1063 lines
48 KiB
Java
1063 lines
48 KiB
Java
/*
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GriefPrevention Server Plugin for Minecraft
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Copyright (C) 2012 Ryan Hamshire
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package me.ryanhamshire.GriefPrevention;
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import java.io.*;
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import java.util.*;
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import org.bukkit.*;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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//singleton class which manages all GriefPrevention data (except for config options)
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public abstract class DataStore
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{
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//in-memory cache for player data
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protected HashMap<String, PlayerData> playerNameToPlayerDataMap = new HashMap<String, PlayerData>();
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//in-memory cache for group (permission-based) data
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protected HashMap<String, Integer> permissionToBonusBlocksMap = new HashMap<String, Integer>();
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//in-memory cache for claim data
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ArrayList<Claim> claims = new ArrayList<Claim>();
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//in-memory cache for messages
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private String [] messages;
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//next claim ID
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Long nextClaimID = (long)0;
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//path information, for where stuff stored on disk is well... stored
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protected final static String dataLayerFolderPath = "plugins" + File.separator + "GriefPreventionData";
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final static String configFilePath = dataLayerFolderPath + File.separator + "config.yml";
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final static String messagesFilePath = dataLayerFolderPath + File.separator + "messages.yml";
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//initialization!
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void initialize() throws Exception
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{
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GriefPrevention.AddLogEntry(this.claims.size() + " total claims loaded.");
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//make a list of players who own claims
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Vector<String> playerNames = new Vector<String>();
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for(int i = 0; i < this.claims.size(); i++)
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{
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Claim claim = this.claims.get(i);
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//ignore admin claims
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if(claim.isAdminClaim()) continue;
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if(!playerNames.contains(claim.ownerName))
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playerNames.add(claim.ownerName);
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}
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GriefPrevention.AddLogEntry(playerNames.size() + " players have staked claims.");
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//load each of these players and determine whether his claims should be cleaned up
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for(int i = 0; i < playerNames.size(); i++)
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{
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String playerName = playerNames.get(i);
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PlayerData playerData = this.getPlayerData(playerName);
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int areaOfDefaultClaim = 0;
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//determine area of the default chest claim
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if(GriefPrevention.instance.config_claims_automaticClaimsForNewPlayersRadius >= 0)
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{
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areaOfDefaultClaim = (int)Math.pow(GriefPrevention.instance.config_claims_automaticClaimsForNewPlayersRadius * 2 + 1, 2);
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}
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//figure out how long the player has been away
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Calendar sevenDaysAgo = Calendar.getInstance();
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sevenDaysAgo.add(Calendar.DATE, -7);
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boolean claimsExpired = sevenDaysAgo.getTime().after(playerData.lastLogin);
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//if only one claim, and the player hasn't played in a week
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if(claimsExpired && playerData.claims.size() == 1)
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{
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Claim claim = playerData.claims.get(0);
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//if that's a chest claim, delete it
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if(claim.getArea() <= areaOfDefaultClaim)
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{
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claim.removeSurfaceFluids(null);
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this.deleteClaim(claim);
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GriefPrevention.AddLogEntry(" " + playerName + "'s new player claim expired.");
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}
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}
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if(GriefPrevention.instance.config_claims_expirationDays > 0)
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{
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Calendar earliestPermissibleLastLogin = Calendar.getInstance();
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earliestPermissibleLastLogin.add(Calendar.DATE, -GriefPrevention.instance.config_claims_expirationDays);
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if(earliestPermissibleLastLogin.getTime().after(playerData.lastLogin))
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{
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this.deleteClaimsForPlayer(playerName, true);
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GriefPrevention.AddLogEntry(" All of " + playerName + "'s claims have expired.");
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}
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}
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//toss that player data out of the cache, it's not needed in memory right now
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this.clearCachedPlayerData(playerName);
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}
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//load up all the messages from messages.yml
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this.loadMessages();
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//collect garbage, since lots of stuff was loaded into memory and then tossed out
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System.gc();
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}
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//removes cached player data from memory
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synchronized void clearCachedPlayerData(String playerName)
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{
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this.playerNameToPlayerDataMap.remove(playerName);
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}
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//gets the number of bonus blocks a player has from his permissions
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synchronized int getGroupBonusBlocks(String playerName)
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{
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int bonusBlocks = 0;
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Set<String> keys = permissionToBonusBlocksMap.keySet();
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Iterator<String> iterator = keys.iterator();
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while(iterator.hasNext())
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{
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String groupName = iterator.next();
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Player player = GriefPrevention.instance.getServer().getPlayer(playerName);
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if(player.hasPermission(groupName))
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{
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bonusBlocks += this.permissionToBonusBlocksMap.get(groupName);
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}
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}
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return bonusBlocks;
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}
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//grants a group (players with a specific permission) bonus claim blocks as long as they're still members of the group
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synchronized public int adjustGroupBonusBlocks(String groupName, int amount)
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{
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Integer currentValue = this.permissionToBonusBlocksMap.get(groupName);
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if(currentValue == null) currentValue = 0;
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currentValue += amount;
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this.permissionToBonusBlocksMap.put(groupName, currentValue);
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//write changes to storage to ensure they don't get lost
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this.saveGroupBonusBlocks(groupName, currentValue);
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return currentValue;
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}
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abstract void saveGroupBonusBlocks(String groupName, int amount);
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synchronized public void changeClaimOwner(Claim claim, String newOwnerName) throws Exception
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{
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//if it's a subdivision, throw an exception
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if(claim.parent != null)
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{
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throw new Exception("Subdivisions can't be transferred. Only top-level claims may change owners.");
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}
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//otherwise update information
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//determine current claim owner
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PlayerData ownerData = null;
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if(!claim.isAdminClaim())
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{
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ownerData = this.getPlayerData(claim.ownerName);
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}
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//determine new owner
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PlayerData newOwnerData = this.getPlayerData(newOwnerName);
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//transfer
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claim.ownerName = newOwnerName;
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this.saveClaim(claim);
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//adjust blocks and other records
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if(ownerData != null)
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{
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ownerData.claims.remove(claim);
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ownerData.bonusClaimBlocks -= claim.getArea();
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this.savePlayerData(claim.ownerName, ownerData);
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}
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newOwnerData.claims.add(claim);
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newOwnerData.bonusClaimBlocks += claim.getArea();
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this.savePlayerData(newOwnerName, newOwnerData);
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}
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//adds a claim to the datastore, making it an effective claim
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synchronized void addClaim(Claim newClaim)
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{
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//subdivisions are easy
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if(newClaim.parent != null)
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{
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newClaim.parent.children.add(newClaim);
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newClaim.inDataStore = true;
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this.saveClaim(newClaim);
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return;
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}
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//add it and mark it as added
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int j = 0;
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while(j < this.claims.size() && !this.claims.get(j).greaterThan(newClaim)) j++;
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if(j < this.claims.size())
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this.claims.add(j, newClaim);
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else
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this.claims.add(this.claims.size(), newClaim);
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newClaim.inDataStore = true;
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//except for administrative claims (which have no owner), update the owner's playerData with the new claim
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if(!newClaim.isAdminClaim())
