Added delay
Made particles dependent on player yaw
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@@ -11,6 +11,8 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.TimeUnit;
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public class ParticleSet {
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@@ -32,18 +34,32 @@ public class ParticleSet {
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this.itemStack = itemStack;
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}
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public void run(Location location) {
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public void run(Location location, UUID uuid) {
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if (tooSoon(uuid))
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return;
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FrameSpawnerLocation frameSpawnerLocation = new FrameSpawnerLocation(repeat, repeatDelay, frames, location);
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frameSpawnerLocation.runTaskTimerAsynchronously(AltitudeParticles.getInstance(), 0, frameDelay);
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}
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public void run(Player player, PlayerSettings playerSettings) {
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public void run(Player player, PlayerSettings playerSettings, UUID uuid) {
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if (tooSoon(uuid))
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return;
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if (Config.DEBUG)
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Logger.info("Starting particle set % for %.", uniqueId, player.getName());
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FrameSpawnerPlayer frameSpawnerPlayer = new FrameSpawnerPlayer(repeat, repeatDelay, frames, player, playerSettings, aPartType, uniqueId);
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frameSpawnerPlayer.runTaskTimerAsynchronously(AltitudeParticles.getInstance(), 0, frameDelay);
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}
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private boolean tooSoon(UUID uuid) {
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PlayerSettings ps = PlayerSettings.getPlayer(uuid);
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if (ps.canRun(aPartType))
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{
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ps.run(aPartType);
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return false;
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}
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return true;
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}
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public APartType getAPartType() {
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return aPartType;
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}
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