Inserted debug logs to track attribute setting and entity modifiers. This will aid in troubleshooting issues related to entity spawning and attribute application.
Renamed AttributeModifier to EntityAttributeModifier for clarity. Added Main dependency and improved attribute setting logic with namespaced keys for better error handling and debugging. Updated MobTypes to pass Main instance accordingly.
Changed log.debug calls to log.info with "DEBUG" tags for consistency and improved visibility during debugging. This will ensure that debug information appears in the logs without changing log level settings.
Modified the spawnable target block location by adding 1 to the Y-coordinate. This change ensures that entities spawn above the target block, preventing them from spawning inside it or in obstructed areas.
Updated the spawn command to require an additional <mob> argument. Enhanced the tab completion functionality to provide context-sensitive suggestions based on the number of arguments.
Previously, the default value for the abilities list was null, leading to potential NullPointerExceptions. This change initializes the default list as an empty list to prevent such errors.
Ensure that the configuration section is not null before attempting to retrieve keys. This prevents potential null pointer exceptions and adds a warning log for missing configuration sections.
Introduced a new configuration file for the CustomMobs plugin, specifying its details and commands. Updated the CommandManager to use "custommobs" instead of "fish" and added an alias "cm" for command execution.