- Removes all code and config pertaining to the "mods" config section - RestoreNature has issues in oceans
970 lines
34 KiB
Java
970 lines
34 KiB
Java
/*
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GriefPrevention Server Plugin for Minecraft
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Copyright (C) 2012 Ryan Hamshire
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package me.ryanhamshire.GriefPrevention;
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import java.util.*;
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import org.bukkit.*;
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import org.bukkit.World.Environment;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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//represents a player claim
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//creating an instance doesn't make an effective claim
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//only claims which have been added to the datastore have any effect
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public class Claim
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{
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//two locations, which together define the boundaries of the claim
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//note that the upper Y value is always ignored, because claims ALWAYS extend up to the sky
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Location lesserBoundaryCorner;
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Location greaterBoundaryCorner;
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//modification date. this comes from the file timestamp during load, and is updated with runtime changes
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public Date modifiedDate;
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//id number. unique to this claim, never changes.
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Long id = null;
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//ownerID. for admin claims, this is NULL
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//use getOwnerName() to get a friendly name (will be "an administrator" for admin claims)
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public UUID ownerID;
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//list of players who (beyond the claim owner) have permission to grant permissions in this claim
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public ArrayList<String> managers = new ArrayList<String>();
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//permissions for this claim, see ClaimPermission class
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private HashMap<String, ClaimPermission> playerIDToClaimPermissionMap = new HashMap<String, ClaimPermission>();
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//whether or not this claim is in the data store
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//if a claim instance isn't in the data store, it isn't "active" - players can't interract with it
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//why keep this? so that claims which have been removed from the data store can be correctly
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//ignored even though they may have references floating around
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public boolean inDataStore = false;
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public boolean areExplosivesAllowed = false;
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//parent claim
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//only used for claim subdivisions. top level claims have null here
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public Claim parent = null;
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// intended for subclaims - they inherit no permissions
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private boolean inheritNothing = false;
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//children (subdivisions)
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//note subdivisions themselves never have children
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public ArrayList<Claim> children = new ArrayList<Claim>();
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//information about a siege involving this claim. null means no siege is impacting this claim
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public SiegeData siegeData = null;
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//following a siege, buttons/levers are unlocked temporarily. this represents that state
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public boolean doorsOpen = false;
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//whether or not this is an administrative claim
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//administrative claims are created and maintained by players with the griefprevention.adminclaims permission.
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public boolean isAdminClaim()
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{
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if(this.parent != null) return this.parent.isAdminClaim();
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return (this.ownerID == null);
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}
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//accessor for ID
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public Long getID()
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{
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return this.id;
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}
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//basic constructor, just notes the creation time
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//see above declarations for other defaults
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Claim()
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{
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this.modifiedDate = Calendar.getInstance().getTime();
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}
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//players may only siege someone when he's not in an admin claim
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//and when he has some level of permission in the claim
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public boolean canSiege(Player defender)
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{
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if(this.isAdminClaim()) return false;
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if(this.allowAccess(defender) != null) return false;
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return true;
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}
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//removes any lava above sea level in a claim
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//exclusionClaim is another claim indicating an sub-area to be excluded from this operation
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//it may be null
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public void removeSurfaceFluids(Claim exclusionClaim)
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{
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//don't do this for administrative claims
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if(this.isAdminClaim()) return;
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//don't do it for very large claims
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if(this.getArea() > 10000) return;
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//only in creative mode worlds
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if(!GriefPrevention.instance.creativeRulesApply(this.lesserBoundaryCorner)) return;
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Location lesser = this.getLesserBoundaryCorner();
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Location greater = this.getGreaterBoundaryCorner();
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if(lesser.getWorld().getEnvironment() == Environment.NETHER) return; //don't clean up lava in the nether
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int seaLevel = 0; //clean up all fluids in the end
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//respect sea level in normal worlds
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if(lesser.getWorld().getEnvironment() == Environment.NORMAL) seaLevel = GriefPrevention.instance.getSeaLevel(lesser.getWorld());
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for(int x = lesser.getBlockX(); x <= greater.getBlockX(); x++)
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{
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for(int z = lesser.getBlockZ(); z <= greater.getBlockZ(); z++)
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{
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for(int y = seaLevel - 1; y <= lesser.getWorld().getMaxHeight(); y++)
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{
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//dodge the exclusion claim
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Block block = lesser.getWorld().getBlockAt(x, y, z);
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if(exclusionClaim != null && exclusionClaim.contains(block.getLocation(), true, false)) continue;
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if(block.getType() == Material.LAVA || block.getType() == Material.WATER)
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{
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block.setType(Material.AIR);
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}
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}
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}
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}
