Adjust particle loading to work with webui coordinates

This commit is contained in:
Teriuihi 2025-06-23 00:45:07 +02:00
parent ed91cf6810
commit 02c4f818a0
2 changed files with 15 additions and 13 deletions

View File

@ -83,18 +83,19 @@ public class ParticleConfig {
Class<?> dataType = particleType.getDataType();
// Handle different particle data types
if ((dataType.equals(Particle.DustOptions.class)
|| dataType.equals(Particle.DustTransition.class))) {
if (dataType.equals(Particle.DustOptions.class)) {
if (particleInfo.getColor() != null) {
particleBuilder.color(getColor(particleInfo.getColor()),
particleInfo.getSize());
}
} else if (dataType.equals(Particle.DustTransition.class)) {
if (particleInfo.getColorGradientEnd() != null) {
particleBuilder.colorTransition(getColor(particleInfo.getColor()),
getColor(particleInfo.getColorGradientEnd()),
particleInfo.getSize());
} else {
particleBuilder.color(getColor(particleInfo.getColor()));
}
}
} else if (dataType.equals(Color.class)) {
else if (dataType.equals(Color.class)) {
particleBuilder.color(getColor(particleInfo.getColor()));
} else if (dataType.equals(BlockData.class)) {
particleBuilder.data(Material.STONE.createBlockData());
@ -112,7 +113,8 @@ public class ParticleConfig {
particleBuilder.extra(particleInfo.getExtra());
}
aParticleList.add(new AParticle(x, y, z, randomOffset, particleBuilder));
//Add 0.2 to adjust for the player model being 1.6 blocks high
aParticleList.add(new AParticle(x, y + 0.2, z, randomOffset, particleBuilder));
}
loadedFrames.add(new Frame(aParticleList));