Added a terrible way to sync parties cus I don't have time to implement a proper solution atm
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@@ -1,8 +1,10 @@
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package com.alttd.chat.objects;
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import com.alttd.chat.database.Queries;
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import com.alttd.chat.objects.channels.Channel;
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import com.alttd.chat.util.Utility;
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import net.kyori.adventure.text.Component;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.util.ArrayList;
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import java.util.List;
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@@ -11,7 +13,7 @@ import java.util.UUID;
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public class ChatUser {
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private final UUID uuid; // player uuid
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private int partyId; // the party they are in
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private boolean toggledPartyChat; // should chat messages instantly go to party chat when added, idk if this should be saved
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private Channel toggledChannel;
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private String name; // the nickname, doesn't need to be saved with the chatuser object, could be saved but we can get it from the nicknamesview
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private Component displayName; // the nickname, doesn't need to be saved with the chatuser object, could be saved but we can get it from the nicknamesview
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// private Component prefix; // doesn't need saving, we get this from luckperms
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@@ -25,10 +27,10 @@ public class ChatUser {
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private List<UUID> ignoredPlayers; // a list of UUID, a new table non unique, where one is is the player select * from ignores where ignoredby = thisplayer? where the result is the uuid of the player ignored by this player?
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private List<UUID> ignoredBy; // a list of UUID, same table as above but select * from ignores where ignored = thisplayer? result should be the other user that ignored this player?
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public ChatUser(UUID uuid, int partyId, boolean toggledChat, boolean toggleGc) {
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public ChatUser(UUID uuid, int partyId, Channel toggledChannel) {
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this.uuid = uuid;
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this.partyId = partyId;
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this.toggledPartyChat = toggledChat;
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this.toggledChannel = toggledChannel;
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name = Queries.getDisplayName(uuid);
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if (name == null) {
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@@ -41,7 +43,6 @@ public class ChatUser {
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//
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// prefixAll = Utility.getPrefix(uuid, false);
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//this.toggleGc = toggleGc;
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replyTarget = null;
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gcCooldown = System.currentTimeMillis(); // players can't use gc for 30 seconds after logging in if we use this?
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mails = Queries.getMails(uuid);
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@@ -61,13 +62,13 @@ public class ChatUser {
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this.partyId = partyId;
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}
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public boolean toggledPartyChat() {
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return toggledPartyChat;
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public Channel getToggledChannel() {
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return toggledChannel;
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}
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public void togglePartyChat() {
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toggledPartyChat = !toggledPartyChat;
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Queries.setPartyChatState(toggledPartyChat, uuid); //TODO: Async pls - no CompleteableFuture<>!
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public void setToggledChannel(Channel channel) {
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toggledChannel = channel;
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Queries.setToggledChannel(toggledChannel, uuid); //TODO: Async pls - no CompleteableFuture<>!
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}
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public Component getDisplayName() {
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