Refactor config reload and server name handling.
Replaced inconsistent `ReloadConfig` usage with `reloadConfig` across the codebase for better naming consistency. Introduced `ServerName` utility to standardize server name retrieval and improve maintainability. Added logging enhancements for better debugging of muted users and blocked messages.
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@@ -24,7 +24,6 @@ import com.velocitypowered.api.event.proxy.ProxyInitializeEvent;
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import com.velocitypowered.api.plugin.Dependency;
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import com.velocitypowered.api.plugin.Plugin;
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import com.velocitypowered.api.plugin.annotation.DataDirectory;
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import com.velocitypowered.api.proxy.ConsoleCommandSource;
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import com.velocitypowered.api.proxy.ProxyServer;
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import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
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import com.velocitypowered.api.proxy.messages.MinecraftChannelIdentifier;
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@@ -83,9 +82,9 @@ public class VelocityChat {
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ChatUserManager.addUser(console);
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}
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public void ReloadConfig() {
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chatAPI.ReloadConfig();
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chatAPI.ReloadChatFilters();
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public void reloadConfig() {
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chatAPI.reloadConfig();
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chatAPI.reloadChatFilters();
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serverHandler.cleanup();
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ByteArrayDataOutput buf = ByteStreams.newDataOutput();
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buf.writeUTF("reloadconfig");
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@@ -15,7 +15,7 @@ public class Reload {
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.<CommandSource>literal("reloadchat")
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.requires(ctx -> ctx.hasPermission("command.chat.reloadchat"))
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.executes(context -> {
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VelocityChat.getPlugin().ReloadConfig();
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VelocityChat.getPlugin().reloadConfig();
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return 1;
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})
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.build();
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