Use API references

This commit is contained in:
Len 2022-07-09 12:44:20 +02:00
parent b608668cae
commit 259e806d59
3 changed files with 15 additions and 14 deletions

View File

@ -1,6 +1,5 @@
package com.alttd.playershops.api;
import com.alttd.playershops.shop.AbstractShop;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
@ -18,7 +17,7 @@ public interface ShopHandler { // TODO finish docs
* @param location Location of the shop
* @return Shop at the given location or <b>null</b> if no shop is found there
*/
AbstractShop getShop(Location location);
Shop getShop(Location location);
/**
* Checks whether there is a shop at a given location
@ -34,7 +33,7 @@ public interface ShopHandler { // TODO finish docs
*
* @return Read-only collection of all shops
*/
Collection<AbstractShop> getShops();
Collection<Shop> getShops();
/**
* Add a player's custom shop limit
@ -66,7 +65,7 @@ public interface ShopHandler { // TODO finish docs
* @param uuid The uuid linked to this player
* @return List of shops this player owns
*/
List<AbstractShop> getShops(UUID uuid);
List<Shop> getShops(UUID uuid);
ArrayList<Material> getShopMaterials();
}

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@ -1,6 +1,7 @@
package com.alttd.playershops.handler;
import com.alttd.playershops.PlayerShops;
import com.alttd.playershops.api.Shop;
import com.alttd.playershops.api.ShopHandler;
import com.alttd.playershops.config.Config;
import com.alttd.playershops.shop.AbstractShop;
@ -22,7 +23,7 @@ public class ShopHandlerImpl implements ShopHandler {
@Getter
private final Object2IntMap<UUID> shopBuildLimits;
@Getter
private final Map<Location, AbstractShop> shopLocation;
private final Map<Location, Shop> shopLocation;
@Getter
private final ArrayList<Material> shopMaterials;
@ -34,7 +35,7 @@ public class ShopHandlerImpl implements ShopHandler {
shopMaterials = new ArrayList<>(); // TODO move into parent method where materials are loaded in.
}
public AbstractShop getShop(Location location) {
public Shop getShop(Location location) {
Location newLocation = new Location(location.getWorld(), location.getBlockX(), location.getBlockY(), location.getBlockZ());
return shopLocation.get(newLocation);
@ -44,7 +45,7 @@ public class ShopHandlerImpl implements ShopHandler {
return getShop(location) != null;
}
public Collection<AbstractShop> getShops() {
public Collection<Shop> getShops() {
return Collections.unmodifiableCollection(shopLocation.values());
}
@ -67,24 +68,24 @@ public class ShopHandlerImpl implements ShopHandler {
return shopMaterials.contains(block.getType());
}
public List<AbstractShop> getShops(UUID uuid) {
List<AbstractShop> shops = new ArrayList<>();
for (AbstractShop shop : shopLocation.values()) {
public List<Shop> getShops(UUID uuid) {
List<Shop> shops = new ArrayList<>();
for (Shop shop : shopLocation.values()) {
if (shop.getOwnerUUID().equals(uuid))
shops.add(shop);
}
return shops;
}
public AbstractShop getShopBySignLocation(Location signLocation) {
for (AbstractShop shop : shopLocation.values()) {
public Shop getShopBySignLocation(Location signLocation) {
for (Shop shop : shopLocation.values()) {
if (shop.getSignLocation().equals(signLocation))
return shop;
}
return null;
}
public AbstractShop getShopNearBlock(Block block) {
public Shop getShopNearBlock(Block block) {
BlockFace[] faces = {BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST};
for (BlockFace face : faces) {
if (this.isShopMaterial(block.getRelative(face))) {

View File

@ -1,6 +1,7 @@
package com.alttd.playershops.listener;
import com.alttd.playershops.PlayerShops;
import com.alttd.playershops.api.Shop;
import com.alttd.playershops.api.ShopHandler;
import com.alttd.playershops.config.Config;
import com.alttd.playershops.shop.AbstractShop;
@ -59,7 +60,7 @@ public class PlayerListener extends EventListener {
if (!(block.getState() instanceof Sign)) return;
AbstractShop shop = plugin.getShopHandler().getShop(block.getLocation());
Shop shop = plugin.getShopHandler().getShop(block.getLocation());
if(shop == null) return;
if(shop.isInitialized()) event.setCancelled(true);