Refactor vanish handling by moving logic to FrameSpawnerPlayer and improving debug logging

This commit is contained in:
2026-01-05 02:10:53 +01:00
parent e2ab17fb20
commit 26cb4474c4
2 changed files with 13 additions and 5 deletions
@@ -8,6 +8,7 @@ import com.alttd.storage.PlayerSettings;
import com.alttd.util.Logger;
import de.myzelyam.api.vanish.VanishAPI;
import lombok.Getter;
import lombok.extern.slf4j.Slf4j;
import net.kyori.adventure.text.minimessage.MiniMessage;
import org.bukkit.GameMode;
import org.bukkit.Location;
@@ -19,6 +20,7 @@ import java.util.List;
import java.util.UUID;
import java.util.stream.Collectors;
@Slf4j
public class ParticleSet {
private final List<Frame> frames;
@@ -53,7 +55,7 @@ public class ParticleSet {
}
public void run(Location location, Player player) {
if (tooSoon(player.getUniqueId()) || isVanished(player))
if (tooSoon(player.getUniqueId()))
return;
FrameSpawnerLocation frameSpawnerLocation = new FrameSpawnerLocation(repeat, frames, frameDelay, location, player.getLocation().getYaw());
frameSpawnerLocation.runTaskTimerAsynchronously(AltitudeParticles.getInstance(), 0, repeatDelay);
@@ -68,10 +70,6 @@ public class ParticleSet {
frameSpawnerPlayer.runTaskTimerAsynchronously(AltitudeParticles.getInstance(), 0, repeatDelay);
}
private boolean isVanished(Player player) {
return VanishAPI.isInvisible(player) || player.getGameMode().equals(GameMode.SPECTATOR);
}
private boolean tooSoon(UUID uuid) {
PlayerSettings ps = PlayerSettings.getPlayer(uuid);
if (ps.canRun(aPartType))