Workaround for a client bug triggered by sending block changes for chunks the client doesn't have loaded.
41 lines
1.4 KiB
Java
41 lines
1.4 KiB
Java
/*
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GriefPrevention Server Plugin for Minecraft
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Copyright (C) 2012 Ryan Hamshire
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package me.ryanhamshire.GriefPrevention;
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import org.bukkit.Location;
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import org.bukkit.Material;
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//represents a "fake" block sent to a player as part of a visualization
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public class VisualizationElement
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{
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public Location location;
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public Material visualizedMaterial;
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public byte visualizedData;
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public Material realMaterial;
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public byte realData;
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public VisualizationElement(Location location, Material visualizedMaterial, byte visualizedData, Material realMaterial, byte realData)
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{
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this.location = location;
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this.visualizedMaterial= visualizedMaterial;
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this.visualizedData = visualizedData;
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this.realData = realData;
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this.realMaterial = realMaterial;
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}
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}
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