Use API references
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@ -1,6 +1,5 @@
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package com.alttd.playershops.api;
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package com.alttd.playershops.api;
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import com.alttd.playershops.shop.AbstractShop;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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@ -18,7 +17,7 @@ public interface ShopHandler { // TODO finish docs
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* @param location Location of the shop
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* @param location Location of the shop
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* @return Shop at the given location or <b>null</b> if no shop is found there
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* @return Shop at the given location or <b>null</b> if no shop is found there
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*/
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*/
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AbstractShop getShop(Location location);
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Shop getShop(Location location);
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/**
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/**
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* Checks whether there is a shop at a given location
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* Checks whether there is a shop at a given location
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@ -34,7 +33,7 @@ public interface ShopHandler { // TODO finish docs
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*
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*
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* @return Read-only collection of all shops
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* @return Read-only collection of all shops
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*/
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*/
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Collection<AbstractShop> getShops();
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Collection<Shop> getShops();
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/**
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/**
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* Add a player's custom shop limit
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* Add a player's custom shop limit
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@ -66,7 +65,7 @@ public interface ShopHandler { // TODO finish docs
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* @param uuid The uuid linked to this player
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* @param uuid The uuid linked to this player
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* @return List of shops this player owns
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* @return List of shops this player owns
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*/
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*/
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List<AbstractShop> getShops(UUID uuid);
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List<Shop> getShops(UUID uuid);
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ArrayList<Material> getShopMaterials();
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ArrayList<Material> getShopMaterials();
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}
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}
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@ -1,6 +1,7 @@
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package com.alttd.playershops.handler;
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package com.alttd.playershops.handler;
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import com.alttd.playershops.PlayerShops;
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import com.alttd.playershops.PlayerShops;
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import com.alttd.playershops.api.Shop;
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import com.alttd.playershops.api.ShopHandler;
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import com.alttd.playershops.api.ShopHandler;
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import com.alttd.playershops.config.Config;
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import com.alttd.playershops.config.Config;
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import com.alttd.playershops.shop.AbstractShop;
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import com.alttd.playershops.shop.AbstractShop;
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@ -22,7 +23,7 @@ public class ShopHandlerImpl implements ShopHandler {
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@Getter
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@Getter
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private final Object2IntMap<UUID> shopBuildLimits;
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private final Object2IntMap<UUID> shopBuildLimits;
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@Getter
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@Getter
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private final Map<Location, AbstractShop> shopLocation;
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private final Map<Location, Shop> shopLocation;
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@Getter
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@Getter
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private final ArrayList<Material> shopMaterials;
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private final ArrayList<Material> shopMaterials;
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@ -34,7 +35,7 @@ public class ShopHandlerImpl implements ShopHandler {
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shopMaterials = new ArrayList<>(); // TODO move into parent method where materials are loaded in.
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shopMaterials = new ArrayList<>(); // TODO move into parent method where materials are loaded in.
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}
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}
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public AbstractShop getShop(Location location) {
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public Shop getShop(Location location) {
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Location newLocation = new Location(location.getWorld(), location.getBlockX(), location.getBlockY(), location.getBlockZ());
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Location newLocation = new Location(location.getWorld(), location.getBlockX(), location.getBlockY(), location.getBlockZ());
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return shopLocation.get(newLocation);
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return shopLocation.get(newLocation);
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@ -44,7 +45,7 @@ public class ShopHandlerImpl implements ShopHandler {
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return getShop(location) != null;
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return getShop(location) != null;
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}
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}
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public Collection<AbstractShop> getShops() {
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public Collection<Shop> getShops() {
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return Collections.unmodifiableCollection(shopLocation.values());
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return Collections.unmodifiableCollection(shopLocation.values());
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}
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}
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@ -67,24 +68,24 @@ public class ShopHandlerImpl implements ShopHandler {
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return shopMaterials.contains(block.getType());
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return shopMaterials.contains(block.getType());
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}
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}
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public List<AbstractShop> getShops(UUID uuid) {
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public List<Shop> getShops(UUID uuid) {
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List<AbstractShop> shops = new ArrayList<>();
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List<Shop> shops = new ArrayList<>();
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for (AbstractShop shop : shopLocation.values()) {
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for (Shop shop : shopLocation.values()) {
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if (shop.getOwnerUUID().equals(uuid))
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if (shop.getOwnerUUID().equals(uuid))
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shops.add(shop);
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shops.add(shop);
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}
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}
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return shops;
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return shops;
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}
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}
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public AbstractShop getShopBySignLocation(Location signLocation) {
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public Shop getShopBySignLocation(Location signLocation) {
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for (AbstractShop shop : shopLocation.values()) {
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for (Shop shop : shopLocation.values()) {
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if (shop.getSignLocation().equals(signLocation))
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if (shop.getSignLocation().equals(signLocation))
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return shop;
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return shop;
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}
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}
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return null;
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return null;
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}
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}
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public AbstractShop getShopNearBlock(Block block) {
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public Shop getShopNearBlock(Block block) {
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BlockFace[] faces = {BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST};
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BlockFace[] faces = {BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST};
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for (BlockFace face : faces) {
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for (BlockFace face : faces) {
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if (this.isShopMaterial(block.getRelative(face))) {
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if (this.isShopMaterial(block.getRelative(face))) {
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@ -1,6 +1,7 @@
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package com.alttd.playershops.listener;
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package com.alttd.playershops.listener;
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import com.alttd.playershops.PlayerShops;
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import com.alttd.playershops.PlayerShops;
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import com.alttd.playershops.api.Shop;
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import com.alttd.playershops.api.ShopHandler;
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import com.alttd.playershops.api.ShopHandler;
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import com.alttd.playershops.config.Config;
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import com.alttd.playershops.config.Config;
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import com.alttd.playershops.shop.AbstractShop;
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import com.alttd.playershops.shop.AbstractShop;
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@ -59,7 +60,7 @@ public class PlayerListener extends EventListener {
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if (!(block.getState() instanceof Sign)) return;
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if (!(block.getState() instanceof Sign)) return;
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AbstractShop shop = plugin.getShopHandler().getShop(block.getLocation());
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Shop shop = plugin.getShopHandler().getShop(block.getLocation());
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if(shop == null) return;
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if(shop == null) return;
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if(shop.isInitialized()) event.setCancelled(true);
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if(shop.isInitialized()) event.setCancelled(true);
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