Send different message for not having enough items/money
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@ -55,6 +55,7 @@ public class ShopTypeConfig {
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public String playerInventoryFull = "<red>You do not have enough space in your inventory to buy from this shop.";
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public String playerInventoryFull = "<red>You do not have enough space in your inventory to buy from this shop.";
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public String playerNoFunds = "<red>You do not have sufficient funds to trade with this shop.";
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public String playerNoFunds = "<red>You do not have sufficient funds to trade with this shop.";
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public String playerNoItems = "<red>You do not have sufficient items to trade with this shop.";
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public String playerBought = "<white>You bought <amount> <item>(s) from <ownername> for <price>.";
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public String playerBought = "<white>You bought <amount> <item>(s) from <ownername> for <price>.";
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public String playerSold = "<white>You sold <amount> <item>(s) to <ownername> for <price>.";
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public String playerSold = "<white>You sold <amount> <item>(s) to <ownername> for <price>.";
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public String shopBought = "<white><user> sold <amount> <item>(s) to you for <price>.";
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public String shopBought = "<white><user> sold <amount> <item>(s) to you for <price>.";
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@ -66,6 +67,9 @@ public class ShopTypeConfig {
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private void transactionMessages() {
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private void transactionMessages() {
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playerInventoryFull = getString("transaction.player-inventory-full", playerInventoryFull);
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playerInventoryFull = getString("transaction.player-inventory-full", playerInventoryFull);
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playerNoFunds = getString("transaction.player-no-funds", playerNoFunds);
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playerNoFunds = getString("transaction.player-no-funds", playerNoFunds);
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playerNoItems = getString("transaction.player-no-items", playerNoItems);
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playerBought = getString("transaction.player-bought", playerBought);
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playerSold = getString("transaction.player-sold", playerSold);
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shopInventoryFull = getString("transaction.shop-inventory-full", shopInventoryFull);
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shopInventoryFull = getString("transaction.shop-inventory-full", shopInventoryFull);
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shopNoStock = getString("transaction.shop-no-stock", shopNoStock);
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shopNoStock = getString("transaction.shop-no-stock", shopNoStock);
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yourShopNoFunds = getString("transaction.your-shop-no-funds", yourShopNoFunds);
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yourShopNoFunds = getString("transaction.your-shop-no-funds", yourShopNoFunds);
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@ -123,6 +123,9 @@ public class TransactionListener extends EventListener {
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case INSUFFICIENT_FUNDS_PLAYER -> {
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case INSUFFICIENT_FUNDS_PLAYER -> {
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player.sendMiniMessage(shop.getType().getShopTypeConfig().playerNoFunds, placeholders);
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player.sendMiniMessage(shop.getType().getShopTypeConfig().playerNoFunds, placeholders);
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}
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}
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case INSUFFICIENT_ITEMS_PLAYER -> {
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player.sendMiniMessage(shop.getType().getShopTypeConfig().playerNoItems, placeholders);
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}
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case INVENTORY_FULL_SHOP -> {
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case INVENTORY_FULL_SHOP -> {
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Player shopOwner = Bukkit.getPlayer(shop.getOwnerUUID());
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Player shopOwner = Bukkit.getPlayer(shop.getOwnerUUID());
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if (shopOwner != null && notifyOwner(shop)) {
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if (shopOwner != null && notifyOwner(shop)) {
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@ -252,7 +252,7 @@ public class PlayerShop {
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int playerItems = InventoryUtils.countItems(player.getInventory(), itemStack);
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int playerItems = InventoryUtils.countItems(player.getInventory(), itemStack);
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if (playerItems < itemStack.getAmount())
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if (playerItems < itemStack.getAmount())
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return TransactionError.INSUFFICIENT_FUNDS_PLAYER;
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return TransactionError.INSUFFICIENT_ITEMS_PLAYER;
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boolean hasFunds = EconomyUtils.hasSufficientFunds(this, price);
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boolean hasFunds = EconomyUtils.hasSufficientFunds(this, price);
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if (!hasFunds)
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if (!hasFunds)
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@ -4,6 +4,7 @@ public enum TransactionError {
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CANCELLED,
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CANCELLED,
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INSUFFICIENT_FUNDS_SHOP,
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INSUFFICIENT_FUNDS_SHOP,
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INSUFFICIENT_FUNDS_PLAYER,
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INSUFFICIENT_FUNDS_PLAYER,
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INSUFFICIENT_ITEMS_PLAYER,
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INVENTORY_FULL_SHOP,
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INVENTORY_FULL_SHOP,
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INVENTORY_FULL_PLAYER,
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INVENTORY_FULL_PLAYER,
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PLAYER_OFFLINE,
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PLAYER_OFFLINE,
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