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}
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//determines whether or not a claim has surface lava
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//used to warn players when they abandon their claims about automatic fluid cleanup
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boolean hasSurfaceFluids()
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{
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Location lesser = this.getLesserBoundaryCorner();
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Location greater = this.getGreaterBoundaryCorner();
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//don't bother for very large claims, too expensive
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if(this.getArea() > 10000) return false;
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int seaLevel = 0; //clean up all fluids in the end
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//respect sea level in normal worlds
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if(lesser.getWorld().getEnvironment() == Environment.NORMAL) seaLevel = GriefPrevention.instance.getSeaLevel(lesser.getWorld());
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for(int x = lesser.getBlockX(); x <= greater.getBlockX(); x++)
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{
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for(int z = lesser.getBlockZ(); z <= greater.getBlockZ(); z++)
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{
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for(int y = seaLevel - 1; y <= lesser.getWorld().getMaxHeight(); y++)
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{
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//dodge the exclusion claim
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Block block = lesser.getWorld().getBlockAt(x, y, z);
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if(block.getType() == Material.WATER || block.getType() == Material.LAVA)
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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//main constructor. note that only creating a claim instance does nothing - a claim must be added to the data store to be effective
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Claim(Location lesserBoundaryCorner, Location greaterBoundaryCorner, UUID ownerID, List<String> builderIDs, List<String> containerIDs, List<String> accessorIDs, List<String> managerIDs, boolean inheritNothing, Long id)
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{
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//modification date
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this.modifiedDate = Calendar.getInstance().getTime();
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//id
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this.id = id;
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//store corners
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this.lesserBoundaryCorner = lesserBoundaryCorner;
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this.greaterBoundaryCorner = greaterBoundaryCorner;
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//owner
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this.ownerID = ownerID;
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//other permissions
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for(String builderID : builderIDs)
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{
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if(builderID != null && !builderID.isEmpty())
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{
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this.playerIDToClaimPermissionMap.put(builderID, ClaimPermission.Build);
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}
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}
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for(String containerID : containerIDs)
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{
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if(containerID != null && !containerID.isEmpty())
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{
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this.playerIDToClaimPermissionMap.put(containerID, ClaimPermission.Inventory);
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}
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}
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for(String accessorID : accessorIDs)
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{
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if(accessorID != null && !accessorID.isEmpty())
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{
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this.playerIDToClaimPermissionMap.put(accessorID, ClaimPermission.Access);
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}
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}
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for(String managerID : managerIDs)
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{
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if(managerID != null && !managerID.isEmpty())
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{
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this.managers.add(managerID);
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}
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}
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this.inheritNothing = inheritNothing;
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}
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Claim(Location lesserBoundaryCorner, Location greaterBoundaryCorner, UUID ownerID, List<String> builderIDs, List<String> containerIDs, List<String> accessorIDs, List<String> managerIDs, Long id)
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{
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this(lesserBoundaryCorner, greaterBoundaryCorner, ownerID, builderIDs, containerIDs, accessorIDs, managerIDs, false, id);
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}
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//measurements. all measurements are in blocks
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public int getArea()
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{
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int claimWidth = this.greaterBoundaryCorner.getBlockX() - this.lesserBoundaryCorner.getBlockX() + 1;
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int claimHeight = this.greaterBoundaryCorner.getBlockZ() - this.lesserBoundaryCorner.getBlockZ() + 1;
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return claimWidth * claimHeight;
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}
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public int getWidth()
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{
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return this.greaterBoundaryCorner.getBlockX() - this.lesserBoundaryCorner.getBlockX() + 1;
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}
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public int getHeight()
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{
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return this.greaterBoundaryCorner.getBlockZ() - this.lesserBoundaryCorner.getBlockZ() + 1;
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}
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public boolean getSubclaimRestrictions()
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{
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return inheritNothing;
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}
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public void setSubclaimRestrictions(boolean inheritNothing)
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{
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this.inheritNothing = inheritNothing;
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}
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//distance check for claims, distance in this case is a band around the outside of the claim rather then euclidean distance
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public boolean isNear(Location location, int howNear)
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{
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Claim claim = new Claim
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(new Location(this.lesserBoundaryCorner.getWorld(), this.lesserBoundaryCorner.getBlockX() - howNear, this.lesserBoundaryCorner.getBlockY(), this.lesserBoundaryCorner.getBlockZ() - howNear),
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new Location(this.greaterBoundaryCorner.getWorld(), this.greaterBoundaryCorner.getBlockX() + howNear, this.greaterBoundaryCorner.getBlockY(), this.greaterBoundaryCorner.getBlockZ() + howNear),
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null, new ArrayList<String>(), new ArrayList<String>(), new ArrayList<String>(), new ArrayList<String>(), null);
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return claim.contains(location, false, true);
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}
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//permissions. note administrative "public" claims have different rules than other claims
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//all of these return NULL when a player has permission, or a String error message when the player doesn't have permission
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public String allowEdit(Player player)
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{
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//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
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if(player == null) return "";
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//special cases...