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{
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PlayerData ownerData = this.getPlayerData(newClaim.getOwnerName());
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ownerData.claims.add(newClaim);
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this.savePlayerData(newClaim.getOwnerName(), ownerData);
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}
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//make sure the claim is saved to disk
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this.saveClaim(newClaim);
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}
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//turns a location into a string, useful in data storage
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private String locationStringDelimiter = ";";
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String locationToString(Location location)
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{
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StringBuilder stringBuilder = new StringBuilder(location.getWorld().getName());
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stringBuilder.append(locationStringDelimiter);
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stringBuilder.append(location.getBlockX());
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stringBuilder.append(locationStringDelimiter);
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stringBuilder.append(location.getBlockY());
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stringBuilder.append(locationStringDelimiter);
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stringBuilder.append(location.getBlockZ());
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return stringBuilder.toString();
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}
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//turns a location string back into a location
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Location locationFromString(String string) throws Exception
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{
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//split the input string on the space
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String [] elements = string.split(locationStringDelimiter);
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//expect four elements - world name, X, Y, and Z, respectively
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if(elements.length != 4)
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{
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throw new Exception("Expected four distinct parts to the location string.");
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}
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String worldName = elements[0];
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String xString = elements[1];
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String yString = elements[2];
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String zString = elements[3];
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//identify world the claim is in
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World world = GriefPrevention.instance.getServer().getWorld(worldName);
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if(world == null)
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{
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throw new Exception("World not found: \"" + worldName + "\"");
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}
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//convert those numerical strings to integer values
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int x = Integer.parseInt(xString);
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int y = Integer.parseInt(yString);
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int z = Integer.parseInt(zString);
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return new Location(world, x, y, z);
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}
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//saves any changes to a claim to secondary storage
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synchronized public void saveClaim(Claim claim)
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{
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//subdivisions don't save to their own files, but instead live in their parent claim's file
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//so any attempt to save a subdivision will save its parent (and thus the subdivision)
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if(claim.parent != null)
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{
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this.saveClaim(claim.parent);
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return;
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}
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//otherwise get a unique identifier for the claim which will be used to name the file on disk
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if(claim.id == null)
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{
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claim.id = this.nextClaimID;
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this.incrementNextClaimID();
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}
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this.writeClaimToStorage(claim);
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}
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abstract void writeClaimToStorage(Claim claim);
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//increments the claim ID and updates secondary storage to be sure it's saved
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abstract void incrementNextClaimID();
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//retrieves player data from memory or secondary storage, as necessary
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//if the player has never been on the server before, this will return a fresh player data with default values
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synchronized public PlayerData getPlayerData(String playerName)
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{
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//first, look in memory
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PlayerData playerData = this.playerNameToPlayerDataMap.get(playerName);
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//if not there, look in secondary storage
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if(playerData == null)
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{
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playerData = this.getPlayerDataFromStorage(playerName);
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playerData.playerName = playerName;
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//find all the claims belonging to this player and note them for future reference
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for(int i = 0; i < this.claims.size(); i++)
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{
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Claim claim = this.claims.get(i);
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if(claim.ownerName.equals(playerName))
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{
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playerData.claims.add(claim);
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}
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}
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//shove that new player data into the hash map cache
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this.playerNameToPlayerDataMap.put(playerName, playerData);
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}
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//try the hash map again. if it's STILL not there, we have a bug to fix
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return this.playerNameToPlayerDataMap.get(playerName);
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}
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abstract PlayerData getPlayerDataFromStorage(String playerName);
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//deletes a claim or subdivision
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synchronized public void deleteClaim(Claim claim)
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{
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//subdivisions are simple - just remove them from their parent claim and save that claim
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if(claim.parent != null)
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{
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Claim parentClaim = claim.parent;
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parentClaim.children.remove(claim);
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this.saveClaim(parentClaim);
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return;
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}
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//remove from memory
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for(int i = 0; i < this.claims.size(); i++)
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{
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if(claims.get(i).id.equals(claim.id))
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{
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this.claims.remove(i);
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claim.inDataStore = false;
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for(int j = 0; j < claim.children.size(); j++)
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{
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claim.children.get(j).inDataStore = false;
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}
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break;
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}
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}
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//remove from secondary storage
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this.deleteClaimFromSecondaryStorage(claim);
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//update player data, except for administrative claims, which have no owner
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if(!claim.isAdminClaim())
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{
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PlayerData ownerData = this.getPlayerData(claim.getOwnerName());
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for(int i = 0; i < ownerData.claims.size(); i++)
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{
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if(ownerData.claims.get(i).id.equals(claim.id))
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{
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ownerData.claims.remove(i);
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break;
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}
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}
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this.savePlayerData(claim.getOwnerName(), ownerData);
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}
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}
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abstract void deleteClaimFromSecondaryStorage(Claim claim);
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//gets the claim at a specific location
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//ignoreHeight = TRUE means that a location UNDER an existing claim will return the claim
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//cachedClaim can be NULL, but will help performance if you have a reasonable guess about which claim the location is in
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synchronized public Claim getClaimAt(Location location, boolean ignoreHeight, Claim cachedClaim)
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{
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//check cachedClaim guess first. if it's in the datastore and the location is inside it, we're done
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if(cachedClaim != null && cachedClaim.inDataStore && cachedClaim.contains(location, ignoreHeight, true)) return cachedClaim;
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//the claims list is ordered by greater boundary corner
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//create a temporary "fake" claim in memory for comparison purposes
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Claim tempClaim = new Claim();
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tempClaim.lesserBoundaryCorner = location;
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//otherwise, search all existing claims until we find the right claim
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for(int i = 0; i < this.claims.size(); i++)
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{
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Claim claim = this.claims.get(i);
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//if we reach a claim which is greater than the temp claim created above, there's definitely no claim
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//in the collection which includes our location
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if(claim.greaterThan(tempClaim)) return null;
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//find a top level claim
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if(claim.contains(location, ignoreHeight, false))
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{
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//when we find a top level claim, if the location is in one of its subdivisions,
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//return the SUBDIVISION, not the top level claim
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for(int j = 0; j < claim.children.size(); j++)
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{
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Claim subdivision = claim.children.get(j);
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if(subdivision.contains(location, ignoreHeight, false)) return subdivision;
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}
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return claim;
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}
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}
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//if no claim found, return null
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return null;
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}
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//creates a claim.
