From 2b69335b2e3437bffb204d8c16743691fe27d459 Mon Sep 17 00:00:00 2001 From: Stijn <38841986+Teriuihi@users.noreply.github.com> Date: Sun, 18 Feb 2024 16:43:39 +0100 Subject: [PATCH] Improved Player Experience Display (#6) Updated the Player Experience Display in the UpgradesGUI to show both the current experience of the player and the experience required to level up. This provides a clearer oversight for players on their progress towards the next island level. This changes only affects the user interface. --- .../java/com/alttd/cometskyblock/island/gui/UpgradesGUI.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugin/src/main/java/com/alttd/cometskyblock/island/gui/UpgradesGUI.java b/plugin/src/main/java/com/alttd/cometskyblock/island/gui/UpgradesGUI.java index da466a4..84e300a 100644 --- a/plugin/src/main/java/com/alttd/cometskyblock/island/gui/UpgradesGUI.java +++ b/plugin/src/main/java/com/alttd/cometskyblock/island/gui/UpgradesGUI.java @@ -77,7 +77,7 @@ public class UpgradesGUI extends GUIInventory { addButton(12, createMenuButton(Material.EXPERIENCE_BOTTLE, "Increase your island level", List.of( "Use your experience to upgrade your island level.", "", - "" + Experience.getExpToNextIslandLevel(island.level()) + " experience required to level up!" + "You're at " + player.getTotalExperience() + "/" + Experience.getExpToNextIslandLevel(island.level()) + " experience required to level up!" ),event -> { int xp = Experience.getExpToNextIslandLevel(island.level()); if (player.getLevel() >= 0 && player.getTotalExperience() < xp) {