55 lines
1.8 KiB
Java
55 lines
1.8 KiB
Java
/*
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GriefPrevention Server Plugin for Minecraft
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Copyright (C) 2012 Ryan Hamshire
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package me.ryanhamshire.GriefPrevention;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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//players can be "trapped" in a portal frame if they don't have permission to break
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//solid blocks blocking them from exiting the frame
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//if that happens, we detect the problem and send them back through the portal.
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class CheckForPortalTrapTask implements Runnable
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{
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//player who recently teleported via nether portal
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private Player player;
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//where to send the player back to if he hasn't left the portal frame
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private Location returnLocation;
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public CheckForPortalTrapTask(Player player, Location location)
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{
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this.player = player;
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this.returnLocation = location;
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}
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@Override
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public void run()
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{
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//if player has logged out, do nothing
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if(!this.player.isOnline()) return;
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//otherwise if still standing in a portal frame, teleport him back through
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if(this.player.getLocation().getBlock().getType() == Material.PORTAL)
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{
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this.player.teleport(this.returnLocation);
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}
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}
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}
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