When GP cancels the damage event, mcMMO still applies "bleed" effect to entities. Trying to work around this by reducing priority so that hopefully GP code will run before mcMMO code. |
||
|---|---|---|
| src/me/ryanhamshire/GriefPrevention | ||
| plugin.yml | ||
| README | ||
When GP cancels the damage event, mcMMO still applies "bleed" effect to entities. Trying to work around this by reducing priority so that hopefully GP code will run before mcMMO code. |
||
|---|---|---|
| src/me/ryanhamshire/GriefPrevention | ||
| plugin.yml | ||
| README | ||