Fixed frame delay

This commit is contained in:
2022-06-05 18:22:52 +02:00
parent 0a7b583424
commit 33d95226a7
3 changed files with 6 additions and 17 deletions
@@ -12,14 +12,12 @@ import java.util.List;
public class FrameSpawnerLocation extends BukkitRunnable {
private int amount;
private final long repeatDelay;
private final List<Frame> frames;
private Iterator<Frame> iterator;
private final Location location;
private final float rotation;
public FrameSpawnerLocation(int amount, int repeatDelay, List<Frame> frames, Location location, float rotation) {
public FrameSpawnerLocation(int amount, List<Frame> frames, Location location, float rotation) {
this.amount = amount;
this.repeatDelay = (repeatDelay * 1000L) / 20;
this.frames = frames;
this.iterator = frames.iterator();
this.location = location;
@@ -15,16 +15,14 @@ import java.util.List;
public class FrameSpawnerPlayer extends BukkitRunnable {
private int amount;
private final long repeatDelay;
private final List<Frame> frames;
private Iterator<Frame> iterator;
private final Player player;
private final PlayerSettings playerSettings;
private final APartType aPartType;
private final String uniqueId;
public FrameSpawnerPlayer(int amount, int repeatDelay, List<Frame> frames, Player player, PlayerSettings playerSettings, APartType aPartType, String uniqueId) {
public FrameSpawnerPlayer(int amount, List<Frame> frames, Player player, PlayerSettings playerSettings, APartType aPartType, String uniqueId) {
this.amount = amount;
this.repeatDelay = (repeatDelay * 1000L) / 20;
this.frames = frames;
this.iterator = frames.iterator();
this.player = player;
@@ -53,13 +51,6 @@ public class FrameSpawnerPlayer extends BukkitRunnable {
else if (amount != 0) {
iterator = frames.iterator();
amount--;
if (repeatDelay <= 0)
return;
try { //Wait before repeating the frames
Thread.sleep(repeatDelay); //TODO figure out why this doesn't work and fix it
} catch (InterruptedException e) {
e.printStackTrace();
}
} else {
this.cancel();
if (Config.DEBUG)