Add InventoryClick and InventoryDrag event handlers. bump version to 1.1.4-SNAPSHOT
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commit
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@ -9,7 +9,7 @@ val nexusUser = providers.gradleProperty("alttdSnapshotUsername").orNull ?: Syst
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val nexusPass = providers.gradleProperty("alttdSnapshotPassword").orNull ?: System.getenv("NEXUS_PASSWORD")
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val nexusPass = providers.gradleProperty("alttdSnapshotPassword").orNull ?: System.getenv("NEXUS_PASSWORD")
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group = "com.alttd.inventory_gui"
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group = "com.alttd.inventory_gui"
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version = "1.1.3-SNAPSHOT"
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version = "1.1.4-SNAPSHOT"
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repositories {
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repositories {
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mavenCentral()
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mavenCentral()
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@ -20,7 +20,6 @@ import java.util.Optional;
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* The {@code GuiListener} is associated with a specific plugin by its name to ensure
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* The {@code GuiListener} is associated with a specific plugin by its name to ensure
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* that event handling is scoped to the appropriate plugin's GUI instances.
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* that event handling is scoped to the appropriate plugin's GUI instances.
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*/
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*/
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@SuppressWarnings("ClassCanBeRecord")
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public final class GuiListener implements Listener {
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public final class GuiListener implements Listener {
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/**
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/**
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@ -29,6 +28,30 @@ public final class GuiListener implements Listener {
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public GuiListener() {
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public GuiListener() {
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}
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}
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/**
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* Handles inventory click interactions in the context of GUI sessions. This method ensures
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* that the event is processed consistently with other inventory interactions by delegating
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* the handling to the {@code onInventoryInteract} method.
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*
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* @param event the {@code InventoryClickEvent} triggered when a player clicks within an inventory
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*/
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@EventHandler
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public void onInventoryClick(InventoryClickEvent event) {
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onInventoryInteract(event);
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}
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/**
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* Handles inventory drag interactions in the context of GUI sessions. This method delegates
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* the handling of the event to the {@code onInventoryInteract} method to ensure consistent
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* processing of inventory interactions.
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*
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* @param event the {@code InventoryDragEvent} triggered when a player drags items within an inventory
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*/
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@EventHandler
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public void onInventoryDrag(InventoryDragEvent event) {
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onInventoryInteract(event);
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}
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/**
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/**
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* Handles interactions with inventories in the context of GUI sessions. This method ensures
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* Handles interactions with inventories in the context of GUI sessions. This method ensures
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* that the interaction is processed only if the player is part of an active GUI session.
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* that the interaction is processed only if the player is part of an active GUI session.
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@ -37,7 +60,6 @@ public final class GuiListener implements Listener {
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*
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*
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* @param event the {@code InventoryInteractEvent} triggered when a player interacts with an inventory
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* @param event the {@code InventoryInteractEvent} triggered when a player interacts with an inventory
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*/
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*/
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@EventHandler
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public void onInventoryInteract(InventoryInteractEvent event) {
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public void onInventoryInteract(InventoryInteractEvent event) {
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if (!(event.getWhoClicked() instanceof Player player)) {
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if (!(event.getWhoClicked() instanceof Player player)) {
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return;
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return;
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@ -121,7 +121,6 @@ public class InventoryGui {
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}
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}
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if (!item.isClickable()) {
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if (!item.isClickable()) {
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event.setCancelled(true);
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return;
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return;
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}
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}
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item.handle(event);
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item.handle(event);
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