Activate particle when clicked on in the gui
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@ -1,19 +1,69 @@
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package com.alttd.gui.actions;
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import com.alttd.database.Queries;
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import com.alttd.gui.GUIAction;
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import com.alttd.objects.ParticleSet;
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import com.alttd.storage.PlayerSettings;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemFlag;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.jetbrains.annotations.NotNull;
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import java.util.Arrays;
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import java.util.Objects;
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public class ActivateParticleSet implements GUIAction {
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ParticleSet particleSet;
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Inventory inventory;
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int slot;
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public ActivateParticleSet(ParticleSet particleSet) {
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public ActivateParticleSet(ParticleSet particleSet, Inventory inventory, int slot) {
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this.particleSet = particleSet;
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this.inventory = inventory;
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this.slot = slot;
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}
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@Override
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public void click(Player player) {
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//TODO activate particle
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boolean enable = false;
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ItemStack itemStack = inventory.getItem(slot);
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if (itemStack != null)
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enable = updateItem(itemStack, player);
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PlayerSettings playerSettings = PlayerSettings.getPlayer(player.getUniqueId());
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if (enable)
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playerSettings.addParticle(particleSet.getAPartType(), particleSet);
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else
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playerSettings.removeParticle(particleSet.getAPartType());
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}
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private boolean updateItem(@NotNull ItemStack itemStack, Player player) {
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boolean enable;
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ItemMeta itemMeta = itemStack.getItemMeta();
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if (itemMeta.hasEnchants()) {
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itemMeta.getEnchants()
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.forEach((enchantment, integer) -> itemMeta.removeEnchant(enchantment));
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Queries.removeParticle(player.getUniqueId(), particleSet.getAPartType());
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enable = false;
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} else {
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Arrays.stream(inventory.getContents())
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.filter(Objects::nonNull)
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.forEach(item -> {
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ItemMeta meta = item.getItemMeta();
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meta.getEnchants().forEach((enchantment, integer) -> meta.removeEnchant(enchantment));
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item.setItemMeta(meta);
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});
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itemMeta.addEnchant(Enchantment.ARROW_INFINITE, 1, true);
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itemMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
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Queries.addParticle(player.getUniqueId(), particleSet.getAPartType(), particleSet.getParticleId());
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enable = true;
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}
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itemStack.setItemMeta(itemMeta);
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inventory.setItem(slot, itemStack);
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player.updateInventory();
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return enable;
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}
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}
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