Add in ShopHandler interface

This commit is contained in:
Len 2022-07-08 10:28:33 +02:00
parent ca279dc1ed
commit 1167f60bbb
2 changed files with 149 additions and 2 deletions

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@ -0,0 +1,72 @@
package com.alttd.playershops.api;
import com.alttd.playershops.shop.AbstractShop;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.UUID;
public interface ShopHandler { // TODO finish docs
/**
* Get the shop at a given location
*
* @param location Location of the shop
* @return Shop at the given location or <b>null</b> if no shop is found there
*/
AbstractShop getShop(Location location);
/**
* Checks whether there is a shop at a given location
* @param location Location to check
* @return Whether there is a shop at the given location
*/
boolean isShop(Location location);
/**
* Get a collection of all loaded shops
*
* This collection is safe to use for looping over and removing shops.
*
* @return Read-only collection of all shops
*/
Collection<AbstractShop> getShops();
/**
* Add a player's custom shop limit
*
* @param uuid The uuid linked to this player
* @param limit The new maximum amount of shops this player can have
*/
void addPlayerLimit(UUID uuid, int limit);
/**
* Get the maximum amount of shops this player is allowed to have
*
* @param uuid The uuid linked to this player
* @return The limit of shops for this player
*/
int getShopLimit(UUID uuid);
/**
* Checks wether this block is valid to be used as a shop
*
* @param block the block to check
* @return true if this block can be a shop
*/
boolean isShopMaterial(Block block);
/**
* Get all the shops owned by a player
*
* @param uuid The uuid linked to this player
* @return List of shops this player owns
*/
List<AbstractShop> getShops(UUID uuid);
ArrayList<Material> getShopMaterials();
}

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@ -2,22 +2,97 @@ package com.alttd.playershops.handler;
import com.alttd.playershops.PlayerShops;
import com.alttd.playershops.config.Config;
import com.alttd.playershops.shop.AbstractShop;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import lombok.Getter;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Tag;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import java.util.UUID;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
public class ShopHandler {
public class ShopHandler implements com.alttd.playershops.api.ShopHandler {
private final PlayerShops plugin;
@Getter
private final Object2IntMap<UUID> shopBuildLimits;
@Getter
private final Map<Location, AbstractShop> shopLocation;
@Getter
private final ArrayList<Material> shopMaterials;
public ShopHandler(PlayerShops instance) {
plugin = instance;
shopLocation = new ConcurrentHashMap<>();
shopBuildLimits = new Object2IntOpenHashMap<>();
shopBuildLimits.defaultReturnValue(Config.shopLimit);
shopMaterials = new ArrayList<>(); // TODO move into parent method where materials are loaded in.
}
public AbstractShop getShop(Location location) {
Location newLocation = new Location(location.getWorld(), location.getBlockX(), location.getBlockY(), location.getBlockZ());
return shopLocation.get(newLocation);
}
public boolean isShop(Location location) {
return getShop(location) != null;
}
public Collection<AbstractShop> getShops() {
return Collections.unmodifiableCollection(shopLocation.values());
}
public void addPlayerLimit(UUID uuid, int limit) {
shopBuildLimits.put(uuid, limit);
}
public int getShopLimit(UUID uuid) {
return shopBuildLimits.getInt(uuid);
}
public void removeShops() {
shopLocation.clear();
}
public boolean isShopMaterial(Block block) {
if (Tag.SHULKER_BOXES.isTagged(block.getType())) {
return true;
}
return shopMaterials.contains(block.getType());
}
public List<AbstractShop> getShops(UUID uuid) {
List<AbstractShop> shops = new ArrayList<>();
for (AbstractShop shop : shopLocation.values()) {
if (shop.getOwnerUUID().equals(uuid))
shops.add(shop);
}
return shops;
}
public AbstractShop getShopBySignLocation(Location signLocation) {
for (AbstractShop shop : shopLocation.values()) {
if (shop.getSignLocation().equals(signLocation))
return shop;
}
return null;
}
public AbstractShop getShopNearBlock(Block block) {
BlockFace[] faces = {BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST};
for (BlockFace face : faces) {
if (this.isShopMaterial(block.getRelative(face))) {
Block blockRelative = block.getRelative(face);
if (isShop(blockRelative.getLocation()))
return getShop(blockRelative.getLocation());
}
}
return null;
}
}