Added repeat delay
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parent
907ad4819e
commit
77df8b1e6d
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@ -11,12 +11,14 @@ import java.util.List;
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public class FrameSpawnerLocation extends BukkitRunnable {
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int amount;
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List<Frame> frames;
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Iterator<Frame> iterator;
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Location location;
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public FrameSpawnerLocation(int amount, List<Frame> frames, Location location) {
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private int amount;
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private final long repeatDelay;
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private final List<Frame> frames;
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private Iterator<Frame> iterator;
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private final Location location;
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public FrameSpawnerLocation(int amount, int repeatDelay, List<Frame> frames, Location location) {
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this.amount = amount;
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this.repeatDelay = (repeatDelay * 1000L) / 20;
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this.frames = frames;
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this.iterator = frames.iterator();
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this.location = location;
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@ -29,6 +31,13 @@ public class FrameSpawnerLocation extends BukkitRunnable {
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else if (amount != 0) {
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iterator = frames.iterator();
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amount--;
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if (repeatDelay <= 0)
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return;
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try { //Wait before repeating the frames
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Thread.sleep(repeatDelay); //TODO figure out why this isn't working and fix it
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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} else {
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this.cancel();
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if (Config.DEBUG)
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@ -1,7 +1,10 @@
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package com.alttd.frameSpawners;
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import com.alttd.config.Config;
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import com.alttd.objects.APartType;
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import com.alttd.objects.Frame;
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import com.alttd.objects.ParticleSet;
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import com.alttd.storage.PlayerSettings;
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import com.alttd.util.Logger;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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@ -11,15 +14,23 @@ import java.util.List;
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public class FrameSpawnerPlayer extends BukkitRunnable {
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int amount;
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List<Frame> frames;
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Iterator<Frame> iterator;
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Player player;
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public FrameSpawnerPlayer(int amount, List<Frame> frames, Player player) {
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private int amount;
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private final long repeatDelay;
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private final List<Frame> frames;
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private Iterator<Frame> iterator;
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private final Player player;
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private final PlayerSettings playerSettings;
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private final APartType aPartType;
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private final String uniqueId;
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public FrameSpawnerPlayer(int amount, int repeatDelay, List<Frame> frames, Player player, PlayerSettings playerSettings, APartType aPartType, String uniqueId) {
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this.amount = amount;
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this.repeatDelay = (repeatDelay * 1000L) / 20;
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this.frames = frames;
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this.iterator = frames.iterator();
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this.player = player;
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this.playerSettings = playerSettings;
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this.aPartType = aPartType;
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this.uniqueId = uniqueId;
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}
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@Override
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@ -30,11 +41,26 @@ public class FrameSpawnerPlayer extends BukkitRunnable {
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Logger.info("Stopped repeating task due to player offline.");
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return;
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}
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ParticleSet activeParticleSet = playerSettings.getParticles(aPartType);
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if (activeParticleSet == null || !activeParticleSet.getParticleId().equalsIgnoreCase(uniqueId)) {
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this.cancel();
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if (Config.DEBUG)
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Logger.info("Stopped repeating task due to player switching/disabling particles.");
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return;
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}
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if (iterator.hasNext())
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iterator.next().spawn(player.getLocation());
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else if (amount != 0)
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else if (amount != 0) {
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iterator = frames.iterator();
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else {
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amount--;
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if (repeatDelay <= 0)
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return;
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try { //Wait before repeating the frames
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Thread.sleep(repeatDelay); //TODO figure out why this doesn't work and fix it
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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} else {
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this.cancel();
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if (Config.DEBUG)
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Logger.info("Stopped repeating task due to end of frames.");
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