Prepared buy/sell gui for actually functioning
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parent
8a53111350
commit
4b5e09c553
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@ -8,6 +8,7 @@ import com.alttd.util.Utilities;
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import net.kyori.adventure.text.minimessage.MiniMessage;
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import net.kyori.adventure.text.minimessage.Template;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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@ -27,11 +28,20 @@ public class BuyGUI extends GUIMerchant {
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addItem(itemStack,
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getPriceItem(money),
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null,
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player -> player.sendMessage(MiniMessage.get().parse("Hi! you bought: " + itemStack.getAmount() + " " + itemStack.getType().name() + " for " + money + "."))
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player -> buy(player, itemStack.getType(), itemStack.getAmount(), money)
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);
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}
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}
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private void buy(Player player, Material material, int amount, double price)
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{
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player.sendMessage(MiniMessage.get().parse(
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"Hi! you bought: " + amount +
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" " + material.name() +
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" for " + price +
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"."));
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}
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private ItemStack getPriceItem(double price) {
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if (price < 0) return nameItem(new ItemStack(Material.BARRIER), -1);
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else if (price <= 10) return nameItem(new ItemStack(Material.IRON_INGOT), price);
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@ -8,6 +8,7 @@ import com.alttd.util.Utilities;
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import net.kyori.adventure.text.minimessage.MiniMessage;
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import net.kyori.adventure.text.minimessage.Template;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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@ -27,11 +28,20 @@ public class SellGUI extends GUIMerchant {
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addItem(itemStack,
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getPriceItem(money),
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null,
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player -> player.sendMessage(MiniMessage.get().parse("Hi! you sold: " + itemStack.getAmount() + " " + itemStack.getType().name() + " for " + money + "."))
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player -> sell(player, itemStack.getType(), itemStack.getAmount(), money)
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);
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}
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}
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private void sell(Player player, Material material, int amount, double price)
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{
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player.sendMessage(MiniMessage.get().parse(
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"Hi! you sold: " + amount +
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" " + material.name() +
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" for " + price +
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"."));
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}
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private ItemStack getPriceItem(double price) {
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if (price < 0) return nameItem(new ItemStack(Material.BARRIER), -1);
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else if (price <= 10) return nameItem(new ItemStack(Material.IRON_INGOT), price);
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