Check if particle is active when loading it in the gui
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@ -36,12 +36,23 @@ public class ChooseParticleGUI extends DefaultGUI {
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List<ParticleSet> availableParticles = ParticleStorage.getParticleSets(aPartType).stream()
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List<ParticleSet> availableParticles = ParticleStorage.getParticleSets(aPartType).stream()
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.filter(particleSet -> player.hasPermission(particleSet.getPermission()))
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.filter(particleSet -> player.hasPermission(particleSet.getPermission()))
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.collect(Collectors.toList());
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.collect(Collectors.toList());
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PlayerSettings playerSettings = PlayerSettings.getPlayer(player.getUniqueId());
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int i = 0;
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int i = 0;
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for (ParticleSet particleSet : availableParticles) {
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for (ParticleSet particleSet : availableParticles) {
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if (i >= 25) //leave the last 2 slots of the inventory open
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if (i >= 25) //leave the last 2 slots of the inventory open
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return;
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return;
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setItem(i++, particleSet.getItemStack(), new ActivateParticleSet(particleSet));
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ItemStack itemStack = particleSet.getItemStack();
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ParticleSet activeParticleSet = playerSettings.getParticles(aPartType);
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if (activeParticleSet != null && playerSettings.getParticles(aPartType).equals(particleSet)) {
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ItemMeta itemMeta = itemStack.getItemMeta();
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itemMeta.addEnchant(Enchantment.ARROW_INFINITE, 1, true);
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itemMeta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
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itemStack.setItemMeta(itemMeta);
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}
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setItem(i, itemStack, new ActivateParticleSet(particleSet, getInventory(), i));
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i++;
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}
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}
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setItem(26, backButton, clickingPlayer -> new BukkitRunnable() {
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setItem(26, backButton, clickingPlayer -> new BukkitRunnable() {
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