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//admin claims need adminclaims permission only.
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if(this.isAdminClaim())
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{
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if(player.hasPermission("griefprevention.adminclaims")) return null;
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}
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//anyone with deleteclaims permission can modify non-admin claims at any time
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else
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{
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if(player.hasPermission("griefprevention.deleteclaims")) return null;
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}
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//no resizing, deleting, and so forth while under siege
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if(player.getUniqueId().equals(this.ownerID))
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{
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if(this.siegeData != null)
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{
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return GriefPrevention.instance.dataStore.getMessage(Messages.NoModifyDuringSiege);
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}
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//otherwise, owners can do whatever
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return null;
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}
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//permission inheritance for subdivisions
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if(this.parent != null)
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{
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if (player.getUniqueId().equals(this.parent.ownerID))
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return null;
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if (!inheritNothing)
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return this.parent.allowEdit(player);
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}
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//error message if all else fails
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return GriefPrevention.instance.dataStore.getMessage(Messages.OnlyOwnersModifyClaims, this.getOwnerName());
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}
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private List<Material> placeableFarmingBlocksList = Arrays.asList(
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Material.PUMPKIN_STEM,
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Material.WHEAT,
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Material.MELON_STEM,
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Material.CARROT,
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Material.POTATO,
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Material.NETHER_WART,
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Material.BEETROOT);
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private boolean placeableForFarming(Material material)
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{
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return this.placeableFarmingBlocksList.contains(material);
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}
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//build permission check
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public String allowBuild(Player player, Material material)
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{
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//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
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if(player == null) return "";
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//when a player tries to build in a claim, if he's under siege, the siege may extend to include the new claim
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GriefPrevention.instance.dataStore.tryExtendSiege(player, this);
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//admin claims can always be modified by admins, no exceptions
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if(this.isAdminClaim())
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{
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if(player.hasPermission("griefprevention.adminclaims")) return null;
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}
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//no building while under siege
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if(this.siegeData != null)
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{
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return GriefPrevention.instance.dataStore.getMessage(Messages.NoBuildUnderSiege, this.siegeData.attacker.getName());
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}
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//no building while in pvp combat
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PlayerData playerData = GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId());
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if(playerData.inPvpCombat())
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{
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return GriefPrevention.instance.dataStore.getMessage(Messages.NoBuildPvP);
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}
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//owners can make changes, or admins with ignore claims mode enabled
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if(player.getUniqueId().equals(this.ownerID) || GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId()).ignoreClaims) return null;
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//anyone with explicit build permission can make changes
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if(this.hasExplicitPermission(player, ClaimPermission.Build)) return null;
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//also everyone is a member of the "public", so check for public permission
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ClaimPermission permissionLevel = this.playerIDToClaimPermissionMap.get("public");
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if(ClaimPermission.Build == permissionLevel) return null;
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//allow for farming with /containertrust permission
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if(this.allowContainers(player) == null)
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{
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//do allow for farming, if player has /containertrust permission
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if(this.placeableForFarming(material))
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{
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return null;
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}
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}
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//subdivision permission inheritance
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if(this.parent != null)
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{
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if (player.getUniqueId().equals(this.parent.ownerID))
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return null;
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if (!inheritNothing)
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return this.parent.allowBuild(player, material);
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}
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//failure message for all other cases
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String reason = GriefPrevention.instance.dataStore.getMessage(Messages.NoBuildPermission, this.getOwnerName());
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if(player.hasPermission("griefprevention.ignoreclaims"))
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reason += " " + GriefPrevention.instance.dataStore.getMessage(Messages.IgnoreClaimsAdvertisement);
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return reason;
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}
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private boolean hasExplicitPermission(Player player, ClaimPermission level)
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{
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String playerID = player.getUniqueId().toString();
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Set<String> keys = this.playerIDToClaimPermissionMap.keySet();
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Iterator<String> iterator = keys.iterator();
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while(iterator.hasNext())
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{
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String identifier = iterator.next();
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if(playerID.equalsIgnoreCase(identifier) && this.playerIDToClaimPermissionMap.get(identifier) == level) return true;
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else if(identifier.startsWith("[") && identifier.endsWith("]"))
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{
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//drop the brackets
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String permissionIdentifier = identifier.substring(1, identifier.length() - 1);
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//defensive coding
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if(permissionIdentifier == null || permissionIdentifier.isEmpty()) continue;
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//check permission
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if(player.hasPermission(permissionIdentifier) && this.playerIDToClaimPermissionMap.get(identifier) == level) return true;
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}
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}
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return false;
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}
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//break permission check
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public String allowBreak(Player player, Material material)
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{
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//if under siege, some blocks will be breakable
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if(this.siegeData != null || this.doorsOpen)
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{
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boolean breakable = false;
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//search for block type in list of breakable blocks
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for(int i = 0; i < GriefPrevention.instance.config_siege_blocks.size(); i++)
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{
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Material breakableMaterial = GriefPrevention.instance.config_siege_blocks.get(i);
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if(breakableMaterial == material)
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{
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breakable = true;
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break;
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}
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}
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//custom error messages for siege mode
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if(!breakable)
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{
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return GriefPrevention.instance.dataStore.getMessage(Messages.NonSiegeMaterial);
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}
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else if(player.getUniqueId().equals(this.ownerID))
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{
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return GriefPrevention.instance.dataStore.getMessage(Messages.NoOwnerBuildUnderSiege);
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}
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else
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{
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return null;
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}
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}
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//if not under siege, build rules apply
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return this.allowBuild(player, material);
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}
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//access permission check
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public String allowAccess(Player player)
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{
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//following a siege where the defender lost, the claim will allow everyone access for a time
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if(this.doorsOpen) return null;
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//admin claims need adminclaims permission only.