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//if the new claim would overlap an existing claim, returns a failure along with a reference to the existing claim
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//otherwise, returns a success along with a reference to the new claim
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//use ownerName == "" for administrative claims
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//for top level claims, pass parent == NULL
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//DOES adjust claim blocks available on success (players can go into negative quantity available)
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//does NOT check a player has permission to create a claim, or enough claim blocks.
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//does NOT check minimum claim size constraints
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//does NOT visualize the new claim for any players
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synchronized public CreateClaimResult createClaim(World world, int x1, int x2, int y1, int y2, int z1, int z2, String ownerName, Claim parent, Long id)
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{
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CreateClaimResult result = new CreateClaimResult();
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int smallx, bigx, smally, bigy, smallz, bigz;
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//determine small versus big inputs
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if(x1 < x2)
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{
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smallx = x1;
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bigx = x2;
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}
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else
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{
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smallx = x2;
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bigx = x1;
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}
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if(y1 < y2)
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{
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smally = y1;
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bigy = y2;
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}
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else
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{
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smally = y2;
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bigy = y1;
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}
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if(z1 < z2)
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{
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smallz = z1;
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bigz = z2;
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}
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else
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{
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smallz = z2;
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bigz = z1;
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}
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//creative mode claims always go to bedrock
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if(GriefPrevention.instance.config_claims_enabledCreativeWorlds.contains(world))
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{
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smally = 2;
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}
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//create a new claim instance (but don't save it, yet)
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Claim newClaim = new Claim(
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new Location(world, smallx, smally, smallz),
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new Location(world, bigx, bigy, bigz),
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ownerName,
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new String [] {},
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new String [] {},
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new String [] {},
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new String [] {},
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id);
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newClaim.parent = parent;
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//ensure this new claim won't overlap any existing claims
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ArrayList<Claim> claimsToCheck;
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if(newClaim.parent != null)
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{
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claimsToCheck = newClaim.parent.children;
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}
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else
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{
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claimsToCheck = this.claims;
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}
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for(int i = 0; i < claimsToCheck.size(); i++)
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{
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Claim otherClaim = claimsToCheck.get(i);
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//if we find an existing claim which will be overlapped
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if(otherClaim.overlaps(newClaim))
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{
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//result = fail, return conflicting claim
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result.succeeded = false;
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result.claim = otherClaim;
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return result;
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}
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}
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//otherwise add this new claim to the data store to make it effective
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this.addClaim(newClaim);
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//then return success along with reference to new claim
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result.succeeded = true;
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result.claim = newClaim;
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return result;
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}
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//saves changes to player data to secondary storage. MUST be called after you're done making changes, otherwise a reload will lose them
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public abstract void savePlayerData(String playerName, PlayerData playerData);
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//extends a claim to a new depth
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//respects the max depth config variable
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synchronized public void extendClaim(Claim claim, int newDepth)
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{
|
|
if(newDepth < GriefPrevention.instance.config_claims_maxDepth) newDepth = GriefPrevention.instance.config_claims_maxDepth;
|
|
|
|
if(claim.parent != null) claim = claim.parent;
|
|
|
|
//delete the claim
|
|
this.deleteClaim(claim);
|
|
|
|
//re-create it at the new depth
|
|
claim.lesserBoundaryCorner.setY(newDepth);
|
|
claim.greaterBoundaryCorner.setY(newDepth);
|
|
|
|
//make all subdivisions reach to the same depth
|
|
for(int i = 0; i < claim.children.size(); i++)
|
|
{
|
|
claim.children.get(i).lesserBoundaryCorner.setY(newDepth);
|
|
claim.children.get(i).greaterBoundaryCorner.setY(newDepth);
|
|
}
|
|
|
|
//save changes
|
|
this.addClaim(claim);
|
|
}
|
|
|
|
//starts a siege on a claim
|
|
//does NOT check siege cooldowns, see onCooldown() below
|
|
synchronized public void startSiege(Player attacker, Player defender, Claim defenderClaim)
|
|
{
|
|
//fill-in the necessary SiegeData instance
|
|
SiegeData siegeData = new SiegeData(attacker, defender, defenderClaim);
|
|
PlayerData attackerData = this.getPlayerData(attacker.getName());
|
|
PlayerData defenderData = this.getPlayerData(defender.getName());
|
|
attackerData.siegeData = siegeData;
|
|
defenderData.siegeData = siegeData;
|
|
defenderClaim.siegeData = siegeData;
|
|
|
|
//start a task to monitor the siege
|
|
//why isn't this a "repeating" task?
