From b9b5e883f1f99654f7d8f85a6c257a41d41688d9 Mon Sep 17 00:00:00 2001 From: Teriuihi Date: Sun, 20 Oct 2024 20:43:52 +0200 Subject: [PATCH] Disable Yaw setting in HoverText spawn packet Comment out the line that sets the Yaw value to 0 in the spawn packet for `HoverText`. This change prevents unnecessary modifications to the entity's yaw, streamlining the packet data. --- src/main/java/com/alttd/halloween/leaderboard/HoverText.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/alttd/halloween/leaderboard/HoverText.java b/src/main/java/com/alttd/halloween/leaderboard/HoverText.java index 07ea991..b7ac53c 100644 --- a/src/main/java/com/alttd/halloween/leaderboard/HoverText.java +++ b/src/main/java/com/alttd/halloween/leaderboard/HoverText.java @@ -44,7 +44,7 @@ public class HoverText { spawnPacket.getIntegers().write(2, 0); // Speed Y spawnPacket.getIntegers().write(3, 0); // Speed Z spawnPacket.getIntegers().write(4, 0); // Pitch - spawnPacket.getIntegers().write(5, 0); // Yaw +// spawnPacket.getIntegers().write(5, 0); // Yaw spawnPacket.getEntityTypeModifier().write(0, EntityType.ARMOR_STAND); PacketContainer destroyPacket = protocolManager.createPacket(PacketType.Play.Server.ENTITY_DESTROY); destroyPacket.getIntLists().write(0, List.of(entityId));