Add back api and server module
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@@ -27,7 +27,43 @@ public class ChatHandler {
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plugin = ChatPlugin.getInstance();
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}
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public void globalChat(Player player, String message) {
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ChatUser user = ChatUserManager.getChatUser(player.getUniqueId());
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if(user == null) return;
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if(!user.isGcOn()) {
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player.sendMessage();// GC IS OFF INFORM THEM ABOUT THIS and cancel
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return;
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}
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// Check if the player has global chat enabled, if not warn them
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String senderName, prefix = "";
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senderName = player.getDisplayName(); // TODO this can be a component
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// can also be cached in the chatuser object?
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prefix = plugin.getChatAPI().getPrefix(player.getUniqueId());
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MiniMessage miniMessage = MiniMessage.get();
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message = Utility.parseColors(message);
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if(!player.hasPermission("chat.format"))
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message = miniMessage.stripTokens(message);
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if(message.contains("[i]"))
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message = message.replace("[i]", "<[i]>");
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List<Template> templates = new ArrayList<>(List.of(
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Template.of("sender", senderName),
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Template.of("prefix", prefix),
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Template.of("message", message),
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Template.of("server", Bukkit.getServerName())/*,
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Template.of("[i]", itemComponent(sender.getInventory().getItemInMainHand()))*/));
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Component component = miniMessage.parse(Config.GCFORMAT, templates);
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//todo make a method for this, it'll be used more then onc
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ByteArrayDataOutput out = ByteStreams.newDataOutput();
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out.writeUTF("globalchat");
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out.writeUTF(miniMessage.serialize(component));
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player.sendPluginMessage(plugin, Config.MESSAGECHANNEL, out.toByteArray());
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}
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}
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