Check if player has balance before trying to add money to shop
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@ -4,6 +4,7 @@ import com.alttd.playershops.PlayerShops;
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import com.alttd.playershops.conversation.ConversationManager;
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import com.alttd.playershops.conversation.ConversationType;
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import com.alttd.playershops.shop.PlayerShop;
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import com.alttd.playershops.utils.EconomyUtils;
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import com.alttd.playershops.utils.ShopUtil;
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import com.alttd.playershops.utils.Util;
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import net.kyori.adventure.text.Component;
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@ -65,7 +66,11 @@ public class ShopManagementGui extends AbstractGui {
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if (slot == GuiIcon.MANAGE_SHOP.getSlot() && GuiIcon.MANAGE_SHOP.getItemStack().equals(item)) {
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} else if (slot == GuiIcon.MANAGE_SHOP_BALANCE_ADD.getSlot() && GuiIcon.MANAGE_SHOP_BALANCE_ADD.getItemStack().equals(item)) {
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openChangePrompt(ConversationType.ADD_BALANCE);
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if (EconomyUtils.getFunds(getPlayer()) > 0) {
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openChangePrompt(ConversationType.ADD_BALANCE);
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} else {
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getPlayer().sendMiniMessage("<red>You do not have money to add to this shop", null);
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}
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} else if (slot == GuiIcon.MANAGE_SHOP_BALANCE_REMOVE.getSlot() && GuiIcon.MANAGE_SHOP_BALANCE_REMOVE.getItemStack().equals(item)) {
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if (shop.getBalance() > 0) {
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openChangePrompt(ConversationType.WITHDRAW_BALANCE);
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