Add some info to GUIInventory.java menubars
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17d0cb4c5f
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@ -106,7 +106,7 @@ public abstract class GUIInventory implements GUI, InventoryHolder {
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for (int i = 0; i < 9; ++i) {
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for (int i = 0; i < 9; ++i) {
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addButton(i, createMenuButton(Material.BLACK_STAINED_GLASS_PANE, "", new ArrayList<>(), event -> {}));
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addButton(i, createMenuButton(Material.BLACK_STAINED_GLASS_PANE, "", new ArrayList<>(), event -> {}));
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}
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}
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addButton(5, createPlayerHeadMenuButton(island.owner(), event -> {}));
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addButton(5, createIslandMenuButton(island.owner(), event -> {}));
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}
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}
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public void open(Player player) {
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public void open(Player player) {
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@ -162,4 +162,29 @@ public abstract class GUIInventory implements GUI, InventoryHolder {
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return skull;
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return skull;
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}
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}
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protected GUIButton createIslandMenuButton(UUID uuid, Consumer<InventoryClickEvent> eventConsumer) {
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return new GUIButton()
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.creator(player -> {
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ItemStack skull = new ItemStack(Material.PLAYER_HEAD);
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OfflinePlayer offlinePlayer = Bukkit.getOfflinePlayer(uuid);
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if (!offlinePlayer.hasPlayedBefore())
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return skull;
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SkullMeta meta = (SkullMeta) skull.getItemMeta();
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meta.setPlayerProfile(offlinePlayer.getPlayerProfile());
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List<Component> metaLore = new ArrayList<>();
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for (String loreString : List.of("Island Level : <islandlevel>", "Members: <islandmembers>", "")) {
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metaLore.add(MiniMessage.miniMessage().deserialize(loreString));
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}
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meta.lore(metaLore);
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skull.setItemMeta(meta);
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return skull;
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})
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.consumer(eventConsumer);
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}
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}
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}
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