From 295b9d1ee2ba6e3deec36514120244e64faf57a4 Mon Sep 17 00:00:00 2001 From: Teriuihi Date: Sat, 26 Feb 2022 02:26:07 +0100 Subject: [PATCH] Fix checking distance to another player in another world --- src/main/java/com/alttd/objects/Frame.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/alttd/objects/Frame.java b/src/main/java/com/alttd/objects/Frame.java index dd19c15..6a9cde4 100644 --- a/src/main/java/com/alttd/objects/Frame.java +++ b/src/main/java/com/alttd/objects/Frame.java @@ -35,7 +35,8 @@ public class Frame { return false; if (!playerSettings.isSeeingParticles()) return false; - return player.getLocation().distance(location) < 100; + Location playerLocation = player.getLocation(); + return location.getWorld().getUID().equals(playerLocation.getWorld().getUID()) && player.getLocation().distance(location) < 100; }).collect(Collectors.toList()) ) .spawn();