AlttdGriefPrevention/src/me/ryanhamshire/GriefPrevention/VisualizationApplicationTask.java
ryanhamshire 289b832b9a Ignored lots of compiler warnings.
Mostly these are deprecations from the Spigot team which I believe
shouldn't be deprecated.  For example, players refer to each other by
name, not UUID - so there will always be a need for player lookup by
name.  Also the block IDs are a well-documented standard that everyone
understands, even if they're not very human-friendly.  Plugins use those
IDs and data values to specify block types for example in config files.
As for the rest of the ignores, I either decided the warnings are just
noise based on the situation, or that I'm comfortable with the risks.
Possibly for the first time in 5 years of dev work on this plugin, I
just compiled without any warnings.  :)
2016-01-20 16:25:42 -08:00

61 lines
2.2 KiB
Java

/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.entity.Player;
//applies a visualization for a player by sending him block change packets
class VisualizationApplicationTask implements Runnable
{
private Visualization visualization;
private Player player;
private PlayerData playerData;
public VisualizationApplicationTask(Player player, PlayerData playerData, Visualization visualization)
{
this.visualization = visualization;
this.playerData = playerData;
this.player = player;
}
@SuppressWarnings("deprecation")
@Override
public void run()
{
//for each element (=block) of the visualization
for(int i = 0; i < visualization.elements.size(); i++)
{
VisualizationElement element = visualization.elements.get(i);
//send the player a fake block change event
if(!element.location.getChunk().isLoaded()) continue; //cheap distance check
player.sendBlockChange(element.location, element.visualizedMaterial, element.visualizedData);
}
//remember the visualization applied to this player for later (so it can be inexpensively reverted)
playerData.currentVisualization = visualization;
//schedule automatic visualization reversion in 60 seconds.
GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(
GriefPrevention.instance,
new VisualizationReversionTask(player, playerData, visualization),
20L * 60); //60 seconds
}
}