AlttdGriefPrevention/src/me/ryanhamshire/GriefPrevention/CheckForPortalTrapTask.java
2016-10-02 01:22:40 -07:00

59 lines
1.8 KiB
Java

/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
//players can be "trapped" in a portal frame if they don't have permission to break
//solid blocks blocking them from exiting the frame
//if that happens, we detect the problem and send them back through the portal.
class CheckForPortalTrapTask extends BukkitRunnable
{
GriefPrevention instance;
//player who recently teleported via nether portal
private Player player;
//where to send the player back to if he hasn't left the portal frame
//private Location returnLocation;
public CheckForPortalTrapTask(Player player, GriefPrevention plugin)
{
this.player = player;
this.instance = plugin;
}
@Override
public void run()
{
//if player has logged out, do nothing
if(!player.isOnline())
{
instance.portalReturnTaskMap.remove(player.getUniqueId());
return;
}
player.setPortalCooldown(0);
instance.portalReturnTaskMap.remove(player.getUniqueId());
}
}