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if(this.isAdminClaim())
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{
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if(player.hasPermission("griefprevention.adminclaims")) return null;
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}
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//claim owner and admins in ignoreclaims mode have access
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if(player.getUniqueId().equals(this.ownerID) || GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId()).ignoreClaims) return null;
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//look for explicit individual access, inventory, or build permission
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if(this.hasExplicitPermission(player, ClaimPermission.Access)) return null;
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if(this.hasExplicitPermission(player, ClaimPermission.Inventory)) return null;
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if(this.hasExplicitPermission(player, ClaimPermission.Build)) return null;
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//also check for public permission
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ClaimPermission permissionLevel = this.playerIDToClaimPermissionMap.get("public");
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if(ClaimPermission.Build == permissionLevel || ClaimPermission.Inventory == permissionLevel || ClaimPermission.Access == permissionLevel) return null;
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//permission inheritance for subdivisions
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if(this.parent != null)
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{
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if (player.getUniqueId().equals(this.parent.ownerID))
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return null;
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if (!inheritNothing)
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return this.parent.allowAccess(player);
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}
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//catch-all error message for all other cases
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String reason = GriefPrevention.instance.dataStore.getMessage(Messages.NoAccessPermission, this.getOwnerName());
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if(player.hasPermission("griefprevention.ignoreclaims"))
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reason += " " + GriefPrevention.instance.dataStore.getMessage(Messages.IgnoreClaimsAdvertisement);
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return reason;
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}
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//inventory permission check
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public String allowContainers(Player player)
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{
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//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
|
|
if(player == null) return "";
|
|
|
|
//trying to access inventory in a claim may extend an existing siege to include this claim
|
|
GriefPrevention.instance.dataStore.tryExtendSiege(player, this);
|
|
|
|
//if under siege, nobody accesses containers
|
|
if(this.siegeData != null)
|
|
{
|
|
return GriefPrevention.instance.dataStore.getMessage(Messages.NoContainersSiege, siegeData.attacker.getName());
|
|
}
|
|
|
|
//owner and administrators in ignoreclaims mode have access
|
|
if(player.getUniqueId().equals(this.ownerID) || GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId()).ignoreClaims) return null;
|
|
|
|
//admin claims need adminclaims permission only.
