package com.liteflags.auth; import com.liteflags.LiteFlags; import com.liteflags.data.maps.MapCache; import com.liteflags.util.Utilities; import java.util.Random; import java.util.UUID; import org.bukkit.Bukkit; import org.bukkit.entity.Player; public class Authentication { public static String getAuthKey() { String randChars = "ABCDEFGHIJKLMNPQRSTUVWXYZ123456789abcdefghijklmnopqrstuvwsyz"; StringBuilder salt = new StringBuilder(); Random rnd = new Random(); while(salt.length() < 6) { int index = (int)(rnd.nextFloat() * (float)randChars.length()); salt.append(randChars.charAt(index)); } return "." + salt.toString(); } public static void checkAuthStatus(UUID uuid) { Player player = Bukkit.getPlayer(uuid); if (!player.hasPermission("liteflags.authentication.success")) { MapCache.reauthedPlayers.put(player.getUniqueId().toString(), getAuthKey()); AuthTimer.startTimer(player); player.sendMessage(Utilities.format(LiteFlags.getInstance().getConfig().getString("Messages.Authenticate").replace("%code%", (CharSequence)MapCache.reauthedPlayers.get(player.getUniqueId().toString())))); } } }