AlttdGriefPrevention/src/me/ryanhamshire/GriefPrevention/PlayerRescueTask.java
ryanhamshire cabcebe807 Code cleanup.
No functional changes.
2014-12-13 11:37:10 -08:00

65 lines
2.4 KiB
Java

/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Location;
import org.bukkit.entity.Player;
//tries to rescue a trapped player from a claim where he doesn't have permission to save himself
//related to the /trapped slash command
//this does run in the main thread, so it's okay to make non-thread-safe calls
class PlayerRescueTask implements Runnable
{
//original location where /trapped was used
private Location location;
//player data
private Player player;
public PlayerRescueTask(Player player, Location location)
{
this.player = player;
this.location = location;
}
@Override
public void run()
{
//if he logged out, don't do anything
if(!player.isOnline()) return;
//he no longer has a pending /trapped slash command, so he can try to use it again now
PlayerData playerData = GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId());
playerData.pendingTrapped = false;
//if the player moved three or more blocks from where he used /trapped, admonish him and don't save him
if(player.getLocation().distance(this.location) > 3)
{
GriefPrevention.sendMessage(player, TextMode.Err, Messages.RescueAbortedMoved);
return;
}
//otherwise find a place to teleport him
Location destination = GriefPrevention.instance.ejectPlayer(this.player);
//log entry, in case admins want to investigate the "trap"
GriefPrevention.AddLogEntry("Rescued trapped player " + player.getName() + " from " + GriefPrevention.getfriendlyLocationString(this.location) + " to " + GriefPrevention.getfriendlyLocationString(destination) + ".");
}
}