If a player logs out then logs back in, and the task in the PlayerJoinEvent rescues him first and the player has sat in the rescue location for over 10 ticks (which should be within another portal), then this task will also attempt to rescue the player. Because it was using metadata in the log message though, it failed but also printed a stacktrace since the player's metadata was already removed. |
||
|---|---|---|
| .. | ||
| GriefPrevention | ||