Renamed ATTACK to KILL
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@ -8,7 +8,7 @@ public enum APartType { //TODO add description?
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TRAIL("TRAIL", "Trail", Material.GOLD_INGOT, null, false),
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TRAIL("TRAIL", "Trail", Material.GOLD_INGOT, null, false),
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BREAK_PLACE_BLOCK("BREAK_PLACE_BLOCK", "Break/place block", Material.GRASS_BLOCK, null, true),
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BREAK_PLACE_BLOCK("BREAK_PLACE_BLOCK", "Break/place block", Material.GRASS_BLOCK, null, true),
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DEATH("DEATH", "Death", Material.SKELETON_SKULL, null, true),
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DEATH("DEATH", "Death", Material.SKELETON_SKULL, null, true),
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ATTACK("KILL", "Kill", Material.DIAMOND_SWORD, null, true),
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KILL("KILL", "Kill", Material.DIAMOND_SWORD, null, true),
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CLICK_BLOCK("CLICK_BLOCK", "Right click block", Material.DIAMOND_BLOCK, null, true),
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CLICK_BLOCK("CLICK_BLOCK", "Right click block", Material.DIAMOND_BLOCK, null, true),
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TELEPORT_ARRIVE("TELEPORT", "Teleport", Material.DRAGON_EGG, null, true);
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TELEPORT_ARRIVE("TELEPORT", "Teleport", Material.DRAGON_EGG, null, true);
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