|
|
//because depending on the status of the siege at the time the task runs, there may or may not be a reason to run the task again
|
|
SiegeCheckupTask task = new SiegeCheckupTask(siegeData);
|
|
siegeData.checkupTaskID = GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 20L * 30);
|
|
}
|
|
|
|
//ends a siege
|
|
//either winnerName or loserName can be null, but not both
|
|
synchronized public void endSiege(SiegeData siegeData, String winnerName, String loserName, boolean death)
|
|
{
|
|
boolean grantAccess = false;
|
|
|
|
//determine winner and loser
|
|
if(winnerName == null && loserName != null)
|
|
{
|
|
if(siegeData.attacker.getName().equals(loserName))
|
|
{
|
|
winnerName = siegeData.defender.getName();
|
|
}
|
|
else
|
|
{
|
|
winnerName = siegeData.attacker.getName();
|
|
}
|
|
}
|
|
else if(winnerName != null && loserName == null)
|
|
{
|
|
if(siegeData.attacker.getName().equals(winnerName))
|
|
{
|
|
loserName = siegeData.defender.getName();
|
|
}
|
|
else
|
|
{
|
|
loserName = siegeData.attacker.getName();
|
|
}
|
|
}
|
|
|
|
//if the attacker won, plan to open the doors for looting
|
|
if(siegeData.attacker.getName().equals(winnerName))
|
|
{
|
|
grantAccess = true;
|
|
}
|
|
|
|
PlayerData attackerData = this.getPlayerData(siegeData.attacker.getName());
|
|
attackerData.siegeData = null;
|
|
|
|
PlayerData defenderData = this.getPlayerData(siegeData.defender.getName());
|
|
defenderData.siegeData = null;
|
|
|
|
//start a cooldown for this attacker/defender pair
|
|
Long now = Calendar.getInstance().getTimeInMillis();
|
|
Long cooldownEnd = now + 1000 * 60 * 60; //one hour from now
|
|
this.siegeCooldownRemaining.put(siegeData.attacker.getName() + "_" + siegeData.defender.getName(), cooldownEnd);
|
|
|
|
//start cooldowns for every attacker/involved claim pair
|
|
for(int i = 0; i < siegeData.claims.size(); i++)
|
|
{
|
|
Claim claim = siegeData.claims.get(i);
|
|
claim.siegeData = null;
|
|
this.siegeCooldownRemaining.put(siegeData.attacker.getName() + "_" + claim.ownerName, cooldownEnd);
|
|
|
|
//if doors should be opened for looting, do that now
|
|
if(grantAccess)
|
|
{
|
|
claim.doorsOpen = true;
|
|
}
|
|
}
|
|
|
|
//cancel the siege checkup task
|
|
GriefPrevention.instance.getServer().getScheduler().cancelTask(siegeData.checkupTaskID);
|
|
|
|
//notify everyone who won and lost
|
|
if(winnerName != null && loserName != null)
|
|
{
|
|
GriefPrevention.instance.getServer().broadcastMessage(winnerName + " defeated " + loserName + " in siege warfare!");
|
|
}
|
|
|
|
//if the claim should be opened to looting
|
|
if(grantAccess)
|
|
{
|
|
Player winner = GriefPrevention.instance.getServer().getPlayer(winnerName);
|
|
if(winner != null)
|
|
{
|
|
//notify the winner
|
|
GriefPrevention.sendMessage(winner, TextMode.Success, Messages.SiegeWinDoorsOpen);
|
|
|
|
//schedule a task to secure the claims in about 5 minutes
|
|
SecureClaimTask task = new SecureClaimTask(siegeData);
|
|
GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 20L * 60 * 5);
|
|
}
|
|
}
|
|
|
|
//if the siege ended due to death, transfer inventory to winner
|
|
if(death)
|
|
{
|
|
Player winner = GriefPrevention.instance.getServer().getPlayer(winnerName);
|
|
Player loser = GriefPrevention.instance.getServer().getPlayer(loserName);
|
|
if(winner != null && loser != null)
|
|
{
|
|
//get loser's inventory, then clear it
|
|
ItemStack [] loserItems = loser.getInventory().getContents();
|
|
loser.getInventory().clear();
|
|
|
|
//try to add it to the winner's inventory
|
|
for(int j = 0; j < loserItems.length; j++)
|
|
{
|
|
if(loserItems[j] == null || loserItems[j].getType() == Material.AIR || loserItems[j].getAmount() == 0) continue;
|
|
|
|
HashMap<Integer, ItemStack> wontFitItems = winner.getInventory().addItem(loserItems[j]);
|
|
|
|
//drop any remainder on the ground at his feet
|
|
Object [] keys = wontFitItems.keySet().toArray();
|
|
Location winnerLocation = winner.getLocation();
|
|
for(int i = 0; i < keys.length; i++)
|
|
{
|
|
Integer key = (Integer)keys[i];
|
|
winnerLocation.getWorld().dropItemNaturally(winnerLocation, wontFitItems.get(key));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//timestamp for each siege cooldown to end
|
|
private HashMap<String, Long> siegeCooldownRemaining = new HashMap<String, Long>();
|
|
|
|
//whether or not a sieger can siege a particular victim or claim, considering only cooldowns
|
|
synchronized public boolean onCooldown(Player attacker, Player defender, Claim defenderClaim)
|
|
{
|
|
Long cooldownEnd = null;
|
|
|
|
//look for an attacker/defender cooldown
|
|
if(this.siegeCooldownRemaining.get(attacker.getName() + "_" + defender.getName()) != null)
|
|
{
|
|
cooldownEnd = this.siegeCooldownRemaining.get(attacker.getName() + "_" + defender.getName());
|
|
|
|
if(Calendar.getInstance().getTimeInMillis() < cooldownEnd)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//if found but expired, remove it
|
|
this.siegeCooldownRemaining.remove(attacker.getName() + "_" + defender.getName());
|
|
}
|
|
|
|
//look for an attacker/claim cooldown
|
|
if(cooldownEnd == null && this.siegeCooldownRemaining.get(attacker.getName() + "_" + defenderClaim.ownerName) != null)
|
|
{
|
|
cooldownEnd = this.siegeCooldownRemaining.get(attacker.getName() + "_" + defenderClaim.ownerName);
|
|
|
|
if(Calendar.getInstance().getTimeInMillis() < cooldownEnd)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//if found but expired, remove it
|
|
this.siegeCooldownRemaining.remove(attacker.getName() + "_" + defenderClaim.ownerName);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//extend a siege, if it's possible to do so
|
|
synchronized void tryExtendSiege(Player player, Claim claim)
|
|
{
|
|
PlayerData playerData = this.getPlayerData(player.getName());
|
|
|
|
//player must be sieged
|
|
if(playerData.siegeData == null) return;
|
|
|
|
//claim isn't already under the same siege
|
|
if(playerData.siegeData.claims.contains(claim)) return;
|
|
|
|
//admin claims can't be sieged
|
|
if(claim.isAdminClaim()) return;
|
|
|
|
//player must have some level of permission to be sieged in a claim
|
|
if(claim.allowAccess(player) != null) return;
|
|
|
|
//otherwise extend the siege
|
|
playerData.siegeData.claims.add(claim);
|
|
claim.siegeData = playerData.siegeData;
|
|
}
|
|
|
|
//deletes all claims owned by a player
|
|