|
|
if(this.isAdminClaim())
|
|
{
|
|
if(player.hasPermission("griefprevention.adminclaims")) return null;
|
|
}
|
|
|
|
//check for explicit individual container or build permission
|
|
if(this.hasExplicitPermission(player, ClaimPermission.Inventory)) return null;
|
|
if(this.hasExplicitPermission(player, ClaimPermission.Build)) return null;
|
|
|
|
//check for public container or build permission
|
|
ClaimPermission permissionLevel = this.playerIDToClaimPermissionMap.get("public");
|
|
if(ClaimPermission.Build == permissionLevel || ClaimPermission.Inventory == permissionLevel) return null;
|
|
|
|
//permission inheritance for subdivisions
|
|
if(this.parent != null)
|
|
{
|
|
if (player.getUniqueId().equals(this.parent.ownerID))
|
|
return null;
|
|
if (!inheritNothing)
|
|
return this.parent.allowContainers(player);
|
|
}
|
|
|
|
//error message for all other cases
|
|
String reason = GriefPrevention.instance.dataStore.getMessage(Messages.NoContainersPermission, this.getOwnerName());
|
|
if(player.hasPermission("griefprevention.ignoreclaims"))
|
|
reason += " " + GriefPrevention.instance.dataStore.getMessage(Messages.IgnoreClaimsAdvertisement);
|
|
return reason;
|
|
}
|
|
|
|
//grant permission check, relatively simple
|
|
public String allowGrantPermission(Player player)
|
|
{
|
|
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
|
|
if(player == null) return "";
|
|
|
|
//anyone who can modify the claim can do this
|
|
if(this.allowEdit(player) == null) return null;
|
|
|
|
//anyone who's in the managers (/PermissionTrust) list can do this
|
|
for(int i = 0; i < this.managers.size(); i++)
|
|
{
|
|
String managerID = this.managers.get(i);
|
|
if(player.getUniqueId().toString().equals(managerID)) return null;
|
|
|
|
else if(managerID.startsWith("[") && managerID.endsWith("]"))
|
|
{
|
|
managerID = managerID.substring(1, managerID.length() - 1);
|
|
if(managerID == null || managerID.isEmpty()) continue;
|
|
if(player.hasPermission(managerID)) return null;
|
|
}
|
|
}
|
|
|
|
//permission inheritance for subdivisions
|
|
if(this.parent != null)
|
|
{
|
|
if (player.getUniqueId().equals(this.parent.ownerID))
|
|
return null;
|
|
if (!inheritNothing)
|
|
return this.parent.allowGrantPermission(player);
|
|
}
|
|
|
|
//generic error message
|
|
String reason = GriefPrevention.instance.dataStore.getMessage(Messages.NoPermissionTrust, this.getOwnerName());
|
|
if(player.hasPermission("griefprevention.ignoreclaims"))
|
|
reason += " " + GriefPrevention.instance.dataStore.getMessage(Messages.IgnoreClaimsAdvertisement);
|
|
return reason;
|
|
}
|
|
|
|
//grants a permission for a player or the public
|
|
public void setPermission(String playerID, ClaimPermission permissionLevel)
|
|
{
|
|
this.playerIDToClaimPermissionMap.put(playerID.toLowerCase(), permissionLevel);
|
|
}
|
|
|
|
//revokes a permission for a player or the public
|
|
public void dropPermission(String playerID)
|
|
{
|
|
this.playerIDToClaimPermissionMap.remove(playerID.toLowerCase());
|
|
|
|
for(Claim child : this.children)
|
|
{
|
|
child.dropPermission(playerID);
|
|
}
|
|
}
|
|
|
|
//clears all permissions (except owner of course)
|
|
public void clearPermissions()
|
|
{
|
|
this.playerIDToClaimPermissionMap.clear();
|
|
this.managers.clear();
|
|
|
|
for(Claim child : this.children)
|
|
{
|
|
child.clearPermissions();
|
|
}
|
|
}
|
|
|
|
//gets ALL permissions
|
|
//useful for making copies of permissions during a claim resize and listing all permissions in a claim
|
|
public void getPermissions(ArrayList<String> builders, ArrayList<String> containers, ArrayList<String> accessors, ArrayList<String> managers)
|
|
{
|
|
//loop through all the entries in the hash map
|
|
Iterator<Map.Entry<String, ClaimPermission>> mappingsIterator = this.playerIDToClaimPermissionMap.entrySet().iterator();
|
|
while(mappingsIterator.hasNext())
|
|
{
|
|
Map.Entry<String, ClaimPermission> entry = mappingsIterator.next();
|
|
|
|
//build up a list for each permission level
