Added a way to load extra data for particles and added a boolean to determine if all frames should spawn at the same location
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be97b45833
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d416ec80e1
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@ -73,6 +73,7 @@ public class ParticleConfig {
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int repeat = (int) (long) jsonObject.get("repeat");
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int repeatDelay = (int) (long) jsonObject.get("repeat_delay");
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double randomOffset = (double) jsonObject.get("random_offset");
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boolean stationary = (boolean) jsonObject.get("stationary");
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JSONObject frames = (JSONObject) jsonObject.get("frames");
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List<Frame> loadedFrames = new ArrayList<>();
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for (Object key : frames.keySet()) {
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@ -101,12 +102,15 @@ public class ParticleConfig {
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//TODO implement
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} else if (particleType.getDataType().equals(ItemStack.class)) {
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//TODO implement
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} else {
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double data = (double) pData.get("extra");
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particleBuilder.extra(data);
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}
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aParticleList.add(new AParticle(x, y, z, randomOffset, particleBuilder));
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}
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loadedFrames.add(new Frame(aParticleList));
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}
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return new ParticleSet(loadedFrames, displayName, List.of(lore.split("\n")), frameDelay, repeat, repeatDelay, aPartType, particleName, permission, packagePermission, displayItem);
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return new ParticleSet(loadedFrames, displayName, List.of(lore.split("\n")), frameDelay, repeat, repeatDelay, stationary, aPartType, particleName, permission, packagePermission, displayItem);
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}
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public static void reload() {
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@ -7,6 +7,7 @@ import com.alttd.objects.Frame;
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import com.alttd.objects.ParticleSet;
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import com.alttd.storage.PlayerSettings;
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import com.alttd.util.Logger;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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@ -23,7 +24,8 @@ public class FrameSpawnerPlayer extends BukkitRunnable {
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private final APartType aPartType;
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private final String uniqueId;
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private final int frameDelay;
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public FrameSpawnerPlayer(int amount, List<Frame> frames, int frameDelay, Player player, PlayerSettings playerSettings, APartType aPartType, String uniqueId) {
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private final boolean stationary;
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public FrameSpawnerPlayer(int amount, List<Frame> frames, int frameDelay, Player player, PlayerSettings playerSettings, APartType aPartType, String uniqueId, boolean stationary) {
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this.amount = amount;
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this.frames = frames;
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this.iterator = frames.iterator();
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@ -32,6 +34,7 @@ public class FrameSpawnerPlayer extends BukkitRunnable {
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this.aPartType = aPartType;
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this.uniqueId = uniqueId;
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this.frameDelay = frameDelay;
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this.stationary = stationary;
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}
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@Override
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@ -42,6 +45,8 @@ public class FrameSpawnerPlayer extends BukkitRunnable {
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Logger.info("Stopped repeating task due to player offline.");
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return;
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}
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Location location = player.getLocation();
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float yaw = location.getYaw();
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ParticleSet activeParticleSet = playerSettings.getParticles(aPartType);
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if (activeParticleSet == null || !activeParticleSet.getParticleId().equalsIgnoreCase(uniqueId) || !playerSettings.hasActiveParticles()) {
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this.cancel();
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@ -57,9 +62,15 @@ public class FrameSpawnerPlayer extends BukkitRunnable {
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new BukkitRunnable() {
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@Override
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public void run() {
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if (!iterator.hasNext())
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if (!iterator.hasNext()) {
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this.cancel();
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iterator.next().spawn(player.getLocation(), player.getLocation().getYaw());
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return;
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}
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Frame next = iterator.next();
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if (stationary)
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next.spawn(location, yaw);
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else
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next.spawn(player.getLocation(), player.getLocation().getYaw());
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}
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}.runTaskTimerAsynchronously(AltitudeParticles.getInstance(), 0, frameDelay);
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iterator = frames.iterator();
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@ -27,8 +27,9 @@ public class ParticleSet {
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private final String permission;
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private final String packPermission;
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private final ItemStack itemStack;
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private final boolean stationary;
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public ParticleSet(List<Frame> frames, String name, List<String> lore, int frameDelay, int repeat, int repeatDelay, APartType aPartType, String uniqueId, String permission, String packPermission,ItemStack itemStack) {
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public ParticleSet(List<Frame> frames, String name, List<String> lore, int frameDelay, int repeat, int repeatDelay, boolean stationary, APartType aPartType, String uniqueId, String permission, String packPermission, ItemStack itemStack) {
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MiniMessage miniMessage = MiniMessage.miniMessage();
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this.frames = frames;
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this.frameDelay = frameDelay;
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@ -38,6 +39,7 @@ public class ParticleSet {
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this.uniqueId = uniqueId;
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this.permission = permission;
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this.packPermission = packPermission;
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this.stationary = stationary;
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ItemMeta itemMeta = itemStack.getItemMeta();
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itemMeta.displayName(miniMessage.deserialize(name));
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itemMeta.lore(lore.stream().map(miniMessage::deserialize).collect(Collectors.toList()));
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@ -57,7 +59,7 @@ public class ParticleSet {
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return;
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if (Config.DEBUG)
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Logger.info("Starting particle set % for %.", uniqueId, player.getName());
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FrameSpawnerPlayer frameSpawnerPlayer = new FrameSpawnerPlayer(repeat, frames, frameDelay, player, playerSettings, aPartType, uniqueId);
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FrameSpawnerPlayer frameSpawnerPlayer = new FrameSpawnerPlayer(repeat, frames, frameDelay, player, playerSettings, aPartType, uniqueId, stationary);
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frameSpawnerPlayer.runTaskTimerAsynchronously(AltitudeParticles.getInstance(), 0, repeatDelay);
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}
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