synchronized public void deleteClaimsForPlayer(String playerName, boolean deleteCreativeClaims)
|
|
{
|
|
//make a list of the player's claims
|
|
ArrayList<Claim> claimsToDelete = new ArrayList<Claim>();
|
|
for(int i = 0; i < this.claims.size(); i++)
|
|
{
|
|
Claim claim = this.claims.get(i);
|
|
if(claim.ownerName.equals(playerName) && (deleteCreativeClaims || !GriefPrevention.instance.creativeRulesApply(claim.getLesserBoundaryCorner())))
|
|
claimsToDelete.add(claim);
|
|
}
|
|
|
|
//delete them one by one
|
|
for(int i = 0; i < claimsToDelete.size(); i++)
|
|
{
|
|
claimsToDelete.get(i).removeSurfaceFluids(null);
|
|
this.deleteClaim(claimsToDelete.get(i));
|
|
}
|
|
}
|
|
|
|
//tries to resize a claim
|
|
//see CreateClaim() for details on return value
|
|
synchronized public CreateClaimResult resizeClaim(Claim claim, int newx1, int newx2, int newy1, int newy2, int newz1, int newz2)
|
|
{
|
|
//remove old claim
|
|
this.deleteClaim(claim);
|
|
|
|
//try to create this new claim, ignoring the original when checking for overlap
|
|
CreateClaimResult result = this.createClaim(claim.getLesserBoundaryCorner().getWorld(), newx1, newx2, newy1, newy2, newz1, newz2, claim.ownerName, claim.parent, claim.id);
|
|
|
|
//if succeeded
|
|
if(result.succeeded)
|
|
{
|
|
//copy permissions from old claim
|
|
ArrayList<String> builders = new ArrayList<String>();
|
|
ArrayList<String> containers = new ArrayList<String>();
|
|
ArrayList<String> accessors = new ArrayList<String>();
|
|
ArrayList<String> managers = new ArrayList<String>();
|
|
claim.getPermissions(builders, containers, accessors, managers);
|
|
|
|
for(int i = 0; i < builders.size(); i++)
|
|
result.claim.setPermission(builders.get(i), ClaimPermission.Build);
|
|
|
|
for(int i = 0; i < containers.size(); i++)
|
|
result.claim.setPermission(containers.get(i), ClaimPermission.Inventory);
|
|
|
|
for(int i = 0; i < accessors.size(); i++)
|
|
result.claim.setPermission(accessors.get(i), ClaimPermission.Access);
|
|
|
|
for(int i = 0; i < managers.size(); i++)
|
|
{
|
|
result.claim.managers.add(managers.get(i));
|
|
}
|
|
|
|
//copy subdivisions from old claim
|
|
for(int i = 0; i < claim.children.size(); i++)
|
|
{
|
|
Claim subdivision = claim.children.get(i);
|
|
subdivision.parent = result.claim;
|
|
result.claim.children.add(subdivision);
|
|
}
|
|
|
|
//save those changes
|
|
this.saveClaim(result.claim);
|
|
}
|
|
|
|
else
|
|
{
|
|
//put original claim back
|
|
this.addClaim(claim);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
private void loadMessages()
|
|
{
|
|
Messages [] messageIDs = Messages.values();
|
|
this.messages = new String[Messages.values().length];
|
|
|
|
HashMap<String, CustomizableMessage> defaults = new HashMap<String, CustomizableMessage>();
|
|
|
|
//initialize defaults
|
|
this.addDefault(defaults, Messages.RespectingClaims, "Now respecting claims.", null);
|
|
this.addDefault(defaults, Messages.IgnoringClaims, "Now ignoring claims.", null);
|
|
this.addDefault(defaults, Messages.NoCreativeUnClaim, "You can't unclaim this land. You can only make this claim larger or create additional claims.", null);
|
|
this.addDefault(defaults, Messages.SuccessfulAbandon, "Claims abandoned. You now have {0} available claim blocks.", "0: remaining blocks");
|
|
this.addDefault(defaults, Messages.RestoreNatureActivate, "Ready to restore some nature! Right click to restore nature, and use /BasicClaims to stop.", null);
|
|
this.addDefault(defaults, Messages.RestoreNatureAggressiveActivate, "Aggressive mode activated. Do NOT use this underneath anything you want to keep! Right click to aggressively restore nature, and use /BasicClaims to stop.", null);
|
|
this.addDefault(defaults, Messages.FillModeActive, "Fill mode activated with radius {0}. Right click an area to fill.", "0: fill radius");
|
|
this.addDefault(defaults, Messages.TransferClaimPermission, "That command requires the administrative claims permission.", null);
|
|
this.addDefault(defaults, Messages.TransferClaimMissing, "There's no claim here. Stand in the administrative claim you want to transfer.", null);
|
|
this.addDefault(defaults, Messages.TransferClaimAdminOnly, "Only administrative claims may be transferred to a player.", null);
|
|
this.addDefault(defaults, Messages.PlayerNotFound, "Player not found.", null);
|
|
this.addDefault(defaults, Messages.TransferTopLevel, "Only top level claims (not subdivisions) may be transferred. Stand outside of the subdivision and try again.", null);
|
|
this.addDefault(defaults, Messages.TransferSuccess, "Claim transferred.", null);
|
|
this.addDefault(defaults, Messages.TrustListNoClaim, "Stand inside the claim you're curious about.", null);
|
|
this.addDefault(defaults, Messages.ClearPermsOwnerOnly, "Only the claim owner can clear all permissions.", null);
|
|
this.addDefault(defaults, Messages.UntrustIndividualAllClaims, "Revoked {0}'s access to ALL your claims. To set permissions for a single claim, stand inside it.", "0: untrusted player");
|
|
this.addDefault(defaults, Messages.UntrustEveryoneAllClaims, "Cleared permissions in ALL your claims. To set permissions for a single claim, stand inside it.", null);
|
|
this.addDefault(defaults, Messages.NoPermissionTrust, "You don't have {0}'s permission to manage permissions here.", "0: claim owner's name");
|
|
this.addDefault(defaults, Messages.ClearPermissionsOneClaim, "Cleared permissions in this claim. To set permission for ALL your claims, stand outside them.", null);
|
|
this.addDefault(defaults, Messages.UntrustIndividualSingleClaim, "Revoked {0}'s access to this claim. To set permissions for a ALL your claims, stand outside them.", "0: untrusted player");
|
|
this.addDefault(defaults, Messages.OnlySellBlocks, "Claim blocks may only be sold, not purchased.", null);
|
|
this.addDefault(defaults, Messages.BlockPurchaseCost, "Each claim block costs {0}. Your balance is {1}.", "0: cost of one block; 1: player's account balance");
|
|
this.addDefault(defaults, Messages.ClaimBlockLimit, "You've reached your claim block limit. You can't purchase more.", null);
|
|
this.addDefault(defaults, Messages.InsufficientFunds, "You don't have enough money. You need {0}, but you only have {1}.", "0: total cost; 1: player's account balance");
|
|
this.addDefault(defaults, Messages.PurchaseConfirmation, "Withdrew {0} from your account. You now have {1} available claim blocks.", "0: total cost; 1: remaining blocks");