|
|
if(entry.getValue() == ClaimPermission.Build)
|
|
{
|
|
builders.add(entry.getKey());
|
|
}
|
|
else if(entry.getValue() == ClaimPermission.Inventory)
|
|
{
|
|
containers.add(entry.getKey());
|
|
}
|
|
else
|
|
{
|
|
accessors.add(entry.getKey());
|
|
}
|
|
}
|
|
|
|
//managers are handled a little differently
|
|
for(int i = 0; i < this.managers.size(); i++)
|
|
{
|
|
managers.add(this.managers.get(i));
|
|
}
|
|
}
|
|
|
|
//returns a copy of the location representing lower x, y, z limits
|
|
public Location getLesserBoundaryCorner()
|
|
{
|
|
return this.lesserBoundaryCorner.clone();
|
|
}
|
|
|
|
//returns a copy of the location representing upper x, y, z limits
|
|
//NOTE: remember upper Y will always be ignored, all claims always extend to the sky
|
|
public Location getGreaterBoundaryCorner()
|
|
{
|
|
return this.greaterBoundaryCorner.clone();
|
|
}
|
|
|
|
//returns a friendly owner name (for admin claims, returns "an administrator" as the owner)
|
|
public String getOwnerName()
|
|
{
|
|
if(this.parent != null)
|
|
return this.parent.getOwnerName();
|
|
|
|
if(this.ownerID == null)
|
|
return GriefPrevention.instance.dataStore.getMessage(Messages.OwnerNameForAdminClaims);
|
|
|
|
return GriefPrevention.lookupPlayerName(this.ownerID);
|
|
}
|
|
|
|
//whether or not a location is in a claim
|
|
//ignoreHeight = true means location UNDER the claim will return TRUE
|
|
//excludeSubdivisions = true means that locations inside subdivisions of the claim will return FALSE
|
|
public boolean contains(Location location, boolean ignoreHeight, boolean excludeSubdivisions)
|
|
{
|
|
//not in the same world implies false
|
|
if(!location.getWorld().equals(this.lesserBoundaryCorner.getWorld())) return false;
|
|
|
|
double x = location.getX();
|
|
double y = location.getY();
|
|
double z = location.getZ();
|
|
|
|
//main check
|
|
boolean inClaim = (ignoreHeight || y >= this.lesserBoundaryCorner.getY()) &&
|
|
x >= this.lesserBoundaryCorner.getX() &&
|
|
x < this.greaterBoundaryCorner.getX() + 1 &&
|
|
z >= this.lesserBoundaryCorner.getZ() &&
|
|
z < this.greaterBoundaryCorner.getZ() + 1;
|
|
|
|
if(!inClaim) return false;
|
|
|
|
//additional check for subdivisions
|
|
//you're only in a subdivision when you're also in its parent claim
|
|
//NOTE: if a player creates subdivions then resizes the parent claim, it's possible that
|
|
//a subdivision can reach outside of its parent's boundaries. so this check is important!
|
|
if(this.parent != null)
|
|
{
|
|
return this.parent.contains(location, ignoreHeight, false);
|
|
}
|
|
|
|
//code to exclude subdivisions in this check
|
|
else if(excludeSubdivisions)
|
|
{
|
|
//search all subdivisions to see if the location is in any of them
|
|
for(int i = 0; i < this.children.size(); i++)
|
|
{
|
|
//if we find such a subdivision, return false
|
|
if(this.children.get(i).contains(location, ignoreHeight, true))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
//otherwise yes
|
|
return true;
|
|
}
|
|
|
|
//whether or not two claims overlap
|
|
//used internally to prevent overlaps when creating claims
|
|
boolean overlaps(Claim otherClaim)
|
|
{
|
|
//NOTE: if trying to understand this makes your head hurt, don't feel bad - it hurts mine too.
|
|
//try drawing pictures to visualize test cases.
|
|
|
|
if(!this.lesserBoundaryCorner.getWorld().equals(otherClaim.getLesserBoundaryCorner().getWorld())) return false;
|
|
|
|
//first, check the corners of this claim aren't inside any existing claims
|
|
if(otherClaim.contains(this.lesserBoundaryCorner, true, false)) return true;
|
|
if(otherClaim.contains(this.greaterBoundaryCorner, true, false)) return true;
|
|
if(otherClaim.contains(new Location(this.lesserBoundaryCorner.getWorld(), this.lesserBoundaryCorner.getBlockX(), 0, this.greaterBoundaryCorner.getBlockZ()), true, false)) return true;
|
|
if(otherClaim.contains(new Location(this.lesserBoundaryCorner.getWorld(), this.greaterBoundaryCorner.getBlockX(), 0, this.lesserBoundaryCorner.getBlockZ()), true, false)) return true;
