Added settings villager biome on creation

This commit is contained in:
Teriuihi 2021-12-21 03:19:26 +01:00
parent 0eaed2d86a
commit 3143eb4624

View File

@ -18,17 +18,14 @@ import org.bukkit.entity.Player;
import org.bukkit.entity.Villager;
import org.bukkit.event.entity.CreatureSpawnEvent;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import java.util.UUID;
import java.util.*;
import java.util.stream.Collectors;
public class CommandCreateVillager extends SubCommand {
@Override
public boolean onCommand(CommandSender commandSender, String[] args) {
if (args.length < 8) {
if (args.length != 9) {
commandSender.sendMessage(getMiniMessage().parse(getHelpMessage()));
return true;
}
@ -40,16 +37,23 @@ public class CommandCreateVillager extends SubCommand {
}
VillagerType villagerType = first.get();
World world = Bukkit.getServer().getWorld(args[7]);
Villager.Type type = Villager.Type.valueOf(args[2].toUpperCase());
if (type == null) { //TODO test if this might need a try catch?
commandSender.sendMessage(getMiniMessage().parse(getHelpMessage()));
return true;
}
World world = Bukkit.getServer().getWorld(args[8]);
if (world == null) {
commandSender.sendMessage(getMiniMessage().parse(getHelpMessage()));
return true;
}
Location location = new Location(world, Double.parseDouble(args[2]),Double.parseDouble(args[3]),Double.parseDouble(args[4]), Float.parseFloat(args[5]), Float.parseFloat(args[6]));
Location location = new Location(world, Double.parseDouble(args[3]),Double.parseDouble(args[4]),Double.parseDouble(args[5]), Float.parseFloat(args[6]), Float.parseFloat(args[7]));
Villager villager = (Villager) world.spawnEntity(location, EntityType.VILLAGER, CreatureSpawnEvent.SpawnReason.CUSTOM);
villager.setPersistent(true);
villager.setInvulnerable(true);
// villager.setVillagerType(Villager.Type.); TODO choose villager type?
villager.setVillagerType(type);
villager.setProfession(villagerType.getProfession());
villager.setRemoveWhenFarAway(false);
villager.customName(getMiniMessage().parse(Config.VILLAGER_NAME, Template.of("name", villagerType.getDisplayName())));
villager.setCustomNameVisible(true);
@ -74,32 +78,33 @@ public class CommandCreateVillager extends SubCommand {
case 2 -> res.addAll(VillagerType.getVillagerTypes().stream()
.map(VillagerType::getName)
.collect(Collectors.toList()));
case 3 -> {
case 3 -> res.addAll(Arrays.stream(Villager.Type.values()).map(Enum::name).collect(Collectors.toList()));
case 4 -> {
if (commandSender instanceof Player player) {
res.add(String.valueOf(Utilities.round(player.getLocation().getX(), 2)));
}
}
case 4 -> {
case 5 -> {
if (commandSender instanceof Player player) {
res.add(String.valueOf(Utilities.round(player.getLocation().getY(), 1)));
}
}
case 5 -> {
case 6 -> {
if (commandSender instanceof Player player) {
res.add(String.valueOf(Utilities.round(player.getLocation().getZ(), 2)));
}
}
case 6 -> {
case 7 -> {
if (commandSender instanceof Player player) {
res.add(String.valueOf(Utilities.round(player.getLocation().getYaw(), 2)));
}
}
case 7 -> {
case 8 -> {
if (commandSender instanceof Player player) {
res.add(String.valueOf(Utilities.round(player.getLocation().getPitch(), 2)));
}
}
case 8 -> {
case 9 -> {
if (commandSender instanceof Player player) {
res.add(player.getLocation().getWorld().getName());
}