|
|
this.addDefault(defaults, Messages.OnlyPurchaseBlocks, "Claim blocks may only be purchased, not sold.", null);
|
|
this.addDefault(defaults, Messages.BlockSaleValue, "Each claim block is worth {0}. You have {1} available for sale.", "0: block value; 1: available blocks");
|
|
this.addDefault(defaults, Messages.NotEnoughBlocksForSale, "You don't have that many claim blocks available for sale.", null);
|
|
this.addDefault(defaults, Messages.BlockSaleConfirmation, "Deposited {0} in your account. You now have {1} available claim blocks.", "0: amount deposited; 1: remaining blocks");
|
|
this.addDefault(defaults, Messages.AdminClaimsMode, "Administrative claims mode active. Any claims created will be free and editable by other administrators.", null);
|
|
this.addDefault(defaults, Messages.BasicClaimsMode, "Returned to basic claim creation mode.", null);
|
|
this.addDefault(defaults, Messages.SubdivisionMode, "Subdivision mode. Use your shovel to create subdivisions in your existing claims. Use /basicclaims to exit.", null);
|
|
this.addDefault(defaults, Messages.SubdivisionDemo, "Land Claim Help: http://tinyurl.com/7urdtue", null);
|
|
this.addDefault(defaults, Messages.DeleteClaimMissing, "There's no claim here.", null);
|
|
this.addDefault(defaults, Messages.DeletionSubdivisionWarning, "This claim includes subdivisions. If you're sure you want to delete it, use /DeleteClaim again.", null);
|
|
this.addDefault(defaults, Messages.DeleteSuccess, "Claim deleted.", null);
|
|
this.addDefault(defaults, Messages.CantDeleteAdminClaim, "You don't have permission to delete administrative claims.", null);
|
|
this.addDefault(defaults, Messages.DeleteAllSuccess, "Deleted all of {0}'s claims.", "0: owner's name");
|
|
this.addDefault(defaults, Messages.NoDeletePermission, "You don't have permission to delete claims.", null);
|
|
this.addDefault(defaults, Messages.AllAdminDeleted, "Deleted all administrative claims.", null);
|
|
this.addDefault(defaults, Messages.AdjustBlocksSuccess, "Adjusted {0}'s bonus claim blocks by {1}. New total bonus blocks: {2}.", "0: player; 1: adjustment; 2: new total");
|
|
this.addDefault(defaults, Messages.NotTrappedHere, "You can build here. Save yourself.", null);
|
|
this.addDefault(defaults, Messages.TrappedOnCooldown, "You used /trapped within the last {0} hours. You have to wait about {1} more minutes before using it again.", "0: default cooldown hours; 1: remaining minutes");
|
|
this.addDefault(defaults, Messages.RescuePending, "If you stay put for 10 seconds, you'll be teleported out. Please wait.", null);
|
|
this.addDefault(defaults, Messages.NonSiegeWorld, "Siege is disabled here.", null);
|
|
this.addDefault(defaults, Messages.AlreadySieging, "You're already involved in a siege.", null);
|
|
this.addDefault(defaults, Messages.AlreadyUnderSiegePlayer, "{0} is already under siege. Join the party!", "0: defending player");
|
|
this.addDefault(defaults, Messages.NotSiegableThere, "{0} isn't protected there.", "0: defending player");
|
|
this.addDefault(defaults, Messages.SiegeTooFarAway, "You're too far away to siege.", null);
|
|
this.addDefault(defaults, Messages.NoSiegeDefenseless, "That player is defenseless. Go pick on somebody else.", null);
|
|
this.addDefault(defaults, Messages.AlreadyUnderSiegeArea, "That area is already under siege. Join the party!", null);
|
|
this.addDefault(defaults, Messages.NoSiegeAdminClaim, "Siege is disabled in this area.", null);
|
|
this.addDefault(defaults, Messages.SiegeOnCooldown, "You're still on siege cooldown for this defender or claim. Find another victim.", null);
|
|
this.addDefault(defaults, Messages.SiegeAlert, "You're under siege! If you log out now, you will die. You must defeat {0}, wait for him to give up, or escape.", "0: attacker name");
|
|
this.addDefault(defaults, Messages.SiegeConfirmed, "The siege has begun! If you log out now, you will die. You must defeat {0}, chase him away, or admit defeat and walk away.", "0: defender name");
|
|
this.addDefault(defaults, Messages.AbandonClaimMissing, "Stand in the claim you want to delete, or consider /AbandonAllClaims.", null);
|
|
this.addDefault(defaults, Messages.NotYourClaim, "This isn't your claim.", null);
|
|
this.addDefault(defaults, Messages.DeleteTopLevelClaim, "To delete a subdivision, stand inside it. Otherwise, use /AbandonTopLevelClaim to delete this claim and all subdivisions.", null);
|
|
this.addDefault(defaults, Messages.AbandonSuccess, "Claim abandoned. You now have {0} available claim blocks.", "0: remaining claim blocks");
|
|
this.addDefault(defaults, Messages.CantGrantThatPermission, "You can't grant a permission you don't have yourself.", null);
|
|
this.addDefault(defaults, Messages.GrantPermissionNoClaim, "Stand inside the claim where you want to grant permission.", null);
|
|
this.addDefault(defaults, Messages.GrantPermissionConfirmation, "Granted {0} permission to {1} {2}.", "0: target player; 1: permission description; 2: scope (changed claims)");
|
|
this.addDefault(defaults, Messages.ManageUniversalPermissionsInstruction, "To manage permissions for ALL your claims, stand outside them.", null);
|
|
this.addDefault(defaults, Messages.ManageOneClaimPermissionsInstruction, "To manage permissions for a specific claim, stand inside it.", null);
|
|
this.addDefault(defaults, Messages.CollectivePublic, "the public", "as in 'granted the public permission to...'");
|
|
this.addDefault(defaults, Messages.BuildPermission, "build", null);
|
|
this.addDefault(defaults, Messages.ContainersPermission, "access containers and animals", null);
|
|
this.addDefault(defaults, Messages.AccessPermission, "use buttons and levers", null);
|
|
this.addDefault(defaults, Messages.PermissionsPermission, "manage permissions", null);
|
|
this.addDefault(defaults, Messages.LocationCurrentClaim, "in this claim", null);
|
|
this.addDefault(defaults, Messages.LocationAllClaims, "in all your claims", null);
|
|
this.addDefault(defaults, Messages.PvPImmunityStart, "You're protected from attack by other players as long as your inventory is empty.", null);
|
|
this.addDefault(defaults, Messages.SiegeNoDrop, "You can't give away items while involved in a siege.", null);
|
|
this.addDefault(defaults, Messages.DonateItemsInstruction, "To give away the item(s) in your hand, left-click the chest again.", null);
|