|
|
|
|
//verify that no claim's lesser boundary point is inside this new claim, to cover the "existing claim is entirely inside new claim" case
|
|
if(this.contains(otherClaim.getLesserBoundaryCorner(), true, false)) return true;
|
|
|
|
//verify this claim doesn't band across an existing claim, either horizontally or vertically
|
|
if( this.getLesserBoundaryCorner().getBlockZ() <= otherClaim.getGreaterBoundaryCorner().getBlockZ() &&
|
|
this.getLesserBoundaryCorner().getBlockZ() >= otherClaim.getLesserBoundaryCorner().getBlockZ() &&
|
|
this.getLesserBoundaryCorner().getBlockX() < otherClaim.getLesserBoundaryCorner().getBlockX() &&
|
|
this.getGreaterBoundaryCorner().getBlockX() > otherClaim.getGreaterBoundaryCorner().getBlockX() )
|
|
return true;
|
|
|
|
if( this.getGreaterBoundaryCorner().getBlockZ() <= otherClaim.getGreaterBoundaryCorner().getBlockZ() &&
|
|
this.getGreaterBoundaryCorner().getBlockZ() >= otherClaim.getLesserBoundaryCorner().getBlockZ() &&
|
|
this.getLesserBoundaryCorner().getBlockX() < otherClaim.getLesserBoundaryCorner().getBlockX() &&
|
|
this.getGreaterBoundaryCorner().getBlockX() > otherClaim.getGreaterBoundaryCorner().getBlockX() )
|
|
return true;
|
|
|
|
if( this.getLesserBoundaryCorner().getBlockX() <= otherClaim.getGreaterBoundaryCorner().getBlockX() &&
|
|
this.getLesserBoundaryCorner().getBlockX() >= otherClaim.getLesserBoundaryCorner().getBlockX() &&
|
|
this.getLesserBoundaryCorner().getBlockZ() < otherClaim.getLesserBoundaryCorner().getBlockZ() &&
|
|
this.getGreaterBoundaryCorner().getBlockZ() > otherClaim.getGreaterBoundaryCorner().getBlockZ() )
|
|
return true;
|
|
|
|
if( this.getGreaterBoundaryCorner().getBlockX() <= otherClaim.getGreaterBoundaryCorner().getBlockX() &&
|
|
this.getGreaterBoundaryCorner().getBlockX() >= otherClaim.getLesserBoundaryCorner().getBlockX() &&
|
|
this.getLesserBoundaryCorner().getBlockZ() < otherClaim.getLesserBoundaryCorner().getBlockZ() &&
|
|
this.getGreaterBoundaryCorner().getBlockZ() > otherClaim.getGreaterBoundaryCorner().getBlockZ() )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
//whether more entities may be added to a claim
|
|
public String allowMoreEntities(boolean remove)
|
|
{
|
|
if(this.parent != null) return this.parent.allowMoreEntities(remove);
|
|
|
|
//this rule only applies to creative mode worlds
|
|
if(!GriefPrevention.instance.creativeRulesApply(this.getLesserBoundaryCorner())) return null;
|
|
|
|
//admin claims aren't restricted
|
|
if(this.isAdminClaim()) return null;
|
|
|
|
//don't apply this rule to very large claims
|
|
if(this.getArea() > 10000) return null;
|
|
|
|
//determine maximum allowable entity count, based on claim size
|
|
int maxEntities = this.getArea() / 50;
|
|
if(maxEntities == 0) return GriefPrevention.instance.dataStore.getMessage(Messages.ClaimTooSmallForEntities);
|
|
|
|
//count current entities (ignoring players)
|
|
int totalEntities = 0;
|
|
ArrayList<Chunk> chunks = this.getChunks();
|
|
for(Chunk chunk : chunks)
|
|
{
|
|
Entity [] entities = chunk.getEntities();
|
|
for(int i = 0; i < entities.length; i++)
|
|
{
|
|
Entity entity = entities[i];
|
|
if(!(entity instanceof Player) && this.contains(entity.getLocation(), false, false))
|
|
{
|
|
totalEntities++;
|
|
if(remove && totalEntities > maxEntities) entity.remove();
|
|
}
|
|
}
|
|
}
|
|
|
|
if(totalEntities >= maxEntities) return GriefPrevention.instance.dataStore.getMessage(Messages.TooManyEntitiesInClaim);
|
|
|
|
return null;
|
|
}
|
|
|
|
public String allowMoreActiveBlocks()
|
|
{
|
|
if(this.parent != null) return this.parent.allowMoreActiveBlocks();
|
|
|
|
//determine maximum allowable entity count, based on claim size
|
|
int maxActives = this.getArea() / 100;
|
|
if(maxActives == 0) return GriefPrevention.instance.dataStore.getMessage(Messages.ClaimTooSmallForActiveBlocks);
|
|
|
|
//count current actives
|
|
int totalActives = 0;
|
|
ArrayList<Chunk> chunks = this.getChunks();
