCorner().getBlockZ() &&
this.getLesserBoundaryCorner().getBlockX() < otherClaim.getLesserBoundaryCorner().getBlockX() &&
this.getGreaterBoundaryCorner().getBlockX() > otherClaim.getGreaterBoundaryCorner().getBlockX() )
return true;
if( this.getLesserBoundaryCorner().getBlockX() <= otherClaim.getGreaterBoundaryCorner().getBlockX() &&
this.getLesserBoundaryCorner().getBlockX() >= otherClaim.getLesserBoundaryCorner().getBlockX() &&
this.getLesserBoundaryCorner().getBlockZ() < otherClaim.getLesserBoundaryCorner().getBlockZ() &&
this.getGreaterBoundaryCorner().getBlockZ() > otherClaim.getGreaterBoundaryCorner().getBlockZ() )
return true;
if( this.getGreaterBoundaryCorner().getBlockX() <= otherClaim.getGreaterBoundaryCorner().getBlockX() &&
this.getGreaterBoundaryCorner().getBlockX() >= otherClaim.getLesserBoundaryCorner().getBlockX() &&
this.getLesserBoundaryCorner().getBlockZ() < otherClaim.getLesserBoundaryCorner().getBlockZ() &&
this.getGreaterBoundaryCorner().getBlockZ() > otherClaim.getGreaterBoundaryCorner().getBlockZ() )
return true;
return false;
}
//whether more entities may be added to a claim
public String allowMoreEntities()
{
if(this.parent != null) return this.parent.allowMoreEntities();
//this rule only applies to creative mode worlds
if(!GriefPrevention.instance.creativeRulesApply(this.getLesserBoundaryCorner())) return null;
//determine maximum allowable entity count, based on claim size
int maxEntities = this.getArea() / 50;
if(maxEntities == 0) return GriefPrevention.instance.dataStore.getMessage(Messages.ClaimTooSmallForEntities);
//count current entities (ignoring players)
Chunk lesserChunk = this.getLesserBoundaryCorner().getChunk();
Chunk greaterChunk = this.getGreaterBoundaryCorner().getChunk();
int totalEntities = 0;
for(int x = lesserChunk.getX(); x <= greaterChunk.getX(); x++)
for(int z = lesserChunk.getZ(); z <= greaterChunk.getZ(); z++)
{
Chunk chunk = lesserChunk.getWorld().getChunkAt(x, z);
Entity [] entities = chunk.getEntities();
for(int i = 0; i < entities.length; i++)
{
Entity entity = entities[i];
if(!(entity instanceof Player) && this.contains(entity.getLocation(), false, false))
{
totalEntities++;
if(totalEntities > maxEntities) entity.remove();
}
}
}
if(totalEntities > maxEntities) return GriefPrevention.instance.dataStore.getMessage(Messages.TooManyEntitiesInClaim);
return null;
}
//implements a strict ordering of claims, used to keep the claims collection sorted for faster searching
boolean greaterThan(Claim otherClaim)
{
Location thisCorner = this.getLesserBoundaryCorner();
Location otherCorner = otherClaim.getLesserBoundaryCorner();
if(thisCorner.getBlockX() > otherCorner.getBlockX()) return true;
if(thisCorner.getBlockX() < otherCorner.getBlockX()) return false;
if(thisCorner.getBlockZ() > otherCorner.getBlockZ()) return true;
if(thisCorner.getBlockZ() < otherCorner.getBlockZ()) return false;
return thisCorner.getWorld().getName().compareTo(otherCorner.getWorld().getName()) < 0;
}
}