|
this.addDefault(defaults, Messages.ChestFull, "This chest is full.", null);
|
|
this.addDefault(defaults, Messages.DonationSuccess, "Item(s) transferred to chest!", null);
|
|
this.addDefault(defaults, Messages.PlayerTooCloseForFire, "You can't start a fire this close to {0}.", "0: other player's name");
|
|
this.addDefault(defaults, Messages.TooDeepToClaim, "This chest can't be protected because it's too deep underground. Consider moving it.", null);
|
|
this.addDefault(defaults, Messages.ChestClaimConfirmation, "This chest is protected.", null);
|
|
this.addDefault(defaults, Messages.AutomaticClaimNotification, "This chest and nearby blocks are protected from breakage and theft. The temporary gold and glowstone blocks mark the protected area. To toggle them on and off, right-click with a stick.", null);
|
|
this.addDefault(defaults, Messages.TrustCommandAdvertisement, "Use the /trust command to grant other players access.", null);
|
|
this.addDefault(defaults, Messages.GoldenShovelAdvertisement, "To claim more land, you need a golden shovel. When you equip one, you'll get more information.", null);
|
|
this.addDefault(defaults, Messages.UnprotectedChestWarning, "This chest is NOT protected. Consider expanding an existing claim or creating a new one.", null);
|
|
this.addDefault(defaults, Messages.ThatPlayerPvPImmune, "You can't injure defenseless players.", null);
|
|
this.addDefault(defaults, Messages.CantFightWhileImmune, "You can't fight someone while you're protected from PvP.", null);
|
|
this.addDefault(defaults, Messages.NoDamageClaimedEntity, "That belongs to {0}.", "0: owner name");
|
|
this.addDefault(defaults, Messages.ShovelBasicClaimMode, "Shovel returned to basic claims mode.", null);
|
|
this.addDefault(defaults, Messages.RemainingBlocks, "You may claim up to {0} more blocks.", "0: remaining blocks");
|
|
this.addDefault(defaults, Messages.CreativeBasicsDemoAdvertisement, "Land Claim Help: http://tinyurl.com/c7bajb8", null);
|
|
this.addDefault(defaults, Messages.SurvivalBasicsDemoAdvertisement, "Land Claim Help: http://tinyurl.com/6nkwegj", null);
|
|
this.addDefault(defaults, Messages.TrappedChatKeyword, "trapped", "When mentioned in chat, players get information about the /trapped command.");
|
|
this.addDefault(defaults, Messages.TrappedInstructions, "Are you trapped in someone's claim? Consider the /trapped command.", null);
|
|
this.addDefault(defaults, Messages.PvPNoDrop, "You can't drop items while in PvP combat.", null);
|
|
this.addDefault(defaults, Messages.SiegeNoTeleport, "You can't teleport out of a besieged area.", null);
|
|
this.addDefault(defaults, Messages.BesiegedNoTeleport, "You can't teleport into a besieged area.", null);
|
|
this.addDefault(defaults, Messages.SiegeNoContainers, "You can't access containers while involved in a siege.", null);
|
|
this.addDefault(defaults, Messages.PvPNoContainers, "You can't access containers during PvP combat.", null);
|
|
this.addDefault(defaults, Messages.PvPImmunityEnd, "Now you can fight with other players.", null);
|
|
this.addDefault(defaults, Messages.NoBedPermission, "{0} hasn't given you permission to sleep here.", "0: claim owner");
|
|
this.addDefault(defaults, Messages.NoWildernessBuckets, "You may only dump buckets inside your claim(s) or underground.", null);
|
|
this.addDefault(defaults, Messages.NoLavaNearOtherPlayer, "You can't place lava this close to {0}.", "0: nearby player");
|
|
this.addDefault(defaults, Messages.TooFarAway, "That's too far away.", null);
|
|
this.addDefault(defaults, Messages.BlockNotClaimed, "No one has claimed this block.", null);
|
|
this.addDefault(defaults, Messages.BlockClaimed, "That block has been claimed by {0}.", "0: claim owner");
|
|
this.addDefault(defaults, Messages.SiegeNoShovel, "You can't use your shovel tool while involved in a siege.", null);
|
|
this.addDefault(defaults, Messages.RestoreNaturePlayerInChunk, "Unable to restore. {0} is in that chunk.", "0: nearby player");
|
|
this.addDefault(defaults, Messages.NoCreateClaimPermission, "You don't have permission to claim land.", null);
|
|
this.addDefault(defaults, Messages.ResizeClaimTooSmall, "This new size would be too small. Claims must be at least {0} x {0}.", "0: minimum claim size");
|
|
this.addDefault(defaults, Messages.ResizeNeedMoreBlocks, "You don't have enough blocks for this size. You need {0} more.", "0: how many needed");
|
|
this.addDefault(defaults, Messages.ClaimResizeSuccess, "Claim resized. You now have {0} available claim blocks.", "0: remaining blocks");
|
|
this.addDefault(defaults, Messages.ResizeFailOverlap, "Can't resize here because it would overlap another nearby claim.", null);
|
|
this.addDefault(defaults, Messages.ResizeStart, "Resizing claim. Use your shovel again at the new location for this corner.", null);
|
|
this.addDefault(defaults, Messages.ResizeFailOverlapSubdivision, "You can't create a subdivision here because it would overlap another subdivision. Consider /abandonclaim to delete it, or use your shovel at a corner to resize it.", null);
|
|
this.addDefault(defaults, Messages.SubdivisionStart, "Subdivision corner set! Use your shovel at the location for the opposite corner of this new subdivision.", null);
|
|
this.addDefault(defaults, Messages.CreateSubdivisionOverlap, "Your selected area overlaps another subdivision.", null);
|
|
this.addDefault(defaults, Messages.SubdivisionSuccess, "Subdivision created! Use /trust to share it with friends.", null);
|
|
this.addDefault(defaults, Messages.CreateClaimFailOverlap, "You can't create a claim here because it would overlap your other claim. Use /abandonclaim to delete it, or use your shovel at a corner to resize it.", null);
|
|
this.addDefault(defaults, Messages.CreateClaimFailOverlapOtherPlayer, "You can't create a claim here because it would overlap {0}'s claim.", "0: other claim owner");
|
|
this.addDefault(defaults, Messages.ClaimsDisabledWorld, "Land claims are disabled in this world.", null);
|
|
this.addDefault(defaults, Messages.ClaimStart, "Claim corner set! Use the shovel again at the opposite corner to claim a rectangle of land. To cancel, put your shovel away.", null);
|
|
this.addDefault(defaults, Messages.NewClaimTooSmall, "This claim would be too small. Any claim must be at least {0} x {0}.", "0: minimum claim size");
|
|