|
|
for(Chunk chunk : chunks)
|
|
{
|
|
BlockState [] actives = chunk.getTileEntities();
|
|
for(int i = 0; i < actives.length; i++)
|
|
{
|
|
BlockState active = actives[i];
|
|
if(BlockEventHandler.isActiveBlock(active))
|
|
{
|
|
if(this.contains(active.getLocation(), false, false))
|
|
{
|
|
totalActives++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(totalActives >= maxActives) return GriefPrevention.instance.dataStore.getMessage(Messages.TooManyActiveBlocksInClaim);
|
|
|
|
return null;
|
|
}
|
|
|
|
//implements a strict ordering of claims, used to keep the claims collection sorted for faster searching
|
|
boolean greaterThan(Claim otherClaim)
|
|
{
|
|
Location thisCorner = this.getLesserBoundaryCorner();
|
|
Location otherCorner = otherClaim.getLesserBoundaryCorner();
|
|
|
|
if(thisCorner.getBlockX() > otherCorner.getBlockX()) return true;
|
|
|
|
if(thisCorner.getBlockX() < otherCorner.getBlockX()) return false;
|
|
|
|
if(thisCorner.getBlockZ() > otherCorner.getBlockZ()) return true;
|
|
|
|
if(thisCorner.getBlockZ() < otherCorner.getBlockZ()) return false;
|
|
|
|
return thisCorner.getWorld().getName().compareTo(otherCorner.getWorld().getName()) < 0;
|
|
}
|
|
|
|
@SuppressWarnings("deprecation")
|
|
long getPlayerInvestmentScore()
|
|
{
|
|
//decide which blocks will be considered player placed
|
|
Location lesserBoundaryCorner = this.getLesserBoundaryCorner();
|
|
ArrayList<Material> playerBlocks = RestoreNatureProcessingTask.getPlayerBlocks(lesserBoundaryCorner.getWorld().getEnvironment(), lesserBoundaryCorner.getBlock().getBiome());
|
|
|
|
//scan the claim for player placed blocks
|
|
double score = 0;
|
|
|
|
boolean creativeMode = GriefPrevention.instance.creativeRulesApply(lesserBoundaryCorner);
|
|
|
|
for(int x = this.lesserBoundaryCorner.getBlockX(); x <= this.greaterBoundaryCorner.getBlockX(); x++)
|
|
{
|
|
for(int z = this.lesserBoundaryCorner.getBlockZ(); z <= this.greaterBoundaryCorner.getBlockZ(); z++)
|
|
{
|
|
int y = this.lesserBoundaryCorner.getBlockY();
|
|
for(; y < GriefPrevention.instance.getSeaLevel(this.lesserBoundaryCorner.getWorld()) - 5; y++)
|
|
{
|
|
Block block = this.lesserBoundaryCorner.getWorld().getBlockAt(x, y, z);
|
|
if(playerBlocks.contains(block.getType()))
|
|
{
|
|
if(block.getType() == Material.CHEST && !creativeMode)
|
|
{
|
|
score += 10;
|
|
}
|
|
else
|
|
{
|
|
score += .5;
|
|
}
|
|
}
|
|
}
|
|
|
|
for(; y < this.lesserBoundaryCorner.getWorld().getMaxHeight(); y++)
|
|
{
|
|
Block block = this.lesserBoundaryCorner.getWorld().getBlockAt(x, y, z);
|
|
if(playerBlocks.contains(block.getType()))
|
|
{
|
|
if(block.getType() == Material.CHEST && !creativeMode)
|
|
{
|
|
score += 10;
|
|
}
|
|
else if(creativeMode && (block.getType() == Material.LAVA))
|
|
{
|
|
score -= 10;
|
|
}
|
|
else
|
|
{
|
|
score += 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return (long)score;
|
|
}
|
|
|
|
public ArrayList<Chunk> getChunks()
|
|
{
|
|
ArrayList<Chunk> chunks = new ArrayList<Chunk>();
|
|
|
|
World world = this.getLesserBoundaryCorner().getWorld();
|
|
Chunk lesserChunk = this.getLesserBoundaryCorner().getChunk();
|
|
Chunk greaterChunk = this.getGreaterBoundaryCorner().getChunk();
|
|
|
|
for(int x = lesserChunk.getX(); x <= greaterChunk.getX(); x++)
|
|
{
|
|
for(int z = lesserChunk.getZ(); z <= greaterChunk.getZ(); z++)
|
|
{
|
|
chunks.add(world.getChunkAt(x, z));
|
|
}
|
|
}
|
|
|
|
return chunks;
|
|
}
|
|
|
|
ArrayList<Long> getChunkHashes()
|
|
{
|
|
ArrayList<Long> hashes = new ArrayList<Long>();
|
|
int smallX = this.getLesserBoundaryCorner().getBlockX() >> 4;
|
|
int smallZ = this.getLesserBoundaryCorner().getBlockZ() >> 4;
|
|
int largeX = this.getGreaterBoundaryCorner().getBlockX() >> 4;
|
|
int largeZ = this.getGreaterBoundaryCorner().getBlockZ() >> 4;
|
|
|
|
for(int x = smallX; x <= largeX; x++)
|
|
{
|
|
for(int z = smallZ; z <= largeZ; z++)
|
|
{
|
|
hashes.add(DataStore.getChunkHash(x, z));
|
|
}
|
|
}
|
|
|
|
return hashes;
|
|
}
|
|
}
|