As discussed in #13 - Also now using Paper repo (spigot repo was too slow to get CB with the new portalCooldown API)
58 lines
1.8 KiB
Java
58 lines
1.8 KiB
Java
/*
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GriefPrevention Server Plugin for Minecraft
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Copyright (C) 2012 Ryan Hamshire
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package me.ryanhamshire.GriefPrevention;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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//players can be "trapped" in a portal frame if they don't have permission to break
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//solid blocks blocking them from exiting the frame
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//if that happens, we detect the problem and send them back through the portal.
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class CheckForPortalTrapTask extends BukkitRunnable
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{
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GriefPrevention instance;
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//player who recently teleported via nether portal
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private Player player;
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//where to send the player back to if he hasn't left the portal frame
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//private Location returnLocation;
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public CheckForPortalTrapTask(Player player, GriefPrevention plugin)
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{
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this.player = player;
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this.instance = plugin;
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}
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@Override
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public void run()
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{
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//if player has logged out, do nothing
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if(!player.isOnline())
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{
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instance.portalReturnTaskMap.remove(player.getUniqueId());
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return;
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}
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player.setPortalCooldown(0);
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}
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}
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