Add back button to GUI

This commit is contained in:
Len 2024-02-11 16:22:22 +01:00
parent 10a057bab5
commit f4b67c93c3
6 changed files with 15 additions and 6 deletions

View File

@ -20,7 +20,7 @@ public class ChallengesGUI extends GUIInventory {
@Override
public void decorate(Player player) {
makeMenuBar();
makeMenuBar(player);
super.decorate(player);
}

View File

@ -1,6 +1,7 @@
package com.alttd.cometskyblock.gui;
import com.alttd.cometskyblock.island.Island;
import com.alttd.cometskyblock.island.gui.IslandGUI;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.minimessage.MiniMessage;
import net.kyori.adventure.text.minimessage.tag.resolver.Placeholder;
@ -97,10 +98,11 @@ public abstract class GUIInventory implements GUI, InventoryHolder {
return item;
}
protected void makeMenuBar() {
protected void makeMenuBar(Player player) {
for (int i = inventory.getSize() - 9; i < inventory.getSize(); ++i) {
addButton(i, createMenuButton(Material.BLACK_STAINED_GLASS_PANE, "", new ArrayList<>(), event -> {}));
}
createMainMenuButton(player, inventory.getSize() - 9);
makeTopBar();
}
@ -144,6 +146,13 @@ public abstract class GUIInventory implements GUI, InventoryHolder {
addButton(slot, createMenuButton(Material.BARRIER, "<yellow>Exit Menu", new ArrayList<>(), event -> player.closeInventory()));
}
protected void createMainMenuButton(Player player, int slot) {
addButton(slot, createMenuButton(Material.BARRIER, "<yellow>Island Menu", new ArrayList<>(), event -> {
player.closeInventory();
new IslandGUI(island).open(player);
}));
}
protected GUIButton createPlayerHeadMenuButton(UUID uuid, Consumer<InventoryClickEvent> eventConsumer) {
return new GUIButton()
.creator(player -> createPlayerHead(uuid))

View File

@ -24,7 +24,7 @@ public class IslandGUI extends GUIInventory {
@Override
public void decorate(Player player) {
makeMenuBar();
makeMenuBar(player);
// Island GO
addButton(10, createMenuButton(Material.GRASS_BLOCK, "Visit your island!", new ArrayList<>(), event -> {

View File

@ -33,7 +33,7 @@ public class MembersGUI extends GUIInventory {
@Override
public void decorate(Player player) {
currentSlot = 9;
makeMenuBar();
makeMenuBar(player);
int startIndex = pageIndex * 45;
for (int i = startIndex; i < island.members().size(); i++) {

View File

@ -27,7 +27,7 @@ public class SettingsGUI extends GUIInventory {
@Override
public void decorate(Player player) {
makeMenuBar();
makeMenuBar(player);
// setHome
addButton(10, createMenuButton(Material.GRASS_BLOCK, "Set your IslandSpawn location!", List.of(
"<white>This sets your island spawn location to your current location."

View File

@ -31,7 +31,7 @@ public class UpgradesGUI extends GUIInventory {
@Override
public void decorate(Player player) {
makeMenuBar();
makeMenuBar(player);
MessageConfiguration.Island islandMessages = CometSkyBlockPlugin.instance().messagesConfiguration().get().island();
// Todo - move to handlers, add costs, validation ...
// WorldBorder