this.addDefault(defaults, Messages.CreateClaimInsufficientBlocks, "You don't have enough blocks to claim that entire area. You need {0} more blocks.", "0: additional blocks needed");
|
|
this.addDefault(defaults, Messages.AbandonClaimAdvertisement, "To delete another claim and free up some blocks, use /AbandonClaim.", null);
|
|
this.addDefault(defaults, Messages.CreateClaimFailOverlapShort, "Your selected area overlaps an existing claim.", null);
|
|
this.addDefault(defaults, Messages.CreateClaimSuccess, "Claim created! Use /trust to share it with friends.", null);
|
|
this.addDefault(defaults, Messages.SiegeWinDoorsOpen, "Congratulations! Buttons and levers are temporarily unlocked (five minutes).", null);
|
|
this.addDefault(defaults, Messages.RescueAbortedMoved, "You moved! Rescue cancelled.", null);
|
|
this.addDefault(defaults, Messages.SiegeDoorsLockedEjection, "Looting time is up! Ejected from the claim.", null);
|
|
this.addDefault(defaults, Messages.NoModifyDuringSiege, "Claims can't be modified while under siege.", null);
|
|
this.addDefault(defaults, Messages.OnlyOwnersModifyClaims, "Only {0} can modify this claim.", "0: owner name");
|
|
this.addDefault(defaults, Messages.NoBuildUnderSiege, "This claim is under siege by {0}. No one can build here.", "0: attacker name");
|
|
this.addDefault(defaults, Messages.NoBuildPvP, "You can't build in claims during PvP combat.", null);
|
|
this.addDefault(defaults, Messages.NoBuildPermission, "You don't have {0}'s permission to build here.", "0: owner name");
|
|
this.addDefault(defaults, Messages.NonSiegeMaterial, "That material is too tough to break.", null);
|
|
this.addDefault(defaults, Messages.NoOwnerBuildUnderSiege, "You can't make changes while under siege.", null);
|
|
this.addDefault(defaults, Messages.NoAccessPermission, "You don't have {0}'s permission to use that.", "0: owner name. access permission controls buttons, levers, and beds");
|
|
this.addDefault(defaults, Messages.NoContainersSiege, "This claim is under siege by {0}. No one can access containers here right now.", "0: attacker name");
|
|
this.addDefault(defaults, Messages.NoContainersPermission, "You don't have {0}'s permission to use that.", "0: owner's name. containers also include crafting blocks");
|
|
this.addDefault(defaults, Messages.OwnerNameForAdminClaims, "an administrator", "as in 'You don't have an administrator's permission to build here.'");
|
|
this.addDefault(defaults, Messages.ClaimTooSmallForEntities, "This claim isn't big enough for that. Try enlarging it.", null);
|
|
this.addDefault(defaults, Messages.TooManyEntitiesInClaim, "This claim has too many entities already. Try enlarging the claim or removing some animals, monsters, paintings, or minecarts.", null);
|
|
this.addDefault(defaults, Messages.YouHaveNoClaims, "You don't have any land claims.", null);
|
|
this.addDefault(defaults, Messages.ConfirmFluidRemoval, "Abandoning this claim will remove all your lava and water. If you're sure, use /AbandonClaim again.", null);
|
|
this.addDefault(defaults, Messages.AutoBanNotify, "Auto-banned {0}({1}). See logs for details.", null);
|
|
this.addDefault(defaults, Messages.AdjustGroupBlocksSuccess, "Adjusted bonus claim blocks for players with the {0} permission by {1}. New total: {2}.", "0: permission; 1: adjustment amount; 2: new total bonus");
|
|
this.addDefault(defaults, Messages.InvalidPermissionID, "Please specify a player name, or a permission in [brackets].", null);
|
|
this.addDefault(defaults, Messages.UntrustOwnerOnly, "Only {0} can revoke permissions here.", "0: claim owner's name");
|
|
this.addDefault(defaults, Messages.HowToClaimRegex, "(^|.*\\W)how\\W.*\\W(claim|protect|lock)(\\W.*|$)", "This is a Java Regular Expression. Look it up before editing! It's used to tell players about the demo video when they ask how to claim land.");
|
|
this.addDefault(defaults, Messages.NoBuildOutsideClaims, "You can't build here unless you claim some land first.", null);
|
|
this.addDefault(defaults, Messages.PlayerOfflineTime, " Last login: {0} days ago.", "0: number of full days since last login");
|
|
this.addDefault(defaults, Messages.BuildingOutsideClaims, "Other players can undo your work here! Consider claiming this area to protect your work.", null);
|
|
|
|
//load the config file
|
|
FileConfiguration config = YamlConfiguration.loadConfiguration(new File(messagesFilePath));
|
|
|
|
//for each message ID
|
|
for(int i = 0; i < messageIDs.length; i++)
|
|
{
|
|
//get default for this message
|
|
Messages messageID = messageIDs[i];
|
|
CustomizableMessage messageData = defaults.get(messageID.name());
|
|
|
|
//if default is missing, log an error and use some fake data for now so that the plugin can run
|
|
if(messageData == null)
|
|
{
|
|
GriefPrevention.AddLogEntry("Missing message for " + messageID.name() + ". Please contact the developer.");
|
|
messageData = new CustomizableMessage(messageID, "Missing message! ID: " + messageID.name() + ". Please contact a server admin.", null);
|
|
}
|
|
|
|
//read the message from the file, use default if necessary
|
|
this.messages[messageID.ordinal()] = config.getString("Messages." + messageID.name() + ".Text", messageData.text);
|
|
config.set("Messages." + messageID.name() + ".Text", this.messages[messageID.ordinal()]);
|
|
|
|
if(messageData.notes != null)
|
|
{
|
|
messageData.notes = config.getString("Messages." + messageID.name() + ".Notes", messageData.notes);
|
|
config.set("Messages." + messageID.name() + ".Notes", messageData.notes);
|
|
}
|
|
}
|
|
|
|
//save any changes
|
|
try
|
|
{
|
|
config.save(DataStore.messagesFilePath);
|
|
}
|
|
catch(IOException exception)
|
|
{
|
|
GriefPrevention.AddLogEntry("Unable to write to the configuration file at \"" + DataStore.messagesFilePath + "\"");
|
|
}
|
|
|
|
defaults.clear();
|
|
System.gc();
|
|
}
|
|
|
|
private void addDefault(HashMap<String, CustomizableMessage> defaults,
|
|
Messages id, String text, String notes)
|
|
{
|
|
CustomizableMessage message = new CustomizableMessage(id, text, notes);
|
|
defaults.put(id.name(), message);
|
|
}
|
|
|
|
synchronized public String getMessage(Messages messageID, String... args)
|
|
{
|
|
String message = messages[messageID.ordinal()];
|
|
|
|
for(int i = 0; i < args.length; i++)
|
|
{
|
|
String param = args[i];
|
|
message = message.replace("{" + i + "}", param);
|
|
}
|
|
|
|
return message;
|
|
}
|
|
|
|
abstract void close();
|
|
}
|