Add in ShopHandler interface
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src/main/java/com/alttd/playershops/api/ShopHandler.java
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72
src/main/java/com/alttd/playershops/api/ShopHandler.java
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package com.alttd.playershops.api;
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import com.alttd.playershops.shop.AbstractShop;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.UUID;
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public interface ShopHandler { // TODO finish docs
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/**
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* Get the shop at a given location
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*
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* @param location Location of the shop
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* @return Shop at the given location or <b>null</b> if no shop is found there
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*/
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AbstractShop getShop(Location location);
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/**
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* Checks whether there is a shop at a given location
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* @param location Location to check
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* @return Whether there is a shop at the given location
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*/
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boolean isShop(Location location);
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/**
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* Get a collection of all loaded shops
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*
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* This collection is safe to use for looping over and removing shops.
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*
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* @return Read-only collection of all shops
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*/
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Collection<AbstractShop> getShops();
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/**
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* Add a player's custom shop limit
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*
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* @param uuid The uuid linked to this player
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* @param limit The new maximum amount of shops this player can have
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*/
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void addPlayerLimit(UUID uuid, int limit);
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/**
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* Get the maximum amount of shops this player is allowed to have
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*
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* @param uuid The uuid linked to this player
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* @return The limit of shops for this player
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*/
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int getShopLimit(UUID uuid);
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/**
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* Checks wether this block is valid to be used as a shop
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*
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* @param block the block to check
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* @return true if this block can be a shop
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*/
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boolean isShopMaterial(Block block);
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/**
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* Get all the shops owned by a player
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*
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* @param uuid The uuid linked to this player
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* @return List of shops this player owns
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*/
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List<AbstractShop> getShops(UUID uuid);
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ArrayList<Material> getShopMaterials();
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}
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@ -2,22 +2,97 @@ package com.alttd.playershops.handler;
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import com.alttd.playershops.PlayerShops;
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import com.alttd.playershops.config.Config;
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import com.alttd.playershops.shop.AbstractShop;
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import it.unimi.dsi.fastutil.objects.Object2IntMap;
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import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
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import lombok.Getter;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Tag;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import java.util.UUID;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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public class ShopHandler {
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public class ShopHandler implements com.alttd.playershops.api.ShopHandler {
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private final PlayerShops plugin;
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@Getter
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private final Object2IntMap<UUID> shopBuildLimits;
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@Getter
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private final Map<Location, AbstractShop> shopLocation;
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@Getter
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private final ArrayList<Material> shopMaterials;
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public ShopHandler(PlayerShops instance) {
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plugin = instance;
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shopLocation = new ConcurrentHashMap<>();
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shopBuildLimits = new Object2IntOpenHashMap<>();
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shopBuildLimits.defaultReturnValue(Config.shopLimit);
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shopMaterials = new ArrayList<>(); // TODO move into parent method where materials are loaded in.
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}
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public AbstractShop getShop(Location location) {
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Location newLocation = new Location(location.getWorld(), location.getBlockX(), location.getBlockY(), location.getBlockZ());
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return shopLocation.get(newLocation);
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}
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public boolean isShop(Location location) {
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return getShop(location) != null;
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}
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public Collection<AbstractShop> getShops() {
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return Collections.unmodifiableCollection(shopLocation.values());
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}
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public void addPlayerLimit(UUID uuid, int limit) {
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shopBuildLimits.put(uuid, limit);
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}
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public int getShopLimit(UUID uuid) {
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return shopBuildLimits.getInt(uuid);
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}
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public void removeShops() {
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shopLocation.clear();
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}
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public boolean isShopMaterial(Block block) {
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if (Tag.SHULKER_BOXES.isTagged(block.getType())) {
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return true;
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}
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return shopMaterials.contains(block.getType());
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}
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public List<AbstractShop> getShops(UUID uuid) {
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List<AbstractShop> shops = new ArrayList<>();
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for (AbstractShop shop : shopLocation.values()) {
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if (shop.getOwnerUUID().equals(uuid))
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shops.add(shop);
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}
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return shops;
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}
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public AbstractShop getShopBySignLocation(Location signLocation) {
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for (AbstractShop shop : shopLocation.values()) {
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if (shop.getSignLocation().equals(signLocation))
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return shop;
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}
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return null;
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}
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public AbstractShop getShopNearBlock(Block block) {
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BlockFace[] faces = {BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST};
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for (BlockFace face : faces) {
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if (this.isShopMaterial(block.getRelative(face))) {
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Block blockRelative = block.getRelative(face);
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if (isShop(blockRelative.getLocation()))
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return getShop(blockRelative.getLocation());
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}
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}
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return null;